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The Armory

The permanent bar shop that opens at gate 1. 32 rows that survive every prestige — each unlocked by a gate — including the extra daily dice runs.

Overview

THE ARMORY is the permanent bar shop. It opens the moment you break your first gate in the Hoard, and in the game's own words: “Permanent upgrades, bought with bars - nothing here is lost when you prestige. Every gate you break unlocks more rows.”

This is the design rule behind the gate ladder: a gate never hands you a stat. It opens either a new menu or a new Armory row, and you buy the power with bars. Where the UPGRADES page is cheap and wiped by every prestige, the Armory is dearer and kept forever.

How it works

  • Rows are listed by gate, under GATE bands. A row past your gate level shows what it will do and which gate opens it.
  • Filters at the top: ALL, HOARD (gate and chest rows), BOARD (coins, lock damage, ore, XP, dice runs) and EXPEDITION (carts, crews, trip speed, finds).
  • Each row is paid in bars of one world, so you must own that world. The first five rows use World 1's common bars straight off the bins; later rows take three bars at once, and the rarest of the three is the one that runs out first.
  • Prices grow each level, by ×1.3 to ×1.8 depending on the row. One-level rows — extra carts, crew seats, dice runs — are a single large purchase.
  • Bonuses inside the Armory add together. The Armory as a whole then multiplies with other menus (UPGRADES, statues, world shops), which is why a row here is worth more than the same number elsewhere.

Every row

GateRowTypeBarsPer levelMaxAt maxFirst levelLast level
1KEEN EYESKEEN EYES
The hoard learns where a gate is weak. More swings land.
HOARDWorld 1+2 Hoard Accuracy10+20 Hoard AccuracyTIN bar 9,120 TIN
COPPER bar 6,080 COPPER
TIN bar 35.8M TIN
COPPER bar 23.9M COPPER
2COIN POLISHCOIN POLISH
Shinier coins. Every board coin pays a little more.
BOARDWorld 1+0.2% Board Coins10+2% Board CoinsTIN bar 160,000 TIN
COPPER bar 96,000 COPPER
SILVER bar 48,000 SILVER
TIN bar 29M TIN
COPPER bar 17.4M COPPER
SILVER bar 8.7M SILVER
3LOCK BREAKERSLOCK BREAKERS
Hardened tips for every ball. Flat lock damage, added after every multiplier.
BOARDWorld 1+1 Lock Damage10+10 Lock DamageCOPPER bar 96,000 COPPER
SILVER bar 57,600 SILVER
GOLD bar 28,800 GOLD
COPPER bar 17.4M COPPER
SILVER bar 10.4M SILVER
GOLD bar 5.22M GOLD
4PRY TOOLSPRY TOOLS
Proper tools for the hoard. Chests open a little faster.
HOARDWorld 1+0.2% Hoard Chest Dmg10+2% Hoard Chest DmgSILVER bar 112,000 SILVER
GOLD bar 67,200 GOLD
VERDITE bar 33,600 VERDITE
SILVER bar 20.3M SILVER
GOLD bar 12.2M GOLD
VERDITE bar 6.09M VERDITE
5SHARD PANSSHARD PANS
Pan the rubble. Chests pay more shards.
HOARDWorld 1+2% Hoard Shards10+20% Hoard ShardsGOLD bar 68,000 GOLD
VERDITE bar 40,800 VERDITE
CRIMSONITE bar 20,400 CRIMSONITE
GOLD bar 12.3M GOLD
VERDITE bar 7.39M VERDITE
CRIMSONITE bar 3.7M CRIMSONITE
6LAMP OILLAMP OIL
A crew that can see walks home sooner.
EXPEDITIONWorld 1+2% Trip Speed10+20% Trip SpeedCOPPER bar 74,800 COPPER
GOLD bar 59,400 GOLD
CRIMSONITE bar 44,000 CRIMSONITE
COPPER bar 13.6M COPPER
GOLD bar 10.8M GOLD
CRIMSONITE bar 7.97M CRIMSONITE
7ORE CHUTESORE CHUTES
Wider chutes under the bins. Every landing pays more ore.
BOARDWorld 1+5% Bin Ore15+75% Bin OreTIN bar 90,200 TIN
SILVER bar 73,800 SILVER
VERDITE bar 53,300 VERDITE
TIN bar 17.5M TIN
SILVER bar 14.3M SILVER
VERDITE bar 10.4M VERDITE
8PROSPECTOR'S NOTESPROSPECTOR'S NOTES
Every seam written down. The ore you mine is worth more XP.
BOARDWorld 1+50% XP Gain10+500% XP GainCOPPER bar 74,800 COPPER
GOLD bar 59,400 GOLD
CRIMSONITE bar 44,000 CRIMSONITE
COPPER bar 13.6M COPPER
GOLD bar 10.8M GOLD
CRIMSONITE bar 7.97M CRIMSONITE
10FOURTH CARTFOURTH CART
Another cart on the rails: four crews underground at once.
EXPEDITIONWorld 1+1 Carts1+1 CartsTIN bar 651,000 TIN
SILVER bar 527,000 SILVER
VERDITE bar 403,000 VERDITE
—
12SECOND DICE RUNSECOND DICE RUN
A SECOND dice run every day.
BOARDWorld 1+1 Dice Run a Day1+1 Dice Run a DayCOPPER bar 387,000 COPPER
GOLD bar 301,000 GOLD
CRIMSONITE bar 215,000 CRIMSONITE
—
16FROST LANTERNSFROST LANTERNS
Cold light shows the cracks that lead further down.
EXPEDITIONWorld 2+3% Deep Find Chance15+45% Deep Find ChanceFROSTITE bar 238,000 FROSTITE
SNOWSILVER bar 182,000 SNOWSILVER
AURORANIUM bar 140,000 AURORANIUM
FROSTITE bar 189M FROSTITE
SNOWSILVER bar 144M SNOWSILVER
AURORANIUM bar 111M AURORANIUM
16FROSTIRON PRYBARSFROSTIRON PRYBARS
The hoard gets leverage. Chests open faster.
HOARDWorld 2+0.5% Hoard Chest Dmg15+7.5% Hoard Chest DmgRIMEBRONZE bar 135,000 RIMEBRONZE
STARGOLD bar 105,000 STARGOLD
HOLLYSTEEL bar 75,000 HOLLYSTEEL
RIMEBRONZE bar 107M RIMEBRONZE
STARGOLD bar 83.3M STARGOLD
HOLLYSTEEL bar 59.5M HOLLYSTEEL
20SURVEY LEDGERSURVEY LEDGER
Every odd rock written down. Crews find more Strange Slabs.
EXPEDITIONWorld 2+10% Strange Slab Finds10+100% Strange Slab FindsRIMEBRONZE bar 188,000 RIMEBRONZE
STARGOLD bar 150,000 STARGOLD
HOLLYSTEEL bar 113,000 HOLLYSTEEL
RIMEBRONZE bar 136M RIMEBRONZE
STARGOLD bar 109M STARGOLD
HOLLYSTEEL bar 81.6M HOLLYSTEEL
20WIDER HARNESSWIDER HARNESS
Room in the cart for one more pet.
EXPEDITIONWorld 2+1 Crew Size1+1 Crew SizeFROSTITE bar 1.76M FROSTITE
SNOWSILVER bar 1.43M SNOWSILVER
AURORANIUM bar 1.06M AURORANIUM
—
21SIEGE SPIKESSIEGE SPIKES
Frostiron spikes for the hoard. Gates crack faster.
HOARDWorld 2+5% Hoard Gate Dmg50+250% Hoard Gate DmgRIMEBRONZE bar 40,500 RIMEBRONZE
STARGOLD bar 31,500 STARGOLD
HOLLYSTEEL bar 22,500 HOLLYSTEEL
RIMEBRONZE bar 36.6M RIMEBRONZE
STARGOLD bar 28.4M STARGOLD
HOLLYSTEEL bar 20.3M HOLLYSTEEL
21FIFTH CARTFIFTH CART
Ice runners on the rails: five crews underground at once.
EXPEDITIONWorld 2+1 Carts1+1 CartsRIMEBRONZE bar 946,000 RIMEBRONZE
STARGOLD bar 759,000 STARGOLD
HOLLYSTEEL bar 572,000 HOLLYSTEEL
—
22ROOT MAPSROOT MAPS
Follow the roots. They always grow toward the good rough stone.
EXPEDITIONWorld 3+4% Rare Ore Share15+60% Rare Ore ShareOAKBRONZE bar 675,000 OAKBRONZE
LEAFGOLD bar 525,000 LEAFGOLD
ROSESTEEL bar 400,000 ROSESTEEL
OAKBRONZE bar 2B OAKBRONZE
LEAFGOLD bar 1.56B LEAFGOLD
ROSESTEEL bar 1.18B ROSESTEEL
23BLOOMGOLD SIGHTSBLOOMGOLD SIGHTS
The hoard aims true through gate armor.
HOARDWorld 3+20 Hoard Accuracy15+300 Hoard AccuracySTONEBARK bar 1.23M STONEBARK
BLOOMSILVER bar 1M BLOOMSILVER
SYLVANITE bar 750,000 SYLVANITE
STONEBARK bar 3.63B STONEBARK
BLOOMSILVER bar 2.96B BLOOMSILVER
SYLVANITE bar 2.22B SYLVANITE
24THIRD DICE RUNTHIRD DICE RUN
A THIRD dice run every day.
BOARDWorld 3+1 Dice Run a Day1+1 Dice Run a DaySTONEBARK bar 9.6M STONEBARK
BLOOMSILVER bar 7.68M BLOOMSILVER
SYLVANITE bar 5.76M SYLVANITE
—
24SHARD SIFTERSHARD SIFTER
Nothing slips through the mesh. More chest shards.
HOARDWorld 3+4% Hoard Shards15+60% Hoard ShardsOAKBRONZE bar 675,000 OAKBRONZE
LEAFGOLD bar 525,000 LEAFGOLD
ROSESTEEL bar 400,000 ROSESTEEL
OAKBRONZE bar 2B OAKBRONZE
LEAFGOLD bar 1.56B LEAFGOLD
ROSESTEEL bar 1.18B ROSESTEEL
28ROOTWOOD SPURROOTWOOD SPUR
A rootwood spur to richer seams: every crew brings home more ore.
EXPEDITIONWorld 3x1.2 Crew Ore Yield1x1.2 Crew Ore YieldOAKBRONZE bar 5M OAKBRONZE
LEAFGOLD bar 4M LEAFGOLD
ROSESTEEL bar 3M ROSESTEEL
—
30DIVING BELLSDIVING BELLS
Air for the flooded shafts. Crews come up sooner.
EXPEDITIONWorld 4+2% Trip Speed10+20% Trip SpeedBRINIUM bar 5.04M BRINIUM
PEARLSILVER bar 3.99M PEARLSILVER
KELPSTEEL bar 2.94M KELPSTEEL
BRINIUM bar 76.8B BRINIUM
PEARLSILVER bar 60.8B PEARLSILVER
KELPSTEEL bar 44.8B KELPSTEEL
31ABYSS NETSABYSS NETS
When a crew finds the deep seam, it hauls far more of it.
EXPEDITIONWorld 4x1.08 Deep Find Size30x10.06 Deep Find SizeTIDEBRONZE bar 884,000 TIDEBRONZE
SUNKGOLD bar 680,000 SUNKGOLD
CORALSTEEL bar 524,000 CORALSTEEL
TIDEBRONZE bar 17.7B TIDEBRONZE
SUNKGOLD bar 13.6B SUNKGOLD
CORALSTEEL bar 10.5B CORALSTEEL
32TIDE PRESSTIDE PRESS
The sea turns the press. More board coins.
BOARDWorld 4+1% Board Coins15+15% Board CoinsBRINIUM bar 3.23M BRINIUM
PEARLSILVER bar 2.58M PEARLSILVER
KELPSTEEL bar 1.94M KELPSTEEL
BRINIUM bar 56.4B BRINIUM
PEARLSILVER bar 45.1B PEARLSILVER
KELPSTEEL bar 33.8B KELPSTEEL
33CORAL HOOKSCORAL HOOKS
Barbed coral finds every seam in a chest lid.
HOARDWorld 4+1% Hoard Chest Dmg15+15% Hoard Chest DmgTIDEBRONZE bar 1.79M TIDEBRONZE
SUNKGOLD bar 1.4M SUNKGOLD
CORALSTEEL bar 1.05M CORALSTEEL
TIDEBRONZE bar 31.3B TIDEBRONZE
SUNKGOLD bar 24.5B SUNKGOLD
CORALSTEEL bar 18.4B CORALSTEEL
36DIVING RAILSDIVING RAILS
Rails laid under the flood to richer seams: every crew brings home more ore.
EXPEDITIONWorld 4x1.2 Crew Ore Yield1x1.2 Crew Ore YieldTIDEBRONZE bar 13.2M TIDEBRONZE
SUNKGOLD bar 10.5M SUNKGOLD
CORALSTEEL bar 7.8M CORALSTEEL
—
37DEEP HARNESSDEEP HARNESS
One more seat in every cart.
EXPEDITIONWorld 4+1 Crew Size1+1 Crew SizeBRINIUM bar 24.3M BRINIUM
PEARLSILVER bar 19.5M PEARLSILVER
KELPSTEEL bar 14.7M KELPSTEEL
—
40PYRELITH RIVETSPYRELITH RIVETS
Fire-forged rivets. World locks shatter.
BOARDWorld 5+4 Lock Damage10+40 Lock DamageASHIRON bar 10.7M ASHIRON
SMOKESILVER bar 8.41M SMOKESILVER
VENOMITE bar 6.38M VENOMITE
ASHIRON bar 184B ASHIRON
SMOKESILVER bar 144B SMOKESILVER
VENOMITE bar 110B VENOMITE
44MOLTEN WARHORNMOLTEN WARHORN
The hoard charges the gate to the sound of it.
HOARDWorld 5+25% Hoard Gate Dmg50+1250% Hoard Gate DmgASHIRON bar 2.08M ASHIRON
SMOKESILVER bar 1.76M SMOKESILVER
VENOMITE bar 1.26M VENOMITE
ASHIRON bar 50.8B ASHIRON
SMOKESILVER bar 43B SMOKESILVER
VENOMITE bar 30.9B VENOMITE
46EVERBURNING LAMPSEVERBURNING LAMPS
Lamps that never go out, down where nothing else lights.
EXPEDITIONWorld 5+7% Deep Find Chance15+105% Deep Find ChanceCINDERBRASS bar 3.83M CINDERBRASS
PYROGOLD bar 3.08M PYROGOLD
EMBERSTEEL bar 2.27M EMBERSTEEL
CINDERBRASS bar 75.8B CINDERBRASS
PYROGOLD bar 60.8B PYROGOLD
EMBERSTEEL bar 44.8B EMBERSTEEL
48MOUNTAIN RAILSMOUNTAIN RAILS
The last rails the mountain allows run to its richest seams: every crew brings home more ore.
EXPEDITIONWorld 5x1.2 Crew Ore Yield1x1.2 Crew Ore YieldCINDERBRASS bar 27.9M CINDERBRASS
PYROGOLD bar 22.1M PYROGOLD
EMBERSTEEL bar 16.8M EMBERSTEEL
—
49THE MOUNTAIN'S CROWNTHE MOUNTAIN'S CROWN
Pyrelith and gold. The whole account pays better.
BOARDWorld 5+2% Board Coins15+30% Board CoinsASHIRON bar 6.89M ASHIRON
SMOKESILVER bar 5.83M SMOKESILVER
VENOMITE bar 4.19M VENOMITE
ASHIRON bar 136B ASHIRON
SMOKESILVER bar 115B SMOKESILVER
VENOMITE bar 82.8B VENOMITE

Dice runs

The Red Dice are a daily allowance: once gate 2 is broken you get 1 dice run a day. The second and third daily runs used to be handed out by gates; they are Armory rows now. Blue Dice spend from the same daily pool.

RowGateRuns per day after buyingPrice
SECOND DICE RUNSECOND DICE RUN122COPPER bar 387,000 COPPER
GOLD bar 301,000 GOLD
CRIMSONITE bar 215,000 CRIMSONITE
THIRD DICE RUNTHIRD DICE RUN243STONEBARK bar 9.6M STONEBARK
BLOOMSILVER bar 7.68M BLOOMSILVER
SYLVANITE bar 5.76M SYLVANITE

Collars

Extra Hoard pet slots (“collars”) are not Armory rows, and worlds do not add any: past the ten you can open with shards, the seats come from the skill tree's four collar keystones and one skin-ladder reward. See Hoard Pets.

Tips

  • Before a prestige, empty your bar bank into the Armory. Bars are wiped; Armory levels are not.
  • ORE CHUTES and PROSPECTOR'S NOTES multiply the UPGRADES page's ore and XP rows rather than adding to them, so they speed up every future run.
  • KEEN EYES is available at gate 1 and helps with the accuracy checks of the next gates.

See also

  • Gates — The 50-gate ladder: how attacks work, health and armor for every gate, and everything each gate unlocks.
  • The Hoard — Your pets crack chests around the clock and besiege the 50 gates that unlock the rest of the game.
  • Upgrades — The UPGRADES page: 57 rows bought with bars, what each does, how they unlock and what every level costs — plus the permanent per-world expedition shops.
  • Prestige — Reset your level, bars and UPGRADES at level 10+ for Prestige Points, and spend them on 25 permanent heirlooms across 4 tiers.
  • Expeditions — Send crews of pets down 15 mines to dig ore while you are away. Mines, trip lengths, crew power, rare finds, pet items and every world's upgrade shop.
  • Red / Blue Ball Bonus — Dice from Gold, Emerald and Ruby bins open a two-phase skill bonus: stop 5 dice for multiplied balls, then time the portal over 9 multiplier bins. 3 runs a day of each colour; five top faces bring out the golden die.
Generated from game data · version 3.0.8 (build 122). Spot a mistake? Tell us on Discord.