Ballin TycoonWIKI
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Items

Every item in the bag — Time Candy, the Ballin Potion, every pet item and evolution stone — with its effect, rarity, source odds and who can hold it.

Everything you pick up that is not a currency goes in the BAG (the bag tile on the bottom rail). The bag holds up to 50 stacks — one stack per distinct item — and has four tabs: ALL, CANDY, POTIONS and PET ITEMS. Coins, gems, balls, gold balls and Pet Essence are currencies, not items; sticker packs open the moment you receive them and never sit in the bag; pet cards go straight to your card collection.

Item families

Every item

Sortable. "Source" quotes the base odds; the pet-items page has the full stake-by-stake table for the BALL RUSH drops.

ItemTypeRarityWhat it doesSource and rateTradable?Held byid
30 Minute Candy30 Minute CandyTime CandyCOMMONUse it to bank 60 balls at once (30m of offline regen), even over your ball cap.Silver bin landings, 0.025% (1 in 4,000) eachNocandy_30min
1 Hour Candy1 Hour CandyTime CandyUNCOMMONUse it to bank 120 balls at once (1h of offline regen), even over your ball cap.Gold bin landings, 0.0333% (1 in 3,000) eachNocandy_1hr
2 Hour Candy2 Hour CandyTime CandyRAREUse it to bank 240 balls at once (2h of offline regen), even over your ball cap.Emerald bin landings, 0.05% (1 in 2,000) eachNocandy_2hr
4 Hour Candy4 Hour CandyTime CandyEPICUse it to bank 480 balls at once (4h of offline regen), even over your ball cap.Ruby bin landings, 0.1% (1 in 1,000) eachNocandy_4hr
Ballin PotionBallin PotionPotionBall regen jumps to 1 ball every 2s for 10m (20m for you and a friend when shared). Stackable; the clock pauses while you are at the cap.Bingo reward track (a potion every 10 track points) and the Bingo shop (50 BP each, 3 per event)Shareablepotion
Coin CharmCoin CharmPet item · charmCOMMONCoins from every bin landing pay 5% more.BALL RUSH (the ARCADE machine's MEGA WIN) — any stake. Per falling ball: 0.0067% (1 in 15,000) at ×1, 0.087% (1 in 1,150) at ×200No — never travels with a traded petAny pet, 1 slot eachcoin_charm
Gold ToothGold ToothPet itemCOMMONEvery gold-ball payout — bins, the Bonus Wheel, Jackpot Frenzy, Hoard Hunt — pays 5% more.BALL RUSH (the ARCADE machine's MEGA WIN) — any stake. Per falling ball: 0.0067% (1 in 15,000) at ×1, 0.087% (1 in 1,150) at ×200No — never travels with a traded petAny pet, 1 slot eachgold_tooth
Portal CompassPortal CompassPet itemCOMMONA ball's first landing is 2% more likely to hit a portal (re-rolls after a warp run at the base rate).BALL RUSH (the ARCADE machine's MEGA WIN) — any stake. Per falling ball: 0.0067% (1 in 15,000) at ×1, 0.087% (1 in 1,150) at ×200No — never travels with a traded petAny pet, 1 slot eachportal_compass
Lucky PennyLucky PennyPet itemLEGENDARYClaw pulls run 5% luckier — the rare-or-better group's odds are multiplied by 1 + your total luck.BALL RUSH (the ARCADE machine's MEGA WIN) — stake ×10+. Per falling ball: 0.0004% (1 in 240,323) at ×10, 0.0447% (1 in 2,237) at ×200No — never travels with a traded petAny pet, 1 slot eachlucky_penny
Crimson DieCrimson DiePet itemLEGENDARYBins are 3% more likely to drop a Red die (blue dice are not affected).BALL RUSH (the ARCADE machine's MEGA WIN) — stake ×10+. Per falling ball: 0.0004% (1 in 240,323) at ×10, 0.0447% (1 in 2,237) at ×200No — never travels with a traded petAny pet, 1 slot eachcrimson_die
Jackpot CharmJackpot CharmPet item · charmLEGENDARYDiamond bins are 2% more likely to hit, and the Bonus Wheel's JACKPOT slice is 2% wider.BALL RUSH (the ARCADE machine's MEGA WIN) — stake ×10+. Per falling ball: 0.0004% (1 in 240,323) at ×10, 0.0447% (1 in 2,237) at ×200No — never travels with a traded petAny pet, 1 slot eachjackpot_charm
Echo RelicEcho RelicPet item · relicMYTHICThe pet wearing it has its own abilities strengthened by 10% (magnitude stats only — flat counts and "every N" cadences are untouched).BALL RUSH (the ARCADE machine's MEGA WIN) — stake ×100+. Per falling ball: 0.0017% (1 in 59,192) at ×100, 0.005% (1 in 20,000) at ×200No — never travels with a traded petAny pet, 1 slot eachminos_relic
Evolution StoneEvolution StoneConsumableMYTHICConsumed to evolve a 3★ Lv 100 pet in the EVO workshop.Boss Raid — Crypt: 4% (1 in 25) of the team's pet-item roll · Corrupted Crypt: 14% (1 in 7.14)NoNobody — used in the EVO workshopevolution_stone
Mythic Evolution StoneMythic Evolution StoneConsumableMYTHICConsumed to evolve a mythic pet in the EVO workshop.Boss Raid — Corrupted Crypt: 1.37% (1 in 73.1)NoNobody — used in the EVO workshopmythic_evolution_stone
Scholar's MarkScholar's MarkPet itemUNCOMMON5% more raid class XP per run (raid only).Boss Raid — Crypt: 28.7% (1 in 3.48) of the team's pet-item rollNo — never travels with a traded petAny pet, 1 slot eachscholars_mark
WarbrandWarbrandPet itemUNCOMMON5% more damage to the raid boss and wall (raid only).Boss Raid — Crypt: 28.7% (1 in 3.48) of the team's pet-item rollNo — never travels with a traded petAny pet, 1 slot eachwarbrand
Warden's SigilWarden's SigilPet itemRAREGem bins are 5% more likely to pay gems.Boss Raid — Crypt: 16% (1 in 6.27) of the team's pet-item roll · Corrupted Crypt: 31% (1 in 3.23)No — never travels with a traded petAny pet, 1 slot eachwardens_sigil
Siege EmberSiege EmberPet itemRAREBalls hit World Locks 2% harder.Boss Raid — Crypt: 16% (1 in 6.27) of the team's pet-item roll · Corrupted Crypt: 31% (1 in 3.23)No — never travels with a traded petAny pet, 1 slot eachsiege_ember
Raider's KnotRaider's KnotPet itemEPIC1% chance a launch costs no ball.Boss Raid — Crypt: 6.67% (1 in 15) of the team's pet-item roll · Corrupted Crypt: 17.2% (1 in 5.81)No — never travels with a traded petAny pet, 1 slot eachraiders_knot
Dungeon HeartDungeon HeartPet itemLEGENDARY2% chance of an extra bin roll on every landing (adds up past 100% into guaranteed extra rolls).Boss Raid — Corrupted Crypt: 5.47% (1 in 18.3)No — never travels with a traded petAny pet, 1 slot eachdungeon_heart
Elusive OrbElusive OrbAltar offeringLEGENDARYOffered at the Ascension Altar for one roll on its companion ladder.Boss Raid chestsNoSpent at the altarelusive_orb
Corrupted OrbCorrupted OrbAltar offeringMYTHICLike the Elusive Orb but its ladder skips the three common companions.Corrupted Crypt raid chestsNoSpent at the altarcorrupted_orb

Ballin Potion

A Ballin Potion is a consumable regen buff. While it runs, your passive ball regen ticks 30 times a minute instead of 2 — up to your ball cap only (it refills, it does not stockpile). Because the buff is one end-of-timer stamp, it survives reloads and keeps counting down in real time; the clock freezes while you are sitting at the cap so no potion time is wasted.

Use it from the bag's POTIONS tab. Using it solo gives you 10m. Sharing it with a friend gives both of you 20m — the friend gets a gift popup and their buff starts when they tap Continue — so a potion is always worth more shared than drunk alone (see Friends).

Where potions come from

  • The Bingo reward track: a potion at track points 10, 20, 30, 40, 50, 60, 70, 80, 90, 100 (×2).
  • The Bingo shop: 50 Bingo Points per potion, at most 3 per event.

Ball Rush power-ups

Inside BALL RUSH a mystery block falls every 5s–10s. Catch it and a roulette hands you one held power-up; tap the slot to fire it. These are not bag items — they exist only inside the run.

Power-upRoll chanceEffect
FLYING FEATHERFLYING FEATHER30% (1 in 3.33)A bird launches from your tray and sweeps the whole column, collecting every ball, mystery block, gem pouch and pet item it touches (lightning balls are immune).
SLOW TIMESLOW TIME30% (1 in 3.33)Slow motion for 7s.
GIANT MUSHROOMGIANT MUSHROOM30% (1 in 3.33)For 7s every value ball is drawn at twice its size, so it is far easier to catch.
WIND SUCKWIND SUCK10% (1 in 10)A vortex on your tray pulls balls in for 5s.

Ball Rush is also the only place the wearable pet items fall — they drop among the balls and must be caught with the tray.

Retired and legacy items

Two groups of pet items still show up in old bags but are no longer part of the game's drop tables.

Converted items

These stronger charm tiers were retired and every copy — bagged or worn — was automatically converted to its Bronze equivalent, which now reads the same effect value off the live table:

Retired itemBecame
Solar CharmSolar CharmCoin CharmCoin Charm
Sunburst CharmSunburst CharmCoin CharmCoin Charm
Golden EggGolden EggGold ToothGold Tooth
Bullion CharmBullion CharmGold ToothGold Tooth
Void CompassVoid CompassPortal CompassPortal Compass
Rift CompassRift CompassPortal CompassPortal Compass

Legacy items

These items came from a minigame that has since been removed. They no longer drop, and wearing one on a pet does nothing on the board. Each can still be salvaged from the bag for 2,500 Pet Essence.

Storm Caller
Storm Caller
no effect
Stardust Shard
Stardust Shard
no effect
Prism Lens
Prism Lens
no effect
Plume Charm
Plume Charm
no effect
Starboard Charm
Starboard Charm
no effect
Tempest Core
Tempest Core
no effect
Fortune Idol
Fortune Idol
no effect
Ascendant Charm
Ascendant Charm
no effect

Tips

  • Time Candy banks balls over your cap, so save it for when you are at the cap and about to sit down for a long session.
  • Never remove a pet item to "move" it — removing deletes it. Salvage unwanted copies from the bag instead (2,500 essence each).
  • Share potions: 20m for two players beats 10m for one.
  • The bag caps at 50 stacks; a full bag silently drops new bag drops, so use or salvage before it fills.

See also

  • Time Candy — The four Time Candies: how many balls each banks, which bins drop them and at what odds, plus the Ball Grove and garden sources.
  • Charms — The charm family of pet items — Coin Charm and Jackpot Charm — with exact effects, stacking maths, how to equip and remove them, and which charms were retired.
  • Pet Items — Every wearable pet item — effect, rarity, stacking maths, salvage value — plus the slot rules, the never-travels-with-trades law and the Ball Rush drop odds at every stake.
  • Gold Balls — The pet-food currency: every way to earn gold balls with exact odds and amounts, the payout multipliers (items, cards, shop), and the full feeding cost table by rarity.
  • Currencies — Coins, gems, balls, gold balls, pet essence, Marquee stars, candy, tickets, Time Candy and the Ballin’ Potion — what each is for, every source and every sink, with the flat coin economy explained.
  • Ball Rush — The Arcade's MEGA WIN catch minigame — a 30s storm of falling balls, mystery-block items, gem pouches and the only source of pet items.
Generated from game data · version 2.13.7 (build 112). Spot a mistake? Tell us on Discord.