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Upgrades

The UPGRADES page: 57 rows bought with bars, what each does, how they unlock and what every level costs — plus the permanent per-world expedition shops.

Overview

The UPGRADES page is where your bars go first. Each row is a different effect — hoard damage, gate accuracy, ore yield, coins, crafting luck — with the price climbing every level. What a row costs grows with the page: the rows the intro opens take one bar; the rows from level 6 take two bars together (their own and a commoner one); the rows from level 22 and the world rows take a bar and coins. Each row shows what you have and what the next level costs in a box beside its BUY button; a locked row says what opens it.

The page sits under the MENU's TEMPORARY header for a reason: a prestige wipes every row back to level 0. Rows open in three ways: the first ones by claiming intro tasks, the middle ones as your player level rises, and every world past the first has a tab of its own rows (W1–W5 across the top of the page), each needing that world and a player level. A locked row still shows its name, its effect and what it is waiting for: OPENS WITH YOUR INTRO TASKS, OPENS AT LEVEL 6 (with · BREAK GATE N added when your level cap is still below it) or OPENS IN WORLD 2.

The rows

How a level is priced. Level N of a row costs base × N for the first 10 levels, then base × 1.3N − 10 × N from level 11 on. The first ten levels are cheap and even; after that every level costs about 1.3× the last and then some, so the top of a long row is a frontier a prestige run climbs as far as its bars allow. Each bar of a price climbs on that curve from its own base. Coins are priced on their own: a coin row's first level costs 25,000 coins on World 1's rows (40,000 on World 2's, 125,000 / 500,000 / 970,000 on Worlds 3 / 4 / 5), and each next level about ×1.1 (a 40-level row) or ×1.15 (a 50-level row) the last — set so a whole row costs the coins it always did, with no near-free first levels. Prices do not change with the gates you have broken. Heirloom and bounty cost cuts take their percent off every level, coins included.

Opened by the intro tasks

These open as you walk the intro ladder (every account walks it, players from before the v3 update too); the number is the task that opens the row.

RowUnlockPer levelMaxAt maxFirst levelLast levelAll levels
GATE DAMAGE
Sharper hoard, harder hits. Every level is more damage against gates.
Intro #3+5% Gate Damage50+250% Gate DamageTIN bar 10 TINTIN bar 18.1M TINTIN bar 73.13M TIN
HOARD POWER
+1 damage a second for EVERY pet standing in the hoard, each level.
Intro #3+1 Damage per pet171+171 Damage per petTIN bar 60 TINTIN bar 2.27E22 TINTIN bar 9.66E22 TIN
GATE ACCURACY
Your hoard lands more of its hits on the gate.
Intro #13+3 Gate Accuracy50+150 Gate AccuracyCOPPER bar 6 COPPERCOPPER bar 10.8M COPPERCOPPER bar 43.82M COPPER
ORE YIELD
Every bin pays more of its ore.
Intro #17+10% Ore50+500% OreCOPPER bar 60 COPPERCOPPER bar 108M COPPERCOPPER bar 438.16M COPPER
COIN GAIN
More coins from every pot on the board.
Intro #9+0.5% Coins50+25% CoinsSILVER bar 70 SILVERSILVER bar 126M SILVERSILVER bar 510.72M SILVER
CHEST DAMAGE
Your hoard cracks chests faster.
Intro #14+0.2% Chest Damage50+10% Chest DamageGOLD bar 40 GOLDGOLD bar 72.2M GOLDGOLD bar 292.17M GOLD
DOUBLE BALL
A launch sometimes fires two balls for the price of one.
Intro #231% Double Ball chance2525% Double Ball chanceGOLD bar 80 GOLDGOLD bar 102,000 GOLDGOLD bar 386,110 GOLD

Opened by your player level

One new row every few levels. After a prestige your level is back to 1, so these rows lock again until you climb back.

RowUnlockPer levelMaxAt maxFirst levelLast levelAll levels
GATE PIERCE
Flat armor ignored on every swing at a gate.
Level 6+8 Gate Pierce40+320 Gate PierceVERDITE bar 60 VERDITE
COPPER bar 40 COPPER
VERDITE bar 6.29M VERDITE
COPPER bar 4.19M COPPER
VERDITE bar 24.98M VERDITE
COPPER bar 16.64M COPPER
XP GAIN
Every ore is worth more XP - the level climbs faster.
Level 8+10% XP30+300% XPSILVER bar 120 SILVER
TIN bar 90 TIN
SILVER bar 684,000 SILVER
TIN bar 513,000 TIN
SILVER bar 2.64M SILVER
TIN bar 1.98M TIN
FREE CRAFT CHANCE
A bar sometimes costs no ore at all.
Level 101% chance a bar costs no ore2525% chance a bar costs no oreSILVER bar 150 SILVER
COPPER bar 60 COPPER
SILVER bar 192,000 SILVER
COPPER bar 76,800 COPPER
SILVER bar 724,670 SILVER
COPPER bar 289,968 COPPER
HOARD ATTACK SPEED
Your pets swing faster at the gate.
Level 14+2% Hoard Attack Speed40+80% Hoard Attack SpeedGOLD bar 50 GOLD
TIN bar 70 TIN
GOLD bar 5.24M GOLD
TIN bar 7.34M TIN
GOLD bar 20.82M GOLD
TIN bar 29.14M TIN
SHARD GAIN
More chest shards from every chest.
Level 18+4% Shard Gain40+160% Shard GainCRIMSONITE bar 30 CRIMSONITE
SILVER bar 40 SILVER
CRIMSONITE bar 3.14M CRIMSONITE
SILVER bar 4.19M SILVER
CRIMSONITE bar 12.49M CRIMSONITE
SILVER bar 16.64M SILVER
GOLD BALL GAIN
More gold balls from the board.
Level 22+2% Gold Balls40+80% Gold BallsCRIMSONITE bar 30 CRIMSONITE
25,000 coins
CRIMSONITE bar 3.14M CRIMSONITE
950,000 coins
CRIMSONITE bar 12.49M CRIMSONITE
10.41M coins
TRIPLE CRAFT CHANCE
A craft sometimes pours three bars instead of one.
Level 261% chance a craft makes 3 bars2525% chance a craft makes 3 barsVERDITE bar 100 VERDITE
25,000 coins
VERDITE bar 128,000 VERDITE
25,000 coins
VERDITE bar 483,310 VERDITE
625,000 coins
GATE CRIT CHANCE
A swing at a gate sometimes lands double.
Level 30+1% Gate Crit Chance30+30% Gate Crit ChanceCRIMSONITE bar 40 CRIMSONITE
25,000 coins
CRIMSONITE bar 228,000 CRIMSONITE
25,000 coins
CRIMSONITE bar 879,943 CRIMSONITE
750,000 coins
RICH VEINS
Every bin pays more of its ore, on top of ORE YIELD.
Level 34+15% Ore40+600% OreCRIMSONITE bar 30 CRIMSONITE
25,000 coins
CRIMSONITE bar 3.14M CRIMSONITE
950,000 coins
CRIMSONITE bar 12.49M CRIMSONITE
10.41M coins
GATE DAMAGE PER PET
Gate damage for every DIFFERENT pet you own - the collection fights with you.
Level 40+1% Gate Damage per different pet owned40+40% Gate Damage per different pet ownedCRIMSONITE bar 30 CRIMSONITE
25,000 coins
CRIMSONITE bar 3.14M CRIMSONITE
950,000 coins
CRIMSONITE bar 12.49M CRIMSONITE
10.41M coins

World 2 tab

10 rows, opening from level 45 once World 2 is open — priced in World 2's own bars (which only its bins and mines pay) and a few coins. Every world tab has a hoard damage row and an accuracy row.

RowUnlockPer levelMaxAt maxFirst levelLast levelAll levels
FROSTED EDGE
World 2 steel: your hoard swings faster still.
World 2 · Level 45+4% Hoard Attack Speed40+160% Hoard Attack SpeedRIMEBRONZE bar 1,000 RIMEBRONZE
40,000 coins
RIMEBRONZE bar 105M RIMEBRONZE
1.52M coins
RIMEBRONZE bar 416.55M RIMEBRONZE
16.65M coins
GLACIER HAMMER
World 2 iron: the hoard hits gates like falling ice.
World 2 · Level 50+10% Gate Damage50+500% Gate DamageFROSTITE bar 1,900 FROSTITE
40,000 coins
FROSTITE bar 3.43B FROSTITE
38.2M coins
FROSTITE bar 13.89B FROSTITE
292.12M coins
ICICLE SIGHTS
Clear winter air: more of the hoard's swings land.
World 2 · Level 55+6 Gate Accuracy50+300 Gate AccuracySNOWSILVER bar 1,300 SNOWSILVER
40,000 coins
SNOWSILVER bar 2.35B SNOWSILVER
38.2M coins
SNOWSILVER bar 9.49B SNOWSILVER
292.12M coins
PERMAFROST HAUL
Nothing thaws, nothing is lost: more ore from every bin.
World 2 · Level 60+8% Ore40+320% OreFROSTITE bar 1,900 FROSTITE
RIMEBRONZE bar 500 RIMEBRONZE
40,000 coins
FROSTITE bar 199M FROSTITE
RIMEBRONZE bar 52.4M RIMEBRONZE
1.52M coins
FROSTITE bar 790.55M FROSTITE
RIMEBRONZE bar 208.18M RIMEBRONZE
16.65M coins
AURORA PACKS
The northern lights paint packs: a better chance a pack you earn turns RAINBOW.
World 2 · Level 65+1% Rainbow Pack chance50+50% Rainbow Pack chanceAURORANIUM bar 850 AURORANIUM
40,000 coins
AURORANIUM bar 1.54B AURORANIUM
38.2M coins
AURORANIUM bar 6.22B AURORANIUM
292.12M coins
HAILSTONE POINT
Hail-hard tips: more of a gate's armor ignored.
World 2 · Level 70+16 Gate Pierce40+640 Gate PierceSTARGOLD bar 700 STARGOLD
40,000 coins
STARGOLD bar 73.4M STARGOLD
1.52M coins
STARGOLD bar 291.38M STARGOLD
16.65M coins
SNOWGLOBE PURSE
Shake it and coins fall out: every board coin pays more.
World 2 · Level 75+1% Coins50+50% CoinsSNOWSILVER bar 1,300 SNOWSILVER
40,000 coins
SNOWSILVER bar 2.35B SNOWSILVER
38.2M coins
SNOWSILVER bar 9.49B SNOWSILVER
292.12M coins
LONG NIGHT STUDY
Long winter nights: more XP from every landing.
World 2 · Level 80+5% XP30+150% XPSTARGOLD bar 700 STARGOLD
40,000 coins
STARGOLD bar 3.99M STARGOLD
40,000 coins
STARGOLD bar 15.38M STARGOLD
1.2M coins
WINTER WIND
A cold wind blows them home: your free balls come back faster.
World 2 · Level 85+0.5% Ball Regen40+20% Ball RegenHOLLYSTEEL bar 450 HOLLYSTEEL
40,000 coins
HOLLYSTEEL bar 47.2M HOLLYSTEEL
1.52M coins
HOLLYSTEEL bar 187.48M HOLLYSTEEL
16.65M coins
HOLLY SHARDS
Red berries, sharp shards: more shards from the hoard.
World 2 · Level 90+3% Shard Gain40+120% Shard GainHOLLYSTEEL bar 450 HOLLYSTEEL
AURORANIUM bar 420 AURORANIUM
40,000 coins
HOLLYSTEEL bar 47.2M HOLLYSTEEL
AURORANIUM bar 44M AURORANIUM
1.52M coins
HOLLYSTEEL bar 187.48M HOLLYSTEEL
AURORANIUM bar 174.81M AURORANIUM
16.65M coins

World 3 tab

10 rows, opening from level 95 once World 3 is open — priced in World 3's own bars (which only its bins and mines pay) and a few coins. Every world tab has a hoard damage row and an accuracy row.

RowUnlockPer levelMaxAt maxFirst levelLast levelAll levels
SAP-SLICK POTS
World 3 brass: every pot on the board pays more coins.
World 3 · Level 95+0.5% Coins50+25% CoinsOAKBRONZE bar 2,000 OAKBRONZE
125,000 coins
OAKBRONZE bar 3.61B OAKBRONZE
119M coins
OAKBRONZE bar 14.6B OAKBRONZE
912.63M coins
OAKHEART CLUB
World 3 wood, iron-hard: the hoard hits gates far harder.
World 3 · Level 100+15% Gate Damage50+750% Gate DamageSTONEBARK bar 3,700 STONEBARK
125,000 coins
STONEBARK bar 6.68B STONEBARK
119M coins
STONEBARK bar 27.03B STONEBARK
912.63M coins
HAWKEYE BLOOM
A flower that follows the light: more of the hoard's swings land.
World 3 · Level 105+10 Gate Accuracy50+500 Gate AccuracyBLOOMSILVER bar 2,600 BLOOMSILVER
125,000 coins
BLOOMSILVER bar 4.7B BLOOMSILVER
119M coins
BLOOMSILVER bar 19B BLOOMSILVER
912.63M coins
ROOTBREAKER
Roots split stone: every gate's armor is thinner before pierce.
World 3 · Level 110-0.5% Gate Armor30-15% Gate ArmorLEAFGOLD bar 1,400 LEAFGOLD
125,000 coins
LEAFGOLD bar 7.98M LEAFGOLD
125,000 coins
LEAFGOLD bar 30.78M LEAFGOLD
3.75M coins
THORN EDGE
Thorned edges: a better chance each hit crits.
World 3 · Level 115+0.5% Gate Crit Chance20+10% Gate Crit ChanceROSESTEEL bar 900 ROSESTEEL
125,000 coins
ROSESTEEL bar 248,000 ROSESTEEL
125,000 coins
ROSESTEEL bar 919,000 ROSESTEEL
2.5M coins
DEEP ROOTS
Roots find every seam: more ore from every bin.
World 3 · Level 120+10% Ore40+400% OreSTONEBARK bar 3,700 STONEBARK
125,000 coins
STONEBARK bar 388M STONEBARK
4.75M coins
STONEBARK bar 1.54B STONEBARK
52.04M coins
FAIRY RING
Lucky rings in the grass: more packs and candy from the board.
World 3 · Level 125+0.5% Pack & Candy drops50+25% Pack & Candy dropsSYLVANITE bar 1,700 SYLVANITE
125,000 coins
SYLVANITE bar 3.07B SYLVANITE
119M coins
SYLVANITE bar 12.4B SYLVANITE
912.63M coins
GOLDEN POLLEN
Pollen that shines: more gold balls from the board.
World 3 · Level 130+2% Gold Balls40+80% Gold BallsLEAFGOLD bar 1,400 LEAFGOLD
125,000 coins
LEAFGOLD bar 147M LEAFGOLD
4.75M coins
LEAFGOLD bar 583.08M LEAFGOLD
52.04M coins
BARK SHARDS
Bark that splinters into shards: more shards from the hoard.
World 3 · Level 135+3% Shard Gain40+120% Shard GainBLOOMSILVER bar 2,600 BLOOMSILVER
125,000 coins
BLOOMSILVER bar 272M BLOOMSILVER
4.75M coins
BLOOMSILVER bar 1.08B BLOOMSILVER
52.04M coins
BRAMBLE BITE
Brambles that bite: the hoard hits chests harder.
World 3 · Level 140+0.4% Chest Damage50+20% Chest DamageROSESTEEL bar 900 ROSESTEEL
SYLVANITE bar 850 SYLVANITE
125,000 coins
ROSESTEEL bar 1.63B ROSESTEEL
SYLVANITE bar 1.54B SYLVANITE
119M coins
ROSESTEEL bar 6.58B ROSESTEEL
SYLVANITE bar 6.22B SYLVANITE
912.63M coins

World 4 tab

10 rows, opening from level 145 once World 4 is open — priced in World 4's own bars (which only its bins and mines pay) and a few coins. Every world tab has a hoard damage row and an accuracy row.

RowUnlockPer levelMaxAt maxFirst levelLast levelAll levels
TIDE-WORN EDGE
World 4 steel: far more of a gate's armor ignored.
World 4 · Level 145+40 Gate Pierce40+1600 Gate PierceTIDEBRONZE bar 3,000 TIDEBRONZE
500,000 coins
TIDEBRONZE bar 314M TIDEBRONZE
19M coins
TIDEBRONZE bar 1.25B TIDEBRONZE
208.3M coins
KRAKEN SLAM
World 4 bronze, kraken-strong: the hoard hits gates far harder.
World 4 · Level 150+20% Gate Damage50+1000% Gate DamageBRINIUM bar 5,600 BRINIUM
500,000 coins
BRINIUM bar 10.1B BRINIUM
478M coins
BRINIUM bar 40.88B BRINIUM
3.65B coins
PEARL SIGHTS
Pearl-polished sights: more of the hoard's swings land.
World 4 · Level 155+15 Gate Accuracy50+750 Gate AccuracyPEARLSILVER bar 3,900 PEARLSILVER
500,000 coins
PEARLSILVER bar 7.04B PEARLSILVER
478M coins
PEARLSILVER bar 28.48B PEARLSILVER
3.65B coins
RIPTIDE RUSH
Ride the riptide: your hoard swings faster.
World 4 · Level 160+3% Hoard Attack Speed40+120% Hoard Attack SpeedTIDEBRONZE bar 3,000 TIDEBRONZE
500,000 coins
TIDEBRONZE bar 314M TIDEBRONZE
19M coins
TIDEBRONZE bar 1.25B TIDEBRONZE
208.3M coins
SALVAGE NETS
Nets catch every chip: more ore from every bin.
World 4 · Level 165+12% Ore40+480% OreBRINIUM bar 5,600 BRINIUM
500,000 coins
BRINIUM bar 587M BRINIUM
19M coins
BRINIUM bar 2.33B BRINIUM
208.3M coins
PRISM SHELLS
Shells that split the light: a better chance a pack you earn turns RAINBOW.
World 4 · Level 170+1% Rainbow Pack chance50+50% Rainbow Pack chanceCORALSTEEL bar 1,350 CORALSTEEL
500,000 coins
CORALSTEEL bar 2.44B CORALSTEEL
478M coins
CORALSTEEL bar 9.86B CORALSTEEL
3.65B coins
SUNKEN TREASURE
Gold from the deep: every board coin pays more.
World 4 · Level 175+1% Coins50+50% CoinsSUNKGOLD bar 2,100 SUNKGOLD
500,000 coins
SUNKGOLD bar 3.79B SUNKGOLD
478M coins
SUNKGOLD bar 15.33B SUNKGOLD
3.65B coins
UNDERTOW
The undertow pulls them home: your free balls come back faster.
World 4 · Level 180+0.5% Ball Regen40+20% Ball RegenKELPSTEEL bar 2,500 KELPSTEEL
500,000 coins
KELPSTEEL bar 262M KELPSTEEL
19M coins
KELPSTEEL bar 1.04B KELPSTEEL
208.3M coins
CORAL SHARDS
Coral grows sharp: more shards from the hoard.
World 4 · Level 185+3% Shard Gain40+120% Shard GainCORALSTEEL bar 1,350 CORALSTEEL
KELPSTEEL bar 1,250 KELPSTEEL
500,000 coins
CORALSTEEL bar 141M CORALSTEEL
KELPSTEEL bar 131M KELPSTEEL
19M coins
CORALSTEEL bar 561.39M CORALSTEEL
KELPSTEEL bar 520.36M KELPSTEEL
208.3M coins
SEA CHARTS
Charted waters: more XP from every landing.
World 4 · Level 190+5% XP30+150% XPSUNKGOLD bar 2,100 SUNKGOLD
500,000 coins
SUNKGOLD bar 12M SUNKGOLD
500,000 coins
SUNKGOLD bar 46.19M SUNKGOLD
15M coins

World 5 tab

10 rows, opening from level 195 once World 5 is open — priced in World 5's own bars (which only its bins and mines pay) and a few coins. Every world tab has a hoard damage row and an accuracy row.

RowUnlockPer levelMaxAt maxFirst levelLast levelAll levels
FORGE-HOT HOARD
World 5 brass: the hoard hits gates far harder.
World 5 · Level 195+25% Gate Damage50+1250% Gate DamageCINDERBRASS bar 4,000 CINDERBRASS
970,000 coins
CINDERBRASS bar 7.22B CINDERBRASS
927M coins
CINDERBRASS bar 29.22B CINDERBRASS
7.09B coins
SMOKE SIGHT
Eyes that see through smoke: more of the hoard's swings land.
World 5 · Level 200+20 Gate Accuracy50+1000 Gate AccuracySMOKESILVER bar 5,200 SMOKESILVER
970,000 coins
SMOKESILVER bar 9.39B SMOKESILVER
927M coins
SMOKESILVER bar 37.98B SMOKESILVER
7.09B coins
MOLTEN TIP
White-hot tips: far more of a gate's armor ignored.
World 5 · Level 205+60 Gate Pierce40+2400 Gate PierceASHIRON bar 7,400 ASHIRON
970,000 coins
ASHIRON bar 776M ASHIRON
36.8M coins
ASHIRON bar 3.08B ASHIRON
404.02M coins
SLAG MELT
Heat that melts plate: every gate's armor is thinner before pierce.
World 5 · Level 210-0.5% Gate Armor30-15% Gate ArmorPYROGOLD bar 2,800 PYROGOLD
970,000 coins
PYROGOLD bar 16M PYROGOLD
970,000 coins
PYROGOLD bar 61.63M PYROGOLD
29.1M coins
EMBER EDGE
Edges that spit embers: a better chance each hit crits.
World 5 · Level 215+0.5% Gate Crit Chance20+10% Gate Crit ChanceEMBERSTEEL bar 1,800 EMBERSTEEL
970,000 coins
EMBERSTEEL bar 496,000 EMBERSTEEL
970,000 coins
EMBERSTEEL bar 1.84M EMBERSTEEL
19.4M coins
BELLOWS
Pump the bellows: your hoard swings faster.
World 5 · Level 220+3% Hoard Attack Speed40+120% Hoard Attack SpeedCINDERBRASS bar 4,000 CINDERBRASS
970,000 coins
CINDERBRASS bar 419M CINDERBRASS
36.8M coins
CINDERBRASS bar 1.66B CINDERBRASS
404.02M coins
MAGMA VEINS
Veins run molten: more ore from every bin.
World 5 · Level 225+15% Ore40+600% OreASHIRON bar 7,400 ASHIRON
970,000 coins
ASHIRON bar 776M ASHIRON
36.8M coins
ASHIRON bar 3.08B ASHIRON
404.02M coins
PHOENIX LUCK
Luck that rises from the ashes: more packs and candy from the board.
World 5 · Level 230+0.5% Pack & Candy drops50+25% Pack & Candy dropsVENOMITE bar 3,300 VENOMITE
970,000 coins
VENOMITE bar 5.96B VENOMITE
927M coins
VENOMITE bar 24.11B VENOMITE
7.09B coins
FIREGOLD GLEAM
Gold that glows: more gold balls from the board.
World 5 · Level 235+2% Gold Balls40+80% Gold BallsPYROGOLD bar 2,800 PYROGOLD
970,000 coins
PYROGOLD bar 293M PYROGOLD
36.8M coins
PYROGOLD bar 1.17B PYROGOLD
404.02M coins
SCORCH BITE
Scorched steel: the hoard hits chests harder.
World 5 · Level 240+0.5% Chest Damage50+25% Chest DamageEMBERSTEEL bar 1,800 EMBERSTEEL
VENOMITE bar 1,650 VENOMITE
970,000 coins
EMBERSTEEL bar 3.25B EMBERSTEEL
VENOMITE bar 2.98B VENOMITE
927M coins
EMBERSTEEL bar 13.15B EMBERSTEEL
VENOMITE bar 12.05B VENOMITE
7.09B coins

Prices and caps

Each row's cost type and the base every part of its price starts from. A row's bars climb ×1.3 a level past level 10; the coins shown are a coin row's FIRST level, which then climbs about ×1.1 to ×1.15 a level.

RowOpens atCost typeBases
GATE DAMAGEIntro #3TIN bar TIN10
HOARD POWERIntro #3TIN bar TIN60
GATE ACCURACYIntro #13COPPER bar COPPER6
ORE YIELDIntro #17COPPER bar COPPER60
COIN GAINIntro #9SILVER bar SILVER70
CHEST DAMAGEIntro #14GOLD bar GOLD40
DOUBLE BALLIntro #23GOLD bar GOLD80
GATE PIERCELevel 6VERDITE bar VERDITE + COPPER bar COPPER60 + 40
XP GAINLevel 8SILVER bar SILVER + TIN bar TIN120 + 90
FREE CRAFT CHANCELevel 10SILVER bar SILVER + COPPER bar COPPER150 + 60
HOARD ATTACK SPEEDLevel 14GOLD bar GOLD + TIN bar TIN50 + 70
SHARD GAINLevel 18CRIMSONITE bar CRIMSONITE + SILVER bar SILVER30 + 40
GOLD BALL GAINLevel 22CRIMSONITE bar CRIMSONITE + coins30 + 25,000 coins
TRIPLE CRAFT CHANCELevel 26VERDITE bar VERDITE + coins100 + 25,000 coins
GATE CRIT CHANCELevel 30CRIMSONITE bar CRIMSONITE + coins40 + 25,000 coins
RICH VEINSLevel 34CRIMSONITE bar CRIMSONITE + coins30 + 25,000 coins
GATE DAMAGE PER PETLevel 40CRIMSONITE bar CRIMSONITE + coins30 + 25,000 coins
FROSTED EDGEWorld 2 · Level 45RIMEBRONZE bar RIMEBRONZE + coins1,000 + 40,000 coins
GLACIER HAMMERWorld 2 · Level 50FROSTITE bar FROSTITE + coins1,900 + 40,000 coins
ICICLE SIGHTSWorld 2 · Level 55SNOWSILVER bar SNOWSILVER + coins1,300 + 40,000 coins
PERMAFROST HAULWorld 2 · Level 60FROSTITE bar FROSTITE + RIMEBRONZE bar RIMEBRONZE + coins1,900 + 500 + 40,000 coins
AURORA PACKSWorld 2 · Level 65AURORANIUM bar AURORANIUM + coins850 + 40,000 coins
HAILSTONE POINTWorld 2 · Level 70STARGOLD bar STARGOLD + coins700 + 40,000 coins
SNOWGLOBE PURSEWorld 2 · Level 75SNOWSILVER bar SNOWSILVER + coins1,300 + 40,000 coins
LONG NIGHT STUDYWorld 2 · Level 80STARGOLD bar STARGOLD + coins700 + 40,000 coins
WINTER WINDWorld 2 · Level 85HOLLYSTEEL bar HOLLYSTEEL + coins450 + 40,000 coins
HOLLY SHARDSWorld 2 · Level 90HOLLYSTEEL bar HOLLYSTEEL + AURORANIUM bar AURORANIUM + coins450 + 420 + 40,000 coins
SAP-SLICK POTSWorld 3 · Level 95OAKBRONZE bar OAKBRONZE + coins2,000 + 125,000 coins
OAKHEART CLUBWorld 3 · Level 100STONEBARK bar STONEBARK + coins3,700 + 125,000 coins
HAWKEYE BLOOMWorld 3 · Level 105BLOOMSILVER bar BLOOMSILVER + coins2,600 + 125,000 coins
ROOTBREAKERWorld 3 · Level 110LEAFGOLD bar LEAFGOLD + coins1,400 + 125,000 coins
THORN EDGEWorld 3 · Level 115ROSESTEEL bar ROSESTEEL + coins900 + 125,000 coins
DEEP ROOTSWorld 3 · Level 120STONEBARK bar STONEBARK + coins3,700 + 125,000 coins
FAIRY RINGWorld 3 · Level 125SYLVANITE bar SYLVANITE + coins1,700 + 125,000 coins
GOLDEN POLLENWorld 3 · Level 130LEAFGOLD bar LEAFGOLD + coins1,400 + 125,000 coins
BARK SHARDSWorld 3 · Level 135BLOOMSILVER bar BLOOMSILVER + coins2,600 + 125,000 coins
BRAMBLE BITEWorld 3 · Level 140ROSESTEEL bar ROSESTEEL + SYLVANITE bar SYLVANITE + coins900 + 850 + 125,000 coins
TIDE-WORN EDGEWorld 4 · Level 145TIDEBRONZE bar TIDEBRONZE + coins3,000 + 500,000 coins
KRAKEN SLAMWorld 4 · Level 150BRINIUM bar BRINIUM + coins5,600 + 500,000 coins
PEARL SIGHTSWorld 4 · Level 155PEARLSILVER bar PEARLSILVER + coins3,900 + 500,000 coins
RIPTIDE RUSHWorld 4 · Level 160TIDEBRONZE bar TIDEBRONZE + coins3,000 + 500,000 coins
SALVAGE NETSWorld 4 · Level 165BRINIUM bar BRINIUM + coins5,600 + 500,000 coins
PRISM SHELLSWorld 4 · Level 170CORALSTEEL bar CORALSTEEL + coins1,350 + 500,000 coins
SUNKEN TREASUREWorld 4 · Level 175SUNKGOLD bar SUNKGOLD + coins2,100 + 500,000 coins
UNDERTOWWorld 4 · Level 180KELPSTEEL bar KELPSTEEL + coins2,500 + 500,000 coins
CORAL SHARDSWorld 4 · Level 185CORALSTEEL bar CORALSTEEL + KELPSTEEL bar KELPSTEEL + coins1,350 + 1,250 + 500,000 coins
SEA CHARTSWorld 4 · Level 190SUNKGOLD bar SUNKGOLD + coins2,100 + 500,000 coins
FORGE-HOT HOARDWorld 5 · Level 195CINDERBRASS bar CINDERBRASS + coins4,000 + 970,000 coins
SMOKE SIGHTWorld 5 · Level 200SMOKESILVER bar SMOKESILVER + coins5,200 + 970,000 coins
MOLTEN TIPWorld 5 · Level 205ASHIRON bar ASHIRON + coins7,400 + 970,000 coins
SLAG MELTWorld 5 · Level 210PYROGOLD bar PYROGOLD + coins2,800 + 970,000 coins
EMBER EDGEWorld 5 · Level 215EMBERSTEEL bar EMBERSTEEL + coins1,800 + 970,000 coins
BELLOWSWorld 5 · Level 220CINDERBRASS bar CINDERBRASS + coins4,000 + 970,000 coins
MAGMA VEINSWorld 5 · Level 225ASHIRON bar ASHIRON + coins7,400 + 970,000 coins
PHOENIX LUCKWorld 5 · Level 230VENOMITE bar VENOMITE + coins3,300 + 970,000 coins
FIREGOLD GLEAMWorld 5 · Level 235PYROGOLD bar PYROGOLD + coins2,800 + 970,000 coins
SCORCH BITEWorld 5 · Level 240EMBERSTEEL bar EMBERSTEEL + VENOMITE bar VENOMITE + coins1,800 + 1,650 + 970,000 coins
  • The UPGRADE COST heirloom makes every row cheaper: -4% Upgrade Cost a level, -36% Upgrade Cost at its maximum.
  • The five WYRM statues in the Research Hall raise every row's level cap, up to +30 levels in all. The chance rows (DOUBLE BALL, FREE CRAFT CHANCE, TRIPLE CRAFT CHANCE, GATE CRIT CHANCE, ROOTBREAKER, THORN EDGE, SLAG MELT, EMBER EDGE) keep their printed cap.
  • HOARD POWER pays per pet standing in the Hoard, so it is worth more the fuller your crew is.
  • GATE DAMAGE PER PET, the capstone, counts every different pet you own — it grows with your Pet Dex.

Per-world shops

Separate from the UPGRADES page, every world has its own shop on the Expeditions screen (the UPGRADES tab there). These shops are paid in that world's bars, their rows open one gate at a time, and they are permanent — a prestige does not touch them.

Each shop has exactly one ore row, MORE STONE: +1x Ore · x2 every 25 — that is, +1× ore per level, and every 25 levels a milestone multiplies the whole thing by 2. Its price walks through the world's six bars in order, 25 levels per bar, so the deepest levels are paid in the world's rarest metal. Everything else in the shop multiplies around it: lucky strikes, faster trips, deep finds, and the SIEGE rows that arm your Hoard against the gates.

World 1 shop

RowGatePer levelMaxAt maxFirst level
MORE STONE
Every crew digs another load. +1x ore a level, and every 25 levels doubles it all.
5+1x Ore · x2 every 2550x204 OreTIN bar 2,220 TIN
LUCKY STRIKE
Now and then a crew hits a seam that pays ten times over.
5+1% · a strike pays x10+1515% Strike ChanceCOPPER bar 4,080 COPPER
PIT PONIES
Ponies pull the carts. Crews come home sooner.
6+2% Trip Speed10+20% Trip SpeedTIN bar 178,000 TIN
SILVER bar 107,000 SILVER
STRIKE FORCE
A lucky strike pays even more.
7+1x Strike10x20 StrikeCOPPER bar 96,000 COPPER
GOLD bar 57,600 GOLD
CANDLE MAPS
Maps of the cracks. Deep finds come more often.
8+3% Deep Finds10+30% Deep FindsGOLD bar 66,600 GOLD
STONE SORTERS
The rarer ore of every mine comes up more.
9+5% Rare Ore10+50% Rare OreVERDITE bar 79,200 VERDITE
BUNKHOUSE
Another pair of hands goes down with every party.
9+1 Crew a Party1+1 Crew a PartyGOLD bar 342,000 GOLD
VERDITE bar 205,000 VERDITE
SIEGE SIGHTS
Iron sights for the hoard. More accuracy against gates.
12+5 Gate Accuracy10+50 Gate AccuracyGOLD bar 66,000 GOLD
CRIMSONITE bar 39,600 CRIMSONITE
WINCH GEAR
A deep find comes up heavier.
12+10% Deep Find Haul10+100% Deep Find HaulVERDITE bar 79,200 VERDITE
MINERS' GUILD
The guild haggles for you. This world's upgrades cost less.
13-3% Prices5-14.1% PricesCRIMSONITE bar 552,000 CRIMSONITE
NIGHT SHIFT
Crews that stay down 8 hours or more bring back far more.
14+10% Ore, 8 HR+ Trips10+100% Ore, 8 HR+ TripsVERDITE bar 342,000 VERDITE
CRIMSONITE bar 205,000 CRIMSONITE

World 2 shop

RowGatePer levelMaxAt maxFirst level
MORE STONE
Every crew digs another load. +1x ore a level, and every 25 levels doubles it all.
16+1x Ore · x2 every 2575x608 OreFROSTITE bar 2,160 FROSTITE
LUCKY STRIKE
A crew hits a frozen seam that pays ten times over.
16+1% · a strike pays x10+2020% Strike ChanceRIMEBRONZE bar 4,320 RIMEBRONZE
STRIKE FORCE
A lucky strike pays even more.
16+2x Strike10x30 StrikeRIMEBRONZE bar 248,000 RIMEBRONZE
SNOWSILVER bar 149,000 SNOWSILVER
ICE SLEDS
Sleds over the ice. Crews come home sooner.
16+2% Trip Speed10+20% Trip SpeedFROSTITE bar 297,000 FROSTITE
STARGOLD bar 178,000 STARGOLD
SUPER STRIKE
A strike sometimes cracks open a super strike: ten times again.
17+1% · x10 a strike2020% Super StrikeSTARGOLD bar 85,500 STARGOLD
STARLIGHT CHARTS
Charts drawn by starlight. Deep finds come more often.
18+3% Deep Finds10+30% Deep FindsSTARGOLD bar 176,000 STARGOLD
FROST SIGHTS
Frostiron sights for the hoard. More accuracy against gates.
18+10 Gate Accuracy10+100 Gate AccuracyAURORANIUM bar 207,000 AURORANIUM
SLAB SPLITTERS
Crews come back with more of the big slabs.
18+3% Slab Finds10+30% Slab FindsSTARGOLD bar 176,000 STARGOLD
AURORANIUM bar 105,000 AURORANIUM
ICEBREAKER RAMS
Rams tipped in rime. The hoard ignores more gate armor.
19+10 Gate Pierce10+100 Gate PierceHOLLYSTEEL bar 113,000 HOLLYSTEEL
FROST SIEVES
The rarer ore of every mine comes up more.
20+5% Rare Ore10+50% Rare OreRIMEBRONZE bar 248,000 RIMEBRONZE
AURORANIUM bar 149,000 AURORANIUM
WAR DRUMS
The hoard charges the gate to a drum. Gate damage compounds.
21x1.05 Gate Damage10x1.63 Gate DamageSTARGOLD bar 173,000 STARGOLD
HOLLYSTEEL bar 104,000 HOLLYSTEEL
SLED TRADERS
Traders on the ice haggle for you. This world's upgrades cost less.
21-3% Prices5-14.1% PricesHOLLYSTEEL bar 293,000 HOLLYSTEEL
POLAR NIGHT
Crews that stay down 8 hours or more bring back far more.
21+10% Ore, 8 HR+ Trips10+100% Ore, 8 HR+ TripsAURORANIUM bar 189,000 AURORANIUM
HOLLYSTEEL bar 113,000 HOLLYSTEEL

World 3 shop

RowGatePer levelMaxAt maxFirst level
MORE STONE
Every crew digs another load. +1x ore a level, and every 25 levels doubles it all.
22+1x Ore · x2 every 25100x1616 OreSTONEBARK bar 1,820 STONEBARK
LUCKY STRIKE
A crew hits a root-choked seam that pays ten times over.
22+1% · a strike pays x10+2525% Strike ChanceOAKBRONZE bar 4,200 OAKBRONZE
STRIKE FORCE
A lucky strike pays even more.
22+3x Strike10x40 StrikeOAKBRONZE bar 1.34M OAKBRONZE
BLOOMSILVER bar 806,000 BLOOMSILVER
SUPER STRIKE
A strike sometimes cracks open a super strike: ten times again.
23+1% · x10 a strike2020% Super StrikeLEAFGOLD bar 476,000 LEAFGOLD
ROOT RUNNERS
Root tunnels as shortcuts. Crews come home sooner.
23+2% Trip Speed10+20% Trip SpeedSTONEBARK bar 1.6M STONEBARK
LEAFGOLD bar 958,000 LEAFGOLD
VETERAN CREWS
+1% ore a level for every 10 trips this world's mines have seen.
24+1% Ore / 10 Trips10+10% Ore / 10 TripsSYLVANITE bar 1.09M SYLVANITE
THORN SIGHTS
Thornwood sights for the hoard. More accuracy against gates.
26+20 Gate Accuracy10+200 Gate AccuracyLEAFGOLD bar 980,000 LEAFGOLD
ROOT RAMS
Rams of living root. The hoard ignores more gate armor.
27+20 Gate Pierce10+200 Gate PierceROSESTEEL bar 613,000 ROSESTEEL
GROVE CHARTS
Deep finds come more often.
27+3% Deep Finds10+30% Deep FindsOAKBRONZE bar 1.34M OAKBRONZE
LEAFGOLD bar 806,000 LEAFGOLD
SIEGE TOWERS
Towers let the hoard stay on the wall. Gate attempts last longer.
28+1s Gate Attempts10+10s Gate AttemptsSYLVANITE bar 1.02M SYLVANITE
ROSESTEEL bar 612,000 ROSESTEEL
PETAL SIEVES
The rarer ore of every mine comes up more.
28+5% Rare Ore10+50% Rare OreBLOOMSILVER bar 1.76M BLOOMSILVER
SYLVANITE bar 1.06M SYLVANITE
BONE PICKS
Crews turn up far more fossils in the seams.
28+3% Fossil Finds10+30% Fossil FindsLEAFGOLD bar 924,000 LEAFGOLD
ROSESTEEL bar 554,000 ROSESTEEL
BLOOM DRUMS
Gate damage compounds.
29x1.1 Gate Damage10x2.59 Gate DamageLEAFGOLD bar 952,000 LEAFGOLD
ROSESTEEL bar 571,000 ROSESTEEL
GROVE MARKET
This world's upgrades cost less.
29-3% Prices5-14.1% PricesROSESTEEL bar 1.64M ROSESTEEL
LONG SUMMER
Crews that stay down 8 hours or more bring back far more.
29+10% Ore, 8 HR+ Trips10+100% Ore, 8 HR+ TripsSYLVANITE bar 1.01M SYLVANITE
ROSESTEEL bar 605,000 ROSESTEEL

World 4 shop

RowGatePer levelMaxAt maxFirst level
MORE STONE
Every crew digs another load. +1x ore a level, and every 25 levels doubles it all.
30+1x Ore · x2 every 25125x4032 OreBRINIUM bar 3,300 BRINIUM
LUCKY STRIKE
A crew hits a drowned seam that pays ten times over.
30+1% · a strike pays x10+2525% Strike ChanceTIDEBRONZE bar 9,240 TIDEBRONZE
STRIKE FORCE
A lucky strike pays even more.
30+4x Strike10x50 StrikeTIDEBRONZE bar 3.5M TIDEBRONZE
PEARLSILVER bar 2.1M PEARLSILVER
SUPER STRIKE
A strike sometimes cracks open a super strike: ten times again.
31+1% · x10 a strike2525% Super StrikeSUNKGOLD bar 968,000 SUNKGOLD
TIDE CARTS
Carts ride the tide out. Crews come home sooner.
31+2% Trip Speed10+20% Trip SpeedBRINIUM bar 4.03M BRINIUM
SUNKGOLD bar 2.42M SUNKGOLD
ULTRA STRIKE
A super strike sometimes breaks into an ULTRA: ten times again.
32+1% · x10 a super1515% Ultra StrikeKELPSTEEL bar 1.94M KELPSTEEL
VETERAN CREWS
+1% ore a level for every 10 trips this world's mines have seen.
33+1% Ore / 10 Trips10+10% Ore / 10 TripsKELPSTEEL bar 2.9M KELPSTEEL
RICH COMPANY
+0.1% ore a level for every level bought in this world's shop.
33+0.1% Ore / Shop Level10+1% Ore / Shop LevelSUNKGOLD bar 2.46M SUNKGOLD
CORALSTEEL bar 1.48M CORALSTEEL
PEARL SIGHTS
More accuracy against gates.
35+40 Gate Accuracy10+400 Gate AccuracySUNKGOLD bar 2.42M SUNKGOLD
CORAL RAMS
The hoard ignores more gate armor.
35+40 Gate Pierce10+400 Gate PierceCORALSTEEL bar 1.58M CORALSTEEL
DEEPER CAPS
MORE STONE can climb 25 levels further.
36+25 MORE STONE Levels3+75 MORE STONE LevelsCORALSTEEL bar 4.4M CORALSTEEL
TRENCH CHARTS
Deep finds come more often.
36+3% Deep Finds10+30% Deep FindsTIDEBRONZE bar 3.5M TIDEBRONZE
SUNKGOLD bar 2.1M SUNKGOLD
DIVING TOWERS
Gate attempts last longer.
36+1s Gate Attempts10+10s Gate AttemptsKELPSTEEL bar 2.64M KELPSTEEL
CORALSTEEL bar 1.58M CORALSTEEL
TRINKET EYES
A crew is far likelier to come home with a pet item.
36+2% Pet Item Finds10+20% Pet Item FindsKELPSTEEL bar 2.64M KELPSTEEL
CORALSTEEL bar 1.58M CORALSTEEL
PEARL SIEVES
The rarer ore of every mine comes up more.
37+5% Rare Ore10+50% Rare OrePEARLSILVER bar 4.49M PEARLSILVER
KELPSTEEL bar 2.69M KELPSTEEL
KRAKEN DRUMS
Gate damage compounds.
37x1.2 Gate Damage10x6.19 Gate DamageSUNKGOLD bar 2.46M SUNKGOLD
CORALSTEEL bar 1.48M CORALSTEEL
TIDE MARKET
This world's upgrades cost less.
37-3% Prices5-14.1% PricesCORALSTEEL bar 4.24M CORALSTEEL
DEEP CURRENT
Crews that stay down 8 hours or more bring back far more.
37+10% Ore, 8 HR+ Trips10+100% Ore, 8 HR+ TripsKELPSTEEL bar 2.64M KELPSTEEL
CORALSTEEL bar 1.58M CORALSTEEL

World 5 shop

RowGatePer levelMaxAt maxFirst level
MORE STONE
Every crew digs another load. +1x ore a level, and every 25 levels doubles it all.
38+1x Ore · x2 every 25150x9664 OreASHIRON bar 2,490 ASHIRON
LUCKY STRIKE
A crew hits a molten seam that pays ten times over.
38+1% · a strike pays x10+2525% Strike ChanceCINDERBRASS bar 7,700 CINDERBRASS
STRIKE FORCE
A lucky strike pays even more.
38+5x Strike10x60 StrikeCINDERBRASS bar 7.56M CINDERBRASS
SMOKESILVER bar 4.54M SMOKESILVER
SUPER STRIKE
A strike sometimes cracks open a super strike: ten times again.
39+1% · x10 a strike2525% Super StrikePYROGOLD bar 2.1M PYROGOLD
LAVA RAILS
Carts ride the lava rails. Crews come home sooner.
39+2% Trip Speed10+20% Trip SpeedASHIRON bar 8.82M ASHIRON
PYROGOLD bar 5.29M PYROGOLD
ULTRA STRIKE
A super strike sometimes breaks into an ULTRA: ten times again.
40+1% · x10 a super2020% Ultra StrikeVENOMITE bar 3.08M VENOMITE
VETERAN CREWS
+1% ore a level for every 10 trips this world's mines have seen.
41+1% Ore / 10 Trips10+10% Ore / 10 TripsVENOMITE bar 6.3M VENOMITE
RICH COMPANY
+0.1% ore a level for every level bought in this world's shop.
41+0.1% Ore / Shop Level10+1% Ore / Shop LevelPYROGOLD bar 5.32M PYROGOLD
EMBERSTEEL bar 3.19M EMBERSTEEL
EMBER SIGHTS
More accuracy against gates.
43+80 Gate Accuracy10+800 Gate AccuracyPYROGOLD bar 5.25M PYROGOLD
MAGMA RAMS
The hoard ignores more gate armor.
44+80 Gate Pierce10+800 Gate PierceEMBERSTEEL bar 3.36M EMBERSTEEL
DEEPER CAPS
MORE STONE can climb 25 levels further.
44+25 MORE STONE Levels3+75 MORE STONE LevelsEMBERSTEEL bar 11.9M EMBERSTEEL
EMBER CHARTS
Deep finds come more often.
45+3% Deep Finds10+30% Deep FindsCINDERBRASS bar 7.56M CINDERBRASS
PYROGOLD bar 4.54M PYROGOLD
FIRE TOWERS
Gate attempts last longer.
45+1s Gate Attempts10+10s Gate AttemptsVENOMITE bar 5.6M VENOMITE
EMBERSTEEL bar 3.36M EMBERSTEEL
ASH SIEVES
The rarer ore of every mine comes up more.
46+5% Rare Ore10+50% Rare OreSMOKESILVER bar 9.77M SMOKESILVER
VENOMITE bar 5.86M VENOMITE
FIRE CREWS
Fire-hardened crews bring every deep find up heavier.
46+10% Deep Find Haul10+100% Deep Find HaulVENOMITE bar 5.67M VENOMITE
EMBERSTEEL bar 3.4M EMBERSTEEL
MOLTEN DRUMS
Gate damage compounds.
48x1.4 Gate Damage10x28.93 Gate DamagePYROGOLD bar 5.32M PYROGOLD
EMBERSTEEL bar 3.19M EMBERSTEEL
NIGHT SHIFT
The night shift sifts the day's spoil: more fossils turn up.
48+3% Fossil Finds10+30% Fossil FindsVENOMITE bar 5.67M VENOMITE
EMBERSTEEL bar 3.4M EMBERSTEEL
EMBER MARKET
This world's upgrades cost less.
49-3% Prices5-14.1% PricesEMBERSTEEL bar 9.1M EMBERSTEEL
ENDLESS NIGHT
Crews that stay down 8 hours or more bring back far more.
49+10% Ore, 8 HR+ Trips10+100% Ore, 8 HR+ TripsVENOMITE bar 5.67M VENOMITE
EMBERSTEEL bar 3.4M EMBERSTEEL

See also

  • Ores and Bars — Every board bin pays a metal ore on top of its prize. 6 metals per world, the recipes that turn them into bars, and what bars are for.
  • Crafting — The CRAFTING menu turns bin ore into bars instantly. Every recipe, the CRAFT ALL button, every craft chance, and the ALLOY page.
  • Player Level — The LV badge on the top HUD. Ore pays XP, gates raise the level cap, levels open UPGRADES rows, and level 10 opens prestige.
  • Prestige — Reset your level, bars and UPGRADES at level 10+ for Prestige Points, and spend them on 25 permanent heirlooms across 4 tiers.
  • The Armory — The permanent bar shop that opens at gate 1. 32 rows that survive every prestige — each unlocked by a gate — including the extra daily dice runs.
  • Expeditions — Send crews of pets down 15 mines to dig ore while you are away. Mines, trip lengths, crew power, rare finds, pet items and every world's upgrade shop.
  • Gates — The 50-gate ladder: how attacks work, health and armor for every gate, and everything each gate unlocks.
Generated from game data · version 3.0.8 (build 122). Spot a mistake? Tell us on Discord.