Pets
Every pet in Ballin Tycoon — rarities, claw odds, abilities, levelling costs, stars, evolution, shinies and where each one comes from.
Overview
Pets are collectible companions that sit beside the board and quietly make everything better: portal chances, coin payouts, gem luck, sticker packs, machine bonuses and more. Every pet has a rarity, one to three abilities that grow with its level, and a star tier (1★–3★) raised by fusing duplicates. There are 59 pets to collect: 38 regular pets pulled from each world's claw machine, and 16 elusive pets earned from machines, events and bundles. Your progress lives in the Pet Dex — the COLLECTION tab of the Pets menu, one numbered entry per pet.
- Regular pets are equipped into pet slots (3 by default, more with worlds and the Shop — see Pet slots). Only one copy of a species can be equipped at a time.
- Elusive pets are activated rather than equipped; they have their own cap of 12 (3 free, 9 more on the Marquee).
- Limited pets — Shop bundles, limited-time events and giveaways — are activated too, from their own LIMITED tab, with no cap and no slot cost; unlike elusive pets they can be traded. See Limited pets.
- Every world remembers its own loadout and charms — see loadouts.
- Pet buffs stack multiplicatively with the Marquee and each other, and the Charm Octopus can boost up to 3 of your regular pets on top.
Rarities
Six rarities. Rarity sets how fast a pet levels, what it is worth as essence, what fusion costs and how much it counts toward your Pet Score. A few abilities (marked on each pet's page) are also multiplied by the rarity multiplier.
| Rarity | Ability mult. | Level-cost mult. | Gold balls Lv1→100 | Salvage essence | Fuse → 2★ | Fuse → 3★ | Score weight | Pull odds per pet (World 1) |
|---|---|---|---|---|---|---|---|---|
| COMMON | ×1.00 | ×0.4 | ×1 | 25% (1 in 4) | ||||
| UNCOMMON | ×1.25 | ×0.8 | ×2 | 15% (1 in 6.67) | ||||
| RARE | ×1.60 | ×1.6 | ×3 | 15% (1 in 6.67) | ||||
| EPIC | ×2.00 | ×3.2 | ×5 | 4.15% (1 in 24.1) | ||||
| LEGENDARY | ×2.75 | ×6.4 | ×10 | 0.75% (1 in 133) | ||||
| MYTHIC | ×3.50 | ×12.7 | ×40 | 0.1% (1 in 1,000) |
Levelling
Pets eat gold balls: 1 gold ball = 1 XP. The cost of each level grows with the square of the level and with rarity — going from level N to N+1 costs ⌊0.0759 × N² × rarity multiplier⌋ gold balls (minimum 1). Every ability ramps linearly from its level-1 value to its level-100 value. Evolved pets (and only evolved pets) continue to level 200: each level past 100 costs 1.7% more than the last on top of the curve, and every ability keeps improving until it is exactly twice its level-100 value at level 200.
| Rarity | Lv 1→2 | Lv 10→11 | Lv 25→26 | Lv 50→51 | Lv 75→76 | Lv 99→100 | Total Lv1→100 | Total Lv1→200 (evolved) |
|---|---|---|---|---|---|---|---|---|
| COMMON | 1 | 3 | 18 | 75 | 170 | 297 | ||
| UNCOMMON | 1 | 6 | 37 | 151 | 341 | 595 | ||
| RARE | 1 | 12 | 75 | 303 | 683 | 1,190 | ||
| EPIC | 1 | 24 | 151 | 607 | 1,366 | 2,380 | ||
| LEGENDARY | 1 | 48 | 303 | 1,214 | 2,732 | 4,760 | ||
| MYTHIC | 1 | 96 | 602 | 2,409 | 5,422 | 9,447 |
Feeding never wastes gold balls — a pet at its level cap stops eating. Fusion pools the XP already invested in all three copies into the new pet, so levelled duplicates are never lost.
The Gold Slime makes every gold ball worth more XP.
Stars and fusion
Three copies of the same pet at the same star fuse into one copy at the next star (1★ → 2★ → 3★), guaranteed, for a rarity-priced amount of Pet Essence. On pets with several abilities each star switches on the next ability (ability 2 needs 2★, ability 3 needs 3★). On single-ability pets, stars add new perks around that ability. Full details: Pet Fusion.
- Unlocks
- Marquee level 4 (Pet Fusion)
- Copies per fuse
- 3 of the same species at the same ★
- Max star
- 3★
- Cost → 2★
- COMMON 500 · UNCOMMON 1,000 · RARE 1,500 · EPIC 2,000 · LEGENDARY 2,500 · MYTHIC 15,000
- Cost → 3★
- COMMON 1,500 · UNCOMMON 3,000 · RARE 4,500 · EPIC 6,000 · LEGENDARY 7,500 · MYTHIC 50,000
Evolution
A 3★, level-100 World 1 pet can enter an evolution trial from the EVO workshop (Marquee level 15 (Pet Evolution)). Starting a trial costs an Evolution Stone plus essence; finishing it transforms the pet — new look, new name, and a level cap of 200. 9 species can evolve today. See Pet Evolution.









Salvage and essence
Spare pets can be salvaged into Pet Essence (common 100, uncommon 200, rare 400, epic 800, legendary 1,600, mythic 10,000), with a 20% chance of a gem bonus on top. Essence pays for fusion, evolution and shiny fusion. Unlocks at Marquee level 4 (Pet Salvage). Details: Pet Salvage & Essence.
Shiny pets
Every pet you receive — from the claw, a bundle, a wheel, a chest, a bush — rolls a 0.1% (1 in 1,000) chance to be shiny: an alternate colour scheme with a sparkle, worth double Pet Score. A max-star pet can also be made shiny by fusing an owned shiny of the same species into it for
10,000. See Shiny pets.
The Charm Octopus
The legendary Charm Octopus does nothing on its own — instead it charms one regular pet per star (up to 3), multiplying that pet's abilities by up to +25% at level 100. See Charm Octopus.
All pets
Every pet, grouped by the claw machine that carries it. Tap a pet for its full ability curve, costs and sources.
World 1 · Classic claw pool
World 1 · Classic · claw machine at
200 per pull. Base odds below are before the Pet Score rare boost — see Claw odds for the live table.

Portal trigger chance — one ability per pot tier

Coin payout boost — one ability per pot tier

Candy heists, double-dip bins + wheel greed

Tilts buckets toward rares

Boosts sticker pack drops and gold cards — every rate scales with level

Boosts gem-bucket rolls + bonus gems

Charms your other equipped pets

Hoards top-tier loot
World 2 · Aurora claw pool
World 2 · Aurora · claw machine at
300 per pull (first 50 paid pulls 25% off:
225). Base odds below are before the Pet Score rare boost — see Claw odds for the live table.

Rich-side dives, bin streaks + fat ransoms

Obstacle chip damage, rift-leap riches + tunnels

World 2: leaps the aurora peg rifts

World 2: forges reinforced siege balls

World 2: siege crits, free breach launches + longer breaches

Boosts gem-bucket rolls + bonus gems

World 2: an AVALANCHE of 8 snowballs every 15 obstacle strikes

Aurora ribbons, frozen buckets + twin balls
World 3 · Flora claw pool
World 3 · Flora · claw machine at
400 per pull (first 50 paid pulls 25% off:
300). Base odds below are before the Pet Score rare boost — see Claw odds for the live table.

World 3: sprouts surge, roots run deep, blooms come early

World 3: each pollen opens the portals more often

World 3: tends plots, seeks ripe blooms, regrows flowers

World 3: heavier waterings, splashes + cloudbursts

World 3: deeper pollen sacks, double nectar + sticky pollen

Sage's splitting balls

Grey escapes, buried treasure + tunnel networks

Twin portal ticks · longer timed effects · wheel re-spins
World 4 · Maelstrom claw pool
World 4 · Maelstrom · claw machine at
500 per pull (first 50 paid pulls 25% off:
375). Base odds below are before the Pet Score rare boost — see Claw odds for the live table.

Turns grit into value — swallowed balls still pay

Snaps pressure blasts that fling balls back to the top

Seals the hoard away — fewer balls eaten

Rules the dive board — cheaper launches, fatter hauls

Sails vortex balls further right — the launch aim

Sage's splitting balls

Its wings widen the vortex and swell every eruption

Breaks world gates — harder bites, twice-chipped locks
World 5 · Inferno claw pool
World 5 · Inferno · claw machine at
600 per pull (first 50 paid pulls 25% off:
450). Base odds below are before the Pet Score rare boost — see Claw odds for the live table.

Swims the lava — the drag barely slows it

The heat tank — tougher balls that outlast the burn

The furnace keeper — the heat you buy lasts far longer

Drawn to the flame — the hotter it burns, the richer it lands

The heat sink — burrows away from the burn

Mark one portal for a flat boost — and portals mend your ball

Ignites the bins it lands in

Rebirth — what the board destroys comes back burning
Elusive pets
16 elusive pets never come from the claw. They are activated instead of equipped, so they never cost a regular slot — see Elusive pets for every source.

Double bin loot to start each day

Salvage can pay double essence

Daily quests pay more — ×2 at max

Gold balls feed pets better

Pet items drop more often

Pinball DOOR chance + pinball MEGA WIN chance + a MINES head start

Tends your Ball Grove garden

Faster AUTO launch

World-gate locks take more damage

Sticker packs can hold a bonus sticker

ARCADE pushes can refund their cost

Bad dice rolls can reroll

Every chest in the game pays more

Carries 5 pet items — and makes its OWN items stronger

Boosts the Jackpot Frenzy loop

Echoes loot · crowns your elusives · empowers your raid party
Limited pets
5 limited pets come from Shop bundles, limited-time events and giveaways. Like elusive pets they are activated (from the LIMITED tab) and never cost a slot — but there is no cap on how many can be active, and they can be traded. See Limited pets.

Chance to double-regen balls during active play

Coins from Bronze+ buckets

Guaranteed GEM bin drops

Red Dice spawns + a supercharged Red Ball Bonus

Better odds that any pet you get is SHINY
Pet index
| Pet | Rarity | Where | Base odds / source | Abilities | Stars | Max Lv | Evolves into | Tradable | id |
|---|---|---|---|---|---|---|---|---|---|
| COMMON | World 1 | 25% (1 in 4) | 3 | 1★ → 3★ | 200 | Fortune Rabbit | Yes | rabbit | |
| COMMON | World 1 | 25% (1 in 4) | 3 | 1★ → 3★ | 200 | Hog Banker | Yes | piggy | |
| UNCOMMON | World 1 | 15% (1 in 6.67) | 3 | 1★ → 3★ | 200 | Gilded Magpie | Yes | magpie | |
| EPIC | World 1 World 2 | 4.15% (1 in 24.1) | 1 | 1★ → 3★ | 200 | Prism Lynx | Yes | cat | |
| RARE | World 1 | 15% (1 in 6.67) | 3 | 1★ → 3★ | 200 | Sticker Kitsune | Yes | fox | |
| UNCOMMON | World 1 | 15% (1 in 6.67) | 1 | 1★ → 3★ | 200 | Raccoon Rogue | Yes | raccoon | |
| UNCOMMON | World 2 | 15% (1 in 6.67) | 1 | 1★ → 3★ | 100 | — | Yes | bear | |
| UNCOMMON | World 2 | 15% (1 in 6.67) | 1 | 1★ → 3★ | 100 | — | Yes | frog | |
| EPIC | World 3 World 4 | 4.15% (1 in 24.1) | 1 | 1★ → 3★ | 100 | — | Yes | owl | |
| MYTHIC | World 1 | 0.1% (1 in 1,000) | 3 | 1★ → 3★ | 200 | Elder Dragon | Yes | dragon | |
| LEGENDARY | World 1 | 0.75% (1 in 133) | 1 | 1★ → 3★ | 200 | Sweetheart Octopus | Yes | octopus | |
| LEGENDARY | World 2 | 0.75% (1 in 133) | 1 | 1★ → 3★ | 100 | — | Yes | yeti | |
| MYTHIC | World 2 | 0.1% (1 in 1,000) | 3 | 1★ → 3★ | 100 | — | Yes | aurora_wyrm | |
| COMMON | World 2 | 25% (1 in 4) | 1 | 1★ → 3★ | 100 | — | Yes | snow_hare | |
| COMMON | World 2 | 25% (1 in 4) | 1 | 1★ → 3★ | 100 | — | Yes | puffin | |
| RARE | World 2 | 15% (1 in 6.67) | 1 | 1★ → 3★ | 100 | — | Yes | glacier_golem | |
| COMMON | World 3 | 25% (1 in 4) | 1 | 1★ → 3★ | 100 | — | Yes | dew_snail | |
| UNCOMMON | World 3 | 15% (1 in 6.67) | 1 | 1★ → 3★ | 100 | — | Yes | honeybee | |
| LEGENDARY | World 3 | 0.75% (1 in 133) | 1 | 1★ → 3★ | 100 | — | Yes | meadow_mole | |
| RARE | World 3 | 15% (1 in 6.67) | 1 | 1★ → 3★ | 100 | — | Yes | hummingbird | |
| COMMON | World 3 | 25% (1 in 4) | 1 | 1★ → 3★ | 100 | — | Yes | ladybug | |
| UNCOMMON | World 3 | 15% (1 in 6.67) | 1 | 1★ → 3★ | 100 | — | Yes | caterpillar | |
| MYTHIC | World 3 | 0.1% (1 in 1,000) | 3 | 1★ → 3★ | 100 | — | Yes | sun_stag | |
| UNCOMMON | World 4 | 15% (1 in 6.67) | 3 | 1★ → 3★ | 100 | — | Yes | giant_isopod | |
| COMMON | World 4 | 25% (1 in 4) | 3 | 1★ → 3★ | 100 | — | Yes | pearl_oyster | |
| COMMON | World 4 | 25% (1 in 4) | 3 | 1★ → 3★ | 100 | — | Yes | pistol_shrimp | |
| UNCOMMON | World 4 | 15% (1 in 6.67) | 3 | 1★ → 3★ | 100 | — | Yes | nautilus | |
| RARE | World 4 | 15% (1 in 6.67) | 3 | 1★ → 3★ | 100 | — | Yes | sailfish | |
| LEGENDARY | World 4 | 0.75% (1 in 133) | 3 | 1★ → 3★ | 100 | — | Yes | manta_ray | |
| MYTHIC | World 4 | 0.1% (1 in 1,000) | 3 | 1★ → 3★ | 100 | — | Yes | megalodon | |
| COMMON | World 5 | 25% (1 in 3.99) | 3 | 1★ → 3★ | 100 | — | Yes | fire_salamander | |
| COMMON | World 5 | 25% (1 in 3.99) | 3 | 1★ → 3★ | 100 | — | Yes | lava_skink | |
| EPIC | World 5 | 4.01% (1 in 25) | 3 | 1★ → 3★ | 100 | — | Yes | geyser_newt | |
| UNCOMMON | World 5 | 15% (1 in 6.66) | 3 | 1★ → 3★ | 100 | — | Yes | magma_slug | |
| RARE | World 5 | 15% (1 in 6.66) | 3 | 1★ → 3★ | 100 | — | Yes | cinder_armadillo | |
| UNCOMMON | World 5 | 15% (1 in 6.66) | 3 | 1★ → 3★ | 100 | — | Yes | cinder_moth | |
| LEGENDARY | World 5 | 0.751% (1 in 133) | 3 | 1★ → 3★ | 100 | — | Yes | wildfire_drake | |
| MYTHIC | World 5 | 0.1% (1 in 999) | 3 | 1★ → 3★ | 100 | — | Yes | phoenix_chick | |
| RARE | LIMITED | Starter Bundle | 1 | 3★ fixed | 100 | — | Yes | corgi | |
| EPIC | LIMITED | Deluxe Bundle | 1 | 3★ fixed | 100 | — | Yes | turtle | |
| LEGENDARY | LIMITED | Premium Bundle | 3 | 3★ fixed | 100 | — | Yes | phoenix | |
| LEGENDARY | ELUSIVE | Jackpot Frenzy wheel | 3 | 1★ → 3★ | 100 | — | Never | void_warden | |
| EPIC | ELUSIVE | Chest Rush chests | 3 | 1★ → 3★ | 100 | — | Never | mimic | |
| RARE | LIMITED | Founder reward | 1 | 1★ fixed | 100 | — | Yes | narwhal | |
| LEGENDARY | LIMITED | Giveaway prize | 1 | 1★ fixed | 100 | — | Yes | prism_peacock | |
| UNCOMMON | ELUSIVE | Vinnie's Gamble | 3 | 1★ → 3★ | 100 | — | Never | vinnie | |
| RARE | ELUSIVE | Ball Grove runs | 1 | 1★ → 3★ | 100 | — | Never | fruit_worm | |
| RARE | ELUSIVE | Garden bushes | 3 | 1★ → 3★ | 100 | — | Never | hedgehog | |
| COMMON | ELUSIVE | Ascension Altar | 2 | 2★ fixed | 100 | — | Never | dawn_zombie | |
| COMMON | ELUSIVE | Ascension Altar | 2 | 2★ fixed | 100 | — | Never | essence_wisp | |
| COMMON | ELUSIVE | Ascension Altar | 2 | 2★ fixed | 100 | — | Never | quest_goblin | |
| UNCOMMON | ELUSIVE | Ascension Altar | 2 | 2★ fixed | 100 | — | Never | trinket_kobold | |
| UNCOMMON | ELUSIVE | Ascension Altar | 2 | 2★ fixed | 100 | — | Never | gold_slime | |
| RARE | ELUSIVE | Ascension Altar | 2 | 2★ fixed | 100 | — | Never | siege_minotaur | |
| RARE | ELUSIVE | Ascension Altar | 2 | 2★ fixed | 100 | — | Never | sticker_cube | |
| EPIC | ELUSIVE | Ascension Altar | 2 | 2★ fixed | 100 | — | Never | coin_gremlin | |
| EPIC | ELUSIVE | Ascension Altar | 2 | 2★ fixed | 100 | — | Never | dice_imp | |
| LEGENDARY | ELUSIVE | Ascension Altar | 2 | 2★ fixed | 100 | — | Never | packyack | |
| MYTHIC | ELUSIVE | Ascension Altar | 3 | 3★ → 3★ | 200 | Doppelgeist | Never | doppelgeist |
Pet trophies
Trophies earned through pets:
| Trophy | How to earn | |
|---|---|---|
| Pet Master | Collect all 14 pet species (across all rarities). | |
| First Pull | Complete 1 Claw Machine pull. | |
| Claw Regular | Complete 25 Claw Machine pulls. | |
| Claw Enthusiast | Complete 100 Claw Machine pulls. | |
| Claw Addict | Complete 250 Claw Machine pulls. | |
| Claw Master | Complete 1,000 Claw Machine pulls. | |
| Claw Fanatic | Complete 2,500 Claw Machine pulls. | |
| Claw Legend | Complete 10,000 Claw Machine pulls. | |
| Friend of the Pack | Collect 5 unique pet species. | |
| Pet Whisperer | Collect 10 unique pet species. | |
| Pet Tamer | Collect all 14 pet species. | |
| Charm of the Octopus | Pull the Mythic Charm Octopus from the claw machine. | |
| Star-Touched | Roll the 1/1000 shiny on any pet pull. | |
| Void Warden | Win the Void Warden pet from Jackpot Frenzy. | |
| Rising Collector | Reach a Pet Collection Score of 1,000. | |
| Prized Collection | Reach a Pet Collection Score of 10,000. | |
| Legendary Menagerie | Reach a Pet Collection Score of 40,000. | |
| Golden Streak | Land 5 HEADS in a row in the Pet Essence coin flip on the Pinball machine (fills every pip for the MAX payout). | |
| Fully Grown | Feed any pet to level 100. | |
| Kennel Master | Get 10 pets to level 100. | |
| Triple Star | Fuse a pet to 3★. | |
| Fusion Addict | Fuse pets 50 times. | |
| Something Shiny | Obtain a shiny pet (1 in 1,000). | |
| Shiny Hunter | Obtain 5 shiny pets. | |
| Well Equipped | Obtain 100 pet items. | |
| Essence Baron | Earn 1,000,000 Pet Essence from salvaging. | |
| World 1 Collector | Own every World 1 pet (any star — shiny not needed). | |
| World 2 Collector | Own every World 2 pet (any star — shiny not needed). | |
| World 3 Collector | Own every World 3 pet (any star — shiny not needed). | |
| World 4 Collector | Own every World 4 pet (any star — shiny not needed). | |
| World 5 Collector | Own every World 5 pet (any star — shiny not needed). | |
| Shiny Gumball | Keep claiming — a world's machines roll one shiny gumball per world. | |
| Fully Amplified | Amplify a pet to 3 purple stars in the grove. |
Tips
- Duplicates are never wasted: three copies fuse into the next star, and the XP already fed to all three carries over into the fused pet.
- Free claw pulls (daily rewards, tutorial, inviting friends — 10 friends) give untradable copies that also cannot be salvaged — feed or fuse them instead.
- Mark a pet as a favourite to keep it out of the salvage list.
- Build a Pet Score: every owned pet (duplicates included) adds rarity × ★ × level, and the tiers raise the rare-pet odds on every claw pull.
- Each world keeps its own loadout, so a World 3 garden pet can stay equipped there while your World 1 set stays untouched.
- Only 3★ pets can be brought into the Ball Grove — its purple "amped" stars add +5% to an ability each.
See also
- Pet Dex — The COLLECTION tab is a pet dex — numbered entries, five shelves, a completion ring, shiny and evolved tracking, and how many of each pet exist across the whole game.
- Claw Machine — Gems in, pets out — cost per world, the intro sale, free pulls, the exact roll with Pet Score boosts, mythic pity, shiny odds and every pet's chance per world.
- Claw Odds — Exact pull chances for every pet in every world's Claw Machine, with and without the Pet Score boost, plus pity, intro pricing and shiny odds.
- Pet Fusion — Fuse three copies of a pet into the next star tier — costs by rarity, what each star unlocks, and which pets can fuse.
- Pet Evolution — Evolve a 3★ level-100 pet through its trial — stones, essence, the 9 trials, and the level-200 forms.
- Pet Salvage & Essence — Turn spare pets into Pet Essence — yields by rarity, the gem bonus, what cannot be salvaged, and everything essence pays for.
- Pet Score — How Pet Score is calculated from your whole collection, and the tiers that boost rare pets at the claw machine.
- Pet Slots & Loadouts — How many pets you can equip and activate, where every slot comes from, per-world loadouts and quick-swap sets.
- Elusive Pets — The 16 pets that never come from the claw — where each one drops, its odds, and how the elusive slot cap grows.
- Charm Octopus — How the Charm Octopus boosts your other pets — charm slots per star, strength per level, and which abilities it cannot touch.
- Shiny Pets — Shiny variants roll at 1 in 1,000 on every pet you receive — odds, shiny fusion, and a gallery of every shiny sprite.
- Gold Balls — The pet-food currency: every way to earn gold balls with exact odds and amounts, the payout multipliers (items, cards, shop), and the full feeding cost table by rarity.
- Pet Items — Every wearable pet item — effect, rarity, stacking maths, salvage value — plus the slot rules, the never-travels-with-trades law and the Ball Rush drop odds at every stake.
- Pet Trading — Copy-trades between friends: the propose/counter/accept flow, which pets can be traded, what never travels and the daily limits.