Prestige
Reset your level, bars and UPGRADES at level 10+ for Prestige Points, and spend them on 25 permanent heirlooms across 4 tiers.
Overview
Prestige is the reset loop built on top of ores, bars and UPGRADES. Once your player level reaches 10 you may reset the run. You lose the temporary progress and are paid Prestige Points, which buy heirlooms — permanent upgrades that are never reset.
For new players the PRESTIGE tile and the HUD level widget unlock with intro task 20 “Reach level 10”. The PRESTIGE button asks you to press it a second time within a few seconds to confirm; there is no other warning.
The PRESTIGE page has three parts. The run: your level bar, which run you are on, your best level and your level cap. Cash in this run: a payout track showing what a prestige pays at each level from 10 up to the cap your next gate would give (levels past your current cap are padlocked), the PRESTIGE button with the points it pays now, and what a prestige resets. Heirlooms: one shelf per tier with its UNEARTH button; tap a found heirloom to see its next level and LEVEL UP.
What resets and what stays
| Reset by a prestige | Kept through a prestige |
|---|---|
|
|
Prestige Points
The payout is the run's XP: 12 points for every 1,679 XP it took to reach your level (level 10's total), at the same rate at every level. A level 20 prestige pays 63, because it took 5.3 times the XP of a level 10 run. Resetting early never pays more per XP - it only wipes your UPGRADES page again.
| Level at prestige | Points |
|---|---|
| 10 | 12 |
| 25 | 131 |
| 30 | 269 |
| 40 | 1,105 |
| 50 | 3,222 |
| 60 | 6,522 |
| 80 | 17,853 |
| 100 | 37,547 |
| 150 | 140,561 |
| 200 | 355,217 |
| 250 | 727,549 |
| 260 | 825,162 |
PRESTIGE POINT GAIN
- The tier 2 heirloom PRESTIGE POINT GAIN: +6% Prestige Points a level, +84% Prestige Points at max.
- The PAIR statues (statue 8 of each world, THE LONG GAME) in the Research Hall.
- A row on the Bounty board. It is read before the reset, so it pays on the prestige you bought it for.
- Prestige rungs of the skin ladder, and a store perk that doubles prestige income.
Your level cap is 10 + 5 per gate, so breaking gates is what lets a run reach the higher payouts.
Heirlooms
Heirlooms come in four tiers. Tier 1 is open from your first prestige; the others open as you break gates. You do not pick which heirloom you get: pressing UNEARTH on a tier's shelf draws one. The tier's GATE DAMAGE heirloom is always the first draw, and after that the draw is random among the tier's locked heirlooms. Every unlock doubles the price of the tier's next unlock.
| Tier | Opens | Heirlooms | First unlock | All unlocks | Level 1 → 2 |
|---|---|---|---|---|---|
| TIER 1 | Open from the start | 9 | 6 | 3,066 | 5 then rising each level |
| TIER 2 | Gate 9 | 6 | 400 | 25,200 | 150 then rising each level |
| TIER 3 | Gate 14 | 5 | 8,000 | 248,000 | 3,000 then rising each level |
| TIER 4 | Gate 19 | 5 | 1.2M | 37.2M | 400,000 then rising each level |
An unlocked heirloom starts at level 1. Further levels cost points on the tier's growing curve. Tier 1's first unearth costs 6 and its first level-up 5: 11 points, inside the 12 a level 10 prestige pays - the intro's heirloom task. The second unearth (12) has to wait for the next prestige.
Tier 1 heirlooms
| Heirloom | Per level | Max level | At max | Points to max | |
|---|---|---|---|---|---|
| GATE DAMAGE (always the first unlock) | +13% Gate Damage | 25 | +325% Gate Damage | 37,601 | |
| UPGRADE COST | -4% Upgrade Cost | 9 | -36% Upgrade Cost | 252 | |
| XP GAIN | +15% XP | 18 | +270% XP | 10,926 | |
| FREE CRAFT CHANCE | 2.5% chance a bar costs no ore | 14 | 35% chance a bar costs no ore | 909 | |
| TRIPLE CRAFT CHANCE | 2.5% chance a craft makes 3 bars | 14 | 35% chance a craft makes 3 bars | 909 | |
| COIN GAIN | +14% Coins | 15 | +210% Coins | 908 | |
| GOLD BALL GAIN | +7% Gold Balls | 15 | +105% Gold Balls | 908 | |
| CHEST DAMAGE | +0.13% Chest Damage | 25 | +3.25% Chest Damage | 37,601 | |
| GATE COOLDOWN | -1.2% Gate Cooldown | 15 | -18% Gate Cooldown | 908 |
Tier 2 heirlooms
| Heirloom | Per level | Max level | At max | Points to max | |
|---|---|---|---|---|---|
| GATE DAMAGE II (always the first unlock) | +32% Gate Damage | 25 | +800% Gate Damage | 604,992 | |
| CHEST DAMAGE II | +0.26% Chest Damage | 25 | +6.5% Chest Damage | 604,992 | |
| PRESTIGE POINT GAIN | +6% Prestige Points | 14 | +84% Prestige Points | 20,714 | |
| GATE CRIT CHANCE | +1.2% Gate Crit Chance (x2 hit) | 15 | +18% Gate Crit Chance (x2 hit) | 20,709 | |
| GATE ACCURACY | +4 Gate Accuracy | 13 | +52 Gate Accuracy | 20,716 | |
| DOUBLE BALL CHANCE | 1.2% chance a launch fires 2 balls | 15 | 18% chance a launch fires 2 balls | 20,709 |
Tier 3 heirlooms
| Heirloom | Per level | Max level | At max | Points to max | |
|---|---|---|---|---|---|
| GATE DAMAGE III (always the first unlock) | +77% Gate Damage | 25 | +1925% Gate Damage | 9.83M | |
| CHEST DAMAGE III | +0.4% Chest Damage | 25 | +10% Chest Damage | 9.83M | |
| GATE CRIT CHANCE II | +2.5% Gate Crit Chance (x2 hit) | 14 | +35% Gate Crit Chance (x2 hit) | 378,106 | |
| GATE ARMOR REDUCTION | -2.5% Gate Armor | 14 | -35% Gate Armor | 378,106 | |
| BALL CAPACITY | +30 Ball Capacity | 14 | +420 Ball Capacity | 378,106 |
Tier 4 heirlooms
| Heirloom | Per level | Max level | At max | Points to max | |
|---|---|---|---|---|---|
| GATE DAMAGE PER STATUE (always the first unlock) | +1.3% Gate Damage per statue built | 40 | +52% Gate Damage per statue built | 46.08B | |
| CHEST DAMAGE PER STATUE | +0.0026% Chest Damage per statue built | 40 | +0.104% Chest Damage per statue built | 46.08B | |
| GATE CRIT CHANCE III | +1.25% Gate Crit Chance (x2 hit) | 30 | +37.5% Gate Crit Chance (x2 hit) | 2.33B | |
| BAR OUTPUT MULTIPLIER | +0.5% Bar Output | 30 | +15% Bar Output | 2.33B | |
| DOUBLE BALL CHANCE II | 1.25% chance a launch fires 2 balls | 30 | 37.5% chance a launch fires 2 balls | 2.33B |
Tips
- Your first prestige at level 10 is worth doing promptly: its points unearth GATE DAMAGE and level it once, which makes the next run faster.
- Points follow XP, so a long run never pays less per XP than a string of short ones, and every reset you skip keeps your UPGRADES page (XP GAIN included) working. Climb as far as you can, ideally to the level cap, then prestige.
- If your XP bar is full and stuck, you are at the level cap. Break a gate or prestige — XP past the cap is lost.
- GATE DAMAGE heirlooms are the ones meant to snowball. CHEST DAMAGE heirlooms are deliberately small.
See also
- Player Level — The LV badge on the top HUD. Ore pays XP, gates raise the level cap, levels open UPGRADES rows, and level 10 opens prestige.
- Upgrades — The UPGRADES page: 57 rows bought with bars, what each does, how they unlock and what every level costs — plus the permanent per-world expedition shops.
- Ores and Bars — Every board bin pays a metal ore on top of its prize. 6 metals per world, the recipes that turn them into bars, and what bars are for.
- Gates — The 50-gate ladder: how attacks work, health and armor for every gate, and everything each gate unlocks.
- The Armory — The permanent bar shop that opens at gate 1. 32 rows that survive every prestige — each unlocked by a gate — including the extra daily dice runs.
- Bounties — Craft bars and collect ore while a bounty is live - or, rarely, win a raid or grove run - for Bounty Points, build a streak for bonus points, and spend them on upgrades that reset each prestige.