Monthly Bingo
A 5×5 bingo card every month — solo and community goals, tier boosts, a 50-milestone reward track, the Bingo Points shop and placement trophies.
Monthly Bingo is a 5×5 card of goals that runs during the first week and a bit of every month. Twenty of the tiles are solo goals rolled just for you; the five on the main diagonal are community goals the whole game works on together. Completing tiles earns Bingo Points (BP) — the currency of the Bingo Shop — and pushes a reward track of 50 milestones. At the end you are ranked against every other player and can win a Bingo trophy.
Schedule
The event follows the UTC day of the month, every month:
| Phase | UTC day of month | What happens |
|---|---|---|
| Countdown | 1 | The BINGO tile shows a countdown to 00:00 UTC on the 2nd. |
| Playing | 2–8 | Open your card, set your tiers and LOCK IN, then play — every tile tracks live. Reward-track milestones can be claimed as you reach them. |
| Shop | 9–11 | Earning has stopped. Claim your final Bingo Points (and your placement trophy) and spend BP in the Bingo Shop. |
| Closed | 12 → end of month | The tile disappears until next month — unless you still have a result to claim, in which case it stays until you collect. |
Your card
Open the BINGO tile on the board. The first time you open it in a month, your 20 solo tiles are rolled from the pool below (no repeats) and shuffled onto the card; the 5 community tiles are the same for everyone that month. Your card is fixed for the month once generated.
Tier boosts and locking in
Every solo tile starts at tier 1. Before you LOCK IN you can raise tiles, face down, using tier boosts: raising a tile one tier costs one boost, you start each month with 3, and Tier Boosters bought in the shop add one permanently. A higher tier multiplies the goal — and pays far more BP and more track points when you complete it. Once you LOCK IN the tiers are final. A card that is never locked in scores nothing, so lock in even if you spend no boosts.
| Tier | Goal | Tier boosts used | Bingo Points (BP) | Track points |
|---|---|---|---|---|
| T1 | 1× the base goal | 0 | 1 | 1 |
| T2 | 2× the base goal | 1 | 3 | 2 |
| T3 | 3× the base goal | 2 | 6 | 3 |
| T4 | 4× the base goal | 3 | 10 | 4 |
| T5 | 5× the base goal | 4 | 15 | 5 |
Progress
A tile tracks what you do from the moment your card is generated — earlier play does not count. Community tiles pool everyone's progress; a community tile reaches Tier I at its base goal, Tier II at twice the base, and so on up to Tier V.
Solo tile pool
Each solo tile is drawn from this pool. The goal shown on your card is the base goal times the tier you set.
| Task | T1 goal | T2 goal | T3 goal | T4 goal | T5 goal |
|---|---|---|---|---|---|
| Earn 2M coins Scales with your Arcade level — the real goal is set when your card locks in, at one full arcade's total build cost for your level; 2M coins is the no-level baseline. | 2M | 4M | 6M | 8M | 10M |
| Earn 2K gems | 2K | 4K | 6K | 8K | 10K |
| Throw 2K balls | 2K | 4K | 6K | 8K | 10K |
| Earn 10K gold balls | 10K | 20K | 30K | 40K | 50K |
| Open 25 packs | 25 | 50 | 75 | 100 | 125 |
| Open 10 green packs | 10 | 20 | 30 | 40 | 50 |
| Open 3 yellow packs | 3 | 6 | 9 | 12 | 15 |
| Open 2 pink packs | 2 | 4 | 6 | 8 | 10 |
| Open 2 blue packs | 2 | 4 | 6 | 8 | 10 |
| Pull a gold sticker | 1 | 2 | 3 | 4 | 5 |
| Pull 10 pets | 10 | 20 | 30 | 40 | 50 |
| Roll an Epic+ pet | 1 | 2 | 3 | 4 | 5 |
| Fuse 2 pets | 2 | 4 | 6 | 8 | 10 |
| Level up pets 50x | 50 | 100 | 150 | 200 | 250 |
| Salvage 10 pets | 10 | 20 | 30 | 40 | 50 |
| Catch 500 balls in Ball Rush | 500 | 1K | 1.5K | 2K | 2.5K |
| Earn 50K candy on the machine | 50K | 100K | 150K | 200K | 250K |
| Launch 2K pinball balls | 2K | 4K | 6K | 8K | 10K |
| Find 1 pet item | 1 | 2 | 3 | 4 | 5 |
| Spin the Wheel 20x | 20 | 40 | 60 | 80 | 100 |
| Use Red Dice 2x | 2 | 4 | 6 | 8 | 10 |
| Hit 1 Jackpot Frenzy | 1 | 2 | 3 | 4 | 5 |
| Win 100 balls across Red Ball bonuses | 100 | 200 | 300 | 400 | 500 |
Community tile pool
Five of these are drawn each month for the diagonal. The columns are the pooled totals needed for each tier.
| Community goal | Tier I | Tier II | Tier III | Tier IV | Tier V |
|---|---|---|---|---|---|
| Pack Frenzy packs opened | 50 | 100 | 150 | 200 | 250 |
| Coin Flood coins earned | 5M | 10M | 15M | 20M | 25M |
| Tycoon Together balls thrown | 2.5K | 5K | 7.5K | 10K | 12.5K |
| Jackpot Fever jackpots | 4 | 8 | 12 | 16 | 20 |
| Ball Rush Balls Caught jackpot balls caught | 2K | 4K | 6K | 8K | 10K |
| Candy Avalanche candies earned | 250K | 500K | 750K | 1M | 1.25M |
| Gem Rush gems earned | 2K | 4K | 6K | 8K | 10K |
| Pet Parade pets pulled | 20 | 40 | 60 | 80 | 100 |
| Gold Rush gold balls earned | 10K | 20K | 30K | 40K | 50K |
| Wheel Spree bonus wheel spins | 50 | 100 | 150 | 200 | 250 |
| Dice Marathon red dice used | 5 | 10 | 15 | 20 | 25 |
| Fusion Frenzy pets fused | 5 | 10 | 15 | 20 | 25 |
| Sticker Surge stickers collected | 50 | 100 | 150 | 200 | 250 |
| Pet-Item Pile pet items found | 2 | 4 | 6 | 8 | 10 |
| Salvage Surge pet essence earned | 2K | 4K | 6K | 8K | 10K |
Scoring
Your pending BP = solo tile BP + community tile BP + line bonuses. It is banked into your permanent BP wallet when you claim after the event.
Solo tiles
A completed solo tile pays the BP for its tier (1 / 3 / 6 / 10 / 15 BP for T1–T5) and adds its tier number to your reward track.
Community tiles
Once a community tile reaches at least Tier I, everyone who contributed earns BP for it. How much depends on the tier the community reached and on your share: contributors are ranked, and your bracket is where your contribution ranks among all positive contributors. The #1 contributor is always Top 1%; the Top 1% bracket only opens with 100 or more contributors, otherwise the best bracket is Top 5%.
| Community tier reached | Top 1% | Top 5% | Top 10% | Top 25% | Everyone who helped |
|---|---|---|---|---|---|
| Tier I | 5 BP | 4 BP | 3 BP | 2 BP | 1 BP |
| Tier II | 7 BP | 5 BP | 4 BP | 3 BP | 1 BP |
| Tier III | 9 BP | 7 BP | 5 BP | 3 BP | 1 BP |
| Tier IV | 12 BP | 10 BP | 7 BP | 5 BP | 2 BP |
| Tier V | 15 BP | 12 BP | 9 BP | 7 BP | 4 BP |
Line bonuses
A line counts when all five of its tiles are complete (a community tile counts once it has reached Tier I).
| Line | Bonus |
|---|---|
| Any full row | +5 BP |
| Any full column | +5 BP |
| Community diagonal (all 5 community tiles at Tier I or better) | +5 BP |
| The other diagonal (4 solo tiles + the centre community tile) | +10 BP |
Reward track
The reward track only counts track points — the tier numbers of your completed solo tiles, 100 at most (20 tiles at T5). There is a milestone every 2 points; milestones are claimed in order from the REWARDS tab during the playing days. Community and line points do not move the track.
| # | Track points | Reward |
|---|---|---|
| 1 | 2 | |
| 2 | 4 | |
| 3 | 6 | |
| 4 | 8 | |
| 5 | 10 | |
| 6 | 12 | |
| 7 | 14 | |
| 8 | 16 | |
| 9 | 18 | |
| 10 | 20 | |
| 11 | 22 | |
| 12 | 24 | |
| 13 | 26 | |
| 14 | 28 | |
| 15 | 30 | |
| 16 | 32 | |
| 17 | 34 | |
| 18 | 36 | |
| 19 | 38 | |
| 20 | 40 | |
| 21 | 42 | |
| 22 | 44 | |
| 23 | 46 | |
| 24 | 48 | |
| 25 | 50 | |
| 26 | 52 | |
| 27 | 54 | |
| 28 | 56 | |
| 29 | 58 | |
| 30 | 60 | |
| 31 | 62 | |
| 32 | 64 | |
| 33 | 66 | |
| 34 | 68 | |
| 35 | 70 | |
| 36 | 72 | |
| 37 | 74 | |
| 38 | 76 | |
| 39 | 78 | |
| 40 | 80 | |
| 41 | 82 | |
| 42 | 84 | |
| 43 | 86 | |
| 44 | 88 | |
| 45 | 90 | |
| 46 | 92 | |
| 47 | 94 | |
| 48 | 96 | |
| 49 | 98 | |
| 50 | 100 |
Everything on the track
3,625 balls
4,550 gems
122,500 gold balls
11 Ballin' Potions
Green Pack
Yellow Pack
Pink Pack
Blue Pack
12× Magenta Pack
End of the event and trophies
When the playing days end your pending BP is frozen. In the shop days, open Bingo and claim: your BP is banked into your wallet and you are placed against every player who scored. Placement uses the same brackets as tournaments — with 5+ scorers the top 10% take gold, top 30% silver, top 60% bronze; with fewer it is a straight podium. Trophies cascade (gold also grants silver and bronze), live under EVENTS in the Trophy Case and are kept forever.
| Tier | Who gets it | Trophy |
|---|---|---|
| GOLD | Top 10% of scorers (5+ scorers) 1st place (under 5 scorers) | Bingo Gold trophy |
| SILVER | Top 30% of scorers (5+ scorers) 2nd place (under 5 scorers) | Bingo Silver trophy |
| BRONZE | Top 60% of scorers (5+ scorers) 3rd place (under 5 scorers) | Bingo Bronze trophy |
Bingo Shop
BP never expires. The shop opens during the shop days and whenever you have banked BP.
| Item | Price | Limit per event | Notes |
|---|---|---|---|
| 50 gold balls per BP | none | Spend any amount of BP. | |
| 5 gems per BP | none | Spend any amount of BP. | |
| 20 BP each | none | The top sticker pack tier. | |
| 15 BP each | 5 | +1 permanent tier boost for every future card. Raises a solo tile's tier by +1 on your next card. | |
| 50 BP each | 3 | 10m of 1 ball every 2s (20m for both of you when shared with a friend). |
Ballin' Potion
A consumable from the Bingo track and shop. Using one regenerates 1 ball every 2s up to your ball cap for 10m. Share it with a friend instead and you both get 20m. Potions stack — using another extends the timer.
Tips
- Put your tier boosts on the tiles you would complete anyway (balls thrown, coins earned, pinball launches): a T5 tile pays 15 BP instead of 1 and 5 track points instead of 1.
- Always LOCK IN — an unlocked card scores 0 even if you finished every tile.
- Contribute to every community tile, even a little: any positive contribution earns the "Everyone" bracket once the tile hits Tier I, and the tiles on the diagonal are also part of the row, column and diagonal line bonuses.
- Tier Boosters are the best long-term buy: 15 BP for a boost you keep every month after.
See also
- Events — The live-ops calendar: weekly tournaments, monthly Bingo, Cake Party, giveaways, daily quests, welcome tasks, Founder rewards and the sticker seasons.
- Tournaments — Weekly themed points races — Pinball Frenzy, Portal Push, Gold Rush, Sticker Storm, Rare Hunter — with percentile brackets, gem and ball rewards and 15 figurine trophies.
- Trophies — Every trophy in the game — 168 across CHAMPIONS, TITLES, MILESTONES, BOSS RAID, BALL GROVE, EVENTS — with its art, exactly how to earn it, the stat it tracks and its tier colour.
- Sticker Packs — The five sticker pack tiers, exact per-slot and per-pack odds, guarantees, bucket drop chances with every multiplier, and every other source of packs.
- Friends & Social — The Social menu: friend codes, adding and chatting with friends, the achievements timeline, gifts, and what lights the Social button.


