The Marquee
The 100-milestone Renown ladder — every feature unlock, stat boost and capacity row, the stars each one needs and how they stack.
Overview
The Marquee is Ballin Tycoon's progression ladder: 100 milestones that hand out new features, bigger caps and permanent stat boosts as your Renown grows. Renown is counted in Marquee stars, and stars come from exactly one place — the reward bubbles on the ARCADE machine's level bar. Every 3 Arcade levels you bank one more star, and each milestone lists the number of stars it needs.
Milestones unlock automatically the instant your star count reaches their threshold — there is nothing to claim. The game opens the Marquee Gallery to celebrate, and the reward is live from that moment: a new tab appears, a cap rises, a percentage ticks up. The first milestone needs 1; the last needs 234, which lands around Arcade level 700.
Every milestone belongs to one of three types, colour-coded in the gallery:
- ★ SYSTEM — New game features (16 milestones)
- ◆ CAPACITY — Bigger caps & slots (54 milestones)
- ✦ BUFF — Better stats & odds (30 milestones)
Earning stars
Renown has a single source: the level bar on the ARCADE machine. Each Arcade level carries one reward bubble, sitting at 40% of the bar, and the bubbles cycle through three rewards — a Marquee star, then +1 portal-lock damage, then +1% coin gain. Level 1's bubble is a star, so your first milestone arrives 304 candy into the game; after that a new star lands every 3 levels.
Star number k is handed out by Arcade level 3k − 2 once 40% of that level's bar is filled. Nothing else moves the number: Plinko board landings, sticker albums, daily quests, tournaments and Bonus Map runs do not award Renown. The full level-by-level table and the candy maths live on the Renown page.
| Stars | Arcade level | Candy from a fresh account | What it unlocks |
|---|---|---|---|
| 1 | 1 | 304 | Pinball Multiplier |
| 2 | 4 | 5.78K | Portal Meter |
| 3 | 7 | 17.43K | Ticket Trove |
| 5 | 13 | 51.78K | Guilds |
| 10 | 28 | 214.12K | +10% Candy Boost |
| 20 | 58 | 1.09M | Pet Card Slot 3 |
| 50 | 148 | 15.02M | Blue Dice (1-8) |
| 100 | 298 | 431.56M | — |
| 234 | 700 | 30.75B | +1% Pet Item Find |
Reading the gallery
Open the Marquee from the menu drawer (THE MARQUEE). Milestones are shown as cards on a track: every card you have crossed is UNLOCKED, the next one is flagged UP NEXT with a glowing halo, and the 5 locked cards after it are visible behind padlocks. Anything further is folded behind a "MORE MILESTONES LOCKED" barricade so the track never sprawls.
- The number on a card is its star threshold, not its position on the ladder — milestones #4 and #5 both need 4, so from there the milestone number runs ahead of the star count.
- Tap any card for its full reward text. Stat cards show the grant for that card and, where a stat appears more than once, which copy this is (for example the 35 "+5 Pet Inventory" cards are numbered).
- The footer shows TOTAL RENOWN (your stars) and UNLOCKED n/100. Your profile shows the same count as your MARQUEE stat, and the Hiscores rank players by Renown by default.
Feature unlocks
13 milestones open a new part of the game. They are front-loaded — 11 of them arrive by 15 — so the early ladder hands out systems rather than stat fillers.
| Milestone | Stars | Arcade Lv | What it opens | Read more | |
|---|---|---|---|---|---|
Pinball Multiplier #1 · Unlocks the ARCADE stake multiplier chip (x2 and beyond). | 1 | 1 | The STAKE chip on the ARCADE machine. Without it every launch is ×1; with it the chip cycles ×1, ×2, ×3, ×5, ×10, ×20, ×40, ×60, ×100, ×200. Stakes up to ×2 are free to pick; from ×3 up you must also be HOLDING 80 × stake × 1,000 coins (×3 needs 240K, ×200 needs 16M). | ||
Portal Meter #2 · Earn portal triggers to fill the meter for a guaranteed Silver+ drop. | 2 | 4 | The portal meter beside the board. Every portal trigger adds a fill point; a full meter guarantees a Silver-or-better drop. | ||
Ticket Trove #3 · Unlock the Ticket Trove prize machine. | 3 | 7 | The Ticket Trove prize machine in the Midway. | ||
Pet Salvage #4 · Salvage duplicate pets into Pet Essence. | 4 | 10 | The SALVAGE tab in the Pets menu — break duplicate pets down into Pet Essence. | ||
Pet Fusion #5 · Fuse 3 of the same pet (same star) into the next star tier. | 4 | 10 | The FUSION tab in the Pets menu — combine three copies of a pet at the same star into one at the next star. | ||
Guilds #6 · Form or join a Guild — chat, ranks, ball gifting, and a badge. | 5 | 13 | The GUILD tab in Social — create or join a guild for chat, ranks, ball gifting, guild perks and a badge. | ||
Bonus Map (Red Balls) #7 · Red Balls start dropping — roll a 6 on the Red Dice to enter the Bonus Map. | 6 | 16 | Red Balls and the Red Dice start dropping on the board; roll a 6 to enter the Bonus Map. | ||
Sticker Vault #9 · Exchange duplicate stickers for safe rewards. | 8 | 22 | The Sticker Vault inside the Album — trade duplicate stickers for rewards. | ||
Daily Bonus Map Run #13 · One FREE Bonus Map run every day. | 12 | 34 | One FREE Bonus Map run every day — no dice roll needed. | ||
Pet Loadouts #15 · Save two custom pet + charm loadouts and swap between them instantly from the arcade HUD. | 14 | 40 | Loadouts 1 and 2 — save two pet + charm sets and swap between them from the arcade HUD. | ||
Pet Evolution #16 · Unlocks the EVO workshop — spend an Evolution Stone plus Pet Essence to evolve a maxed World 1 pet. | 15 | 43 | The EVO tab in the Pets menu — evolve a maxed World 1 pet with an Evolution Stone plus Pet Essence. | ||
Blue Dice (1-8) #35 · RARE Blue Dice start dropping — they roll 1-8, and an 8 enters the Bonus Map. | 50 | 148 | Blue Dice join the drop pool (rarer than Red Dice). They roll 1–8, and only an 8 enters the Bonus Map. | ||
Pet Loadout 3 #40 · A THIRD saved pet + charm loadout — swap between all three instantly from the arcade HUD. | 60 | 178 | A THIRD saved pet + charm loadout on the same HUD buttons. |
Stat boosts and capacity
The other 87 milestones raise 8 permanent stats. Here is what each one does and where it tops out.
| Stat | Rows | Per row | Start | After all 100 | What it changes | Read more | |
|---|---|---|---|---|---|---|---|
Elusive pet slots | 9 | +1 Elusive pet slot | 3 slots | 12 slots | How many Elusive pets can be ACTIVE at the same time (limited pets are uncapped and do not count). | ||
Pet inventory | 35 | +5 pet inventory | 50 pets | 225 pets | The most pets you can hold at once (the Pets menu cap). | ||
Candy Boost | 10 | +10% candy | +0% | +100% | Multiplies EVERY candy payout on the ARCADE machine (bins and door cards). | ||
Card Candy | 10 | +500 card candy | +0 | +5,000 | Flat candy added to every DOOR card payout on the ARCADE machine, after the multiplier. | ||
Launch Speed | 1 | +50% auto-launch speed | 1× | 1.5× | AUTO LAUNCH cadence on the Plinko board and the ARCADE machine. | ||
Ball Storage | 10 | +25 ball storage | 500 balls | 750 balls | The most balls you can hold (regen stops at the cap). | ||
Pet Card slots | 2 | +1 Pet Card slot | 2 cards | 4 cards | How many Pet Cards can be ACTIVE in each world. | ||
Pet Item Find | 10 | +1% pet item find | +0% | +10% | Multiplies the pet-item drop chance of every falling ball in the BALL RUSH storm. |
How buffs stack
Buffs with the same name simply add up: the 10 Candy Boost rows are +10% each, and the card labels print the running total (the third one reads "+30% Candy Boost"). Guild perks (Coin Gain, Gold Ball Payout, Sticker Drop, Gem Find, Portal Chance at +1% / +2.5% / +5% for tiers I / II / III) add into this same Marquee layer, so a guild perk behaves exactly like an extra Marquee row.
Pets are a second layer applied after the Marquee, and Pet Cards a third — the layers compound: total = (1 + Marquee) × (1 + pets) × cards. A pet advertised as +100% coins therefore doubles your Marquee-boosted take rather than adding to it.
- Candy Boost — every ARCADE candy payout is
bin candy × stake × (1 + boost); a Pet Card with Candy Boost adds into the same percentage. At +100% a payout is 2× base. - Card Candy — added flat to each DOOR card payout after the multiplier. Door cards pay 1,000 / 2,000 / 4,000 × stake candy by tier, so at the full +5,000 even a tier-1 card at ×1 pays 6,000.
- Pet Item Find — the BALL RUSH storm rolls a pet item for every falling ball at 0.02% (1 in 5,000) at ×1 stake, rising to 0.4% (1 in 250) at ×200; the Marquee bonus multiplies that chance, so the full +10% makes it 0.022% (1 in 4,545) and 0.44% (1 in 227) respectively.
- Launch Speed — AUTO LAUNCH fires every 500 ms by default; the Marquee row makes it 333 ms.
- Ball Storage — 500 base, +25 per row, 750 after the ladder; one-time Shop ball-cap upgrades stack on top.
- Pet inventory — 50 base, +5 per row across 35 rows, 225 after the ladder.
- Elusive slots — everyone starts with 3; the ladder's 9 "Elusive Pet Slot" rows take you to 12.
- Pet Card slots — 2 active cards per world by default, 4 with both rows.
The full ladder
All 100 milestones in order. # is the milestone's position on the ladder, Stars is the Renown it needs (the number printed on its card), and Arcade Lv is the Arcade level whose bar hands out that star — reach 40% of that level's bar and the milestone unlocks. The Reward column shows what the row grants and, for stats, your running total once it lands. Click a column header to sort.
| # | Milestone | Stars | Arcade Lv | Type | Reward |
|---|---|---|---|---|---|
| 1 | Pinball Multiplier Unlocks the ARCADE stake multiplier chip (x2 and beyond). | 1 | 1 | ★ SYSTEM | New feature ARCADE machine |
| 2 | Portal Meter Earn portal triggers to fill the meter for a guaranteed Silver+ drop. | 2 | 4 | ★ SYSTEM | New feature Portals |
| 3 | Ticket Trove Unlock the Ticket Trove prize machine. | 3 | 7 | ★ SYSTEM | New feature Ticket Trove |
| 4 | Pet Salvage Salvage duplicate pets into Pet Essence. | 4 | 10 | ★ SYSTEM | New feature Pet Salvage |
| 5 | Pet Fusion Fuse 3 of the same pet (same star) into the next star tier. | 4 | 10 | ★ SYSTEM | New feature Pet Fusion |
| 6 | Guilds Form or join a Guild — chat, ranks, ball gifting, and a badge. | 5 | 13 | ★ SYSTEM | New feature Guilds |
| 7 | Bonus Map (Red Balls) Red Balls start dropping — roll a 6 on the Red Dice to enter the Bonus Map. | 6 | 16 | ★ SYSTEM | New feature Red/Blue Ball Bonus |
| 8 | Elusive Pet Slot 4 One more Elusive pet can be ACTIVE at the same time. | 7 | 19 | ◆ CAPACITY | +1 Elusive pet slot → 4 active Elusive pets |
| 9 | Sticker Vault Exchange duplicate stickers for safe rewards. | 8 | 22 | ★ SYSTEM | New feature Sticker Vault |
| 10 | +5 Pet Inventory Max pets you can hold rises by 5. | 9 | 25 | ◆ CAPACITY | +5 pet inventory → 55 pets |
| 11 | +10% Candy Boost Every machine candy payout boosted (label shows your running total). | 10 | 28 | ✦ BUFF | +10% candy → +10% candy |
| 12 | +500 Card Candy Door cards pay bonus candy (label shows your running total). | 11 | 31 | ✦ BUFF | +500 card candy → +500 per door card |
| 13 | Daily Bonus Map Run One FREE Bonus Map run every day. | 12 | 34 | ★ SYSTEM | New feature Bonus Map |
| 14 | Elusive Pet Slot 5 One more Elusive pet can be ACTIVE at the same time. | 13 | 37 | ◆ CAPACITY | +1 Elusive pet slot → 5 active Elusive pets |
| 15 | Pet Loadouts Save two custom pet + charm loadouts and swap between them instantly from the arcade HUD. | 14 | 40 | ★ SYSTEM | New feature Pet slots & loadouts |
| 16 | Pet Evolution Unlocks the EVO workshop — spend an Evolution Stone plus Pet Essence to evolve a maxed World 1 pet. | 15 | 43 | ★ SYSTEM | New feature Pet Evolution |
| 17 | +5 Pet Inventory Max pets you can hold rises by 5. | 16 | 46 | ◆ CAPACITY | +5 pet inventory → 60 pets |
| 18 | Launch Speed AUTO LAUNCH fires balls 50% faster — on the Plinko board and the ARCADE machine. | 18 | 52 | ★ SYSTEM | +50% auto-launch speed → 1.5× auto launch |
| 19 | +25 Ball Storage Max balls held rises by 25. | 19 | 55 | ◆ CAPACITY | +25 ball storage → 525 balls |
| 20 | Pet Card Slot 3 A 3rd Pet Card can be ACTIVE in every world. | 20 | 58 | ★ SYSTEM | +1 Pet Card slot → 3 active cards |
| 21 | +5 Pet Inventory Max pets you can hold rises by 5. | 22 | 64 | ◆ CAPACITY | +5 pet inventory → 65 pets |
| 22 | Elusive Pet Slot 6 One more Elusive pet can be ACTIVE at the same time. | 23 | 67 | ◆ CAPACITY | +1 Elusive pet slot → 6 active Elusive pets |
| 23 | +1% Pet Item Find Pet items drop more often in the pinball BALL RUSH storm. | 24 | 70 | ✦ BUFF | +1% pet item find → +1% pet item find |
| 24 | +5 Pet Inventory Max pets you can hold rises by 5. | 26 | 76 | ◆ CAPACITY | +5 pet inventory → 70 pets |
| 25 | +20% Candy Boost Every machine candy payout boosted (label shows your running total). | 28 | 82 | ✦ BUFF | +10% candy → +20% candy |
| 26 | +5 Pet Inventory Max pets you can hold rises by 5. | 30 | 88 | ◆ CAPACITY | +5 pet inventory → 75 pets |
| 27 | Elusive Pet Slot 7 One more Elusive pet can be ACTIVE at the same time. | 33 | 97 | ◆ CAPACITY | +1 Elusive pet slot → 7 active Elusive pets |
| 28 | +1000 Card Candy Door cards pay bonus candy (label shows your running total). | 36 | 106 | ✦ BUFF | +500 card candy → +1,000 per door card |
| 29 | +5 Pet Inventory Max pets you can hold rises by 5. | 39 | 115 | ◆ CAPACITY | +5 pet inventory → 80 pets |
| 30 | Pet Card Slot 4 A 4th Pet Card can be ACTIVE in every world. | 40 | 118 | ★ SYSTEM | +1 Pet Card slot → 4 active cards |
| 31 | +25 Ball Storage Max balls held rises by 25. | 42 | 124 | ◆ CAPACITY | +25 ball storage → 550 balls |
| 32 | Elusive Pet Slot 8 One more Elusive pet can be ACTIVE at the same time. | 43 | 127 | ◆ CAPACITY | +1 Elusive pet slot → 8 active Elusive pets |
| 33 | +5 Pet Inventory Max pets you can hold rises by 5. | 45 | 133 | ◆ CAPACITY | +5 pet inventory → 85 pets |
| 34 | +1% Pet Item Find Pet items drop more often in the pinball BALL RUSH storm. | 48 | 142 | ✦ BUFF | +1% pet item find → +2% pet item find |
| 35 | Blue Dice (1-8) RARE Blue Dice start dropping — they roll 1-8, and an 8 enters the Bonus Map. | 50 | 148 | ★ SYSTEM | New feature Red/Blue Ball Bonus |
| 36 | +5 Pet Inventory Max pets you can hold rises by 5. | 51 | 151 | ◆ CAPACITY | +5 pet inventory → 90 pets |
| 37 | Elusive Pet Slot 9 One more Elusive pet can be ACTIVE at the same time. | 53 | 157 | ◆ CAPACITY | +1 Elusive pet slot → 9 active Elusive pets |
| 38 | +30% Candy Boost Every machine candy payout boosted (label shows your running total). | 54 | 160 | ✦ BUFF | +10% candy → +30% candy |
| 39 | +5 Pet Inventory Max pets you can hold rises by 5. | 57 | 169 | ◆ CAPACITY | +5 pet inventory → 95 pets |
| 40 | Pet Loadout 3 A THIRD saved pet + charm loadout — swap between all three instantly from the arcade HUD. | 60 | 178 | ★ SYSTEM | New feature Pet slots & loadouts |
| 41 | Elusive Pet Slot 10 One more Elusive pet can be ACTIVE at the same time. | 63 | 187 | ◆ CAPACITY | +1 Elusive pet slot → 10 active Elusive pets |
| 42 | +1500 Card Candy Door cards pay bonus candy (label shows your running total). | 66 | 196 | ✦ BUFF | +500 card candy → +1,500 per door card |
| 43 | +5 Pet Inventory Max pets you can hold rises by 5. | 69 | 205 | ◆ CAPACITY | +5 pet inventory → 100 pets |
| 44 | +25 Ball Storage Max balls held rises by 25. | 72 | 214 | ◆ CAPACITY | +25 ball storage → 575 balls |
| 45 | Elusive Pet Slot 11 One more Elusive pet can be ACTIVE at the same time. | 73 | 217 | ◆ CAPACITY | +1 Elusive pet slot → 11 active Elusive pets |
| 46 | +5 Pet Inventory Max pets you can hold rises by 5. | 75 | 223 | ◆ CAPACITY | +5 pet inventory → 105 pets |
| 47 | +1% Pet Item Find Pet items drop more often in the pinball BALL RUSH storm. | 78 | 232 | ✦ BUFF | +1% pet item find → +3% pet item find |
| 48 | +5 Pet Inventory Max pets you can hold rises by 5. | 81 | 241 | ◆ CAPACITY | +5 pet inventory → 110 pets |
| 49 | Elusive Pet Slot 12 One more Elusive pet can be ACTIVE at the same time. | 83 | 247 | ◆ CAPACITY | +1 Elusive pet slot → 12 active Elusive pets |
| 50 | +40% Candy Boost Every machine candy payout boosted (label shows your running total). | 84 | 250 | ✦ BUFF | +10% candy → +40% candy |
| 51 | +5 Pet Inventory Max pets you can hold rises by 5. | 87 | 259 | ◆ CAPACITY | +5 pet inventory → 115 pets |
| 52 | +2000 Card Candy Door cards pay bonus candy (label shows your running total). | 90 | 268 | ✦ BUFF | +500 card candy → +2,000 per door card |
| 53 | +5 Pet Inventory Max pets you can hold rises by 5. | 93 | 277 | ◆ CAPACITY | +5 pet inventory → 120 pets |
| 54 | +25 Ball Storage Max balls held rises by 25. | 96 | 286 | ◆ CAPACITY | +25 ball storage → 600 balls |
| 55 | +5 Pet Inventory Max pets you can hold rises by 5. | 99 | 295 | ◆ CAPACITY | +5 pet inventory → 125 pets |
| 56 | +1% Pet Item Find Pet items drop more often in the pinball BALL RUSH storm. | 102 | 304 | ✦ BUFF | +1% pet item find → +4% pet item find |
| 57 | +5 Pet Inventory Max pets you can hold rises by 5. | 105 | 313 | ◆ CAPACITY | +5 pet inventory → 130 pets |
| 58 | +50% Candy Boost Every machine candy payout boosted (label shows your running total). | 108 | 322 | ✦ BUFF | +10% candy → +50% candy |
| 59 | +5 Pet Inventory Max pets you can hold rises by 5. | 111 | 331 | ◆ CAPACITY | +5 pet inventory → 135 pets |
| 60 | +2500 Card Candy Door cards pay bonus candy (label shows your running total). | 114 | 340 | ✦ BUFF | +500 card candy → +2,500 per door card |
| 61 | +5 Pet Inventory Max pets you can hold rises by 5. | 117 | 349 | ◆ CAPACITY | +5 pet inventory → 140 pets |
| 62 | +25 Ball Storage Max balls held rises by 25. | 120 | 358 | ◆ CAPACITY | +25 ball storage → 625 balls |
| 63 | +5 Pet Inventory Max pets you can hold rises by 5. | 123 | 367 | ◆ CAPACITY | +5 pet inventory → 145 pets |
| 64 | +1% Pet Item Find Pet items drop more often in the pinball BALL RUSH storm. | 126 | 376 | ✦ BUFF | +1% pet item find → +5% pet item find |
| 65 | +5 Pet Inventory Max pets you can hold rises by 5. | 129 | 385 | ◆ CAPACITY | +5 pet inventory → 150 pets |
| 66 | +60% Candy Boost Every machine candy payout boosted (label shows your running total). | 132 | 394 | ✦ BUFF | +10% candy → +60% candy |
| 67 | +5 Pet Inventory Max pets you can hold rises by 5. | 135 | 403 | ◆ CAPACITY | +5 pet inventory → 155 pets |
| 68 | +3000 Card Candy Door cards pay bonus candy (label shows your running total). | 138 | 412 | ✦ BUFF | +500 card candy → +3,000 per door card |
| 69 | +5 Pet Inventory Max pets you can hold rises by 5. | 141 | 421 | ◆ CAPACITY | +5 pet inventory → 160 pets |
| 70 | +25 Ball Storage Max balls held rises by 25. | 144 | 430 | ◆ CAPACITY | +25 ball storage → 650 balls |
| 71 | +5 Pet Inventory Max pets you can hold rises by 5. | 147 | 439 | ◆ CAPACITY | +5 pet inventory → 165 pets |
| 72 | +1% Pet Item Find Pet items drop more often in the pinball BALL RUSH storm. | 150 | 448 | ✦ BUFF | +1% pet item find → +6% pet item find |
| 73 | +5 Pet Inventory Max pets you can hold rises by 5. | 153 | 457 | ◆ CAPACITY | +5 pet inventory → 170 pets |
| 74 | +70% Candy Boost Every machine candy payout boosted (label shows your running total). | 156 | 466 | ✦ BUFF | +10% candy → +70% candy |
| 75 | +5 Pet Inventory Max pets you can hold rises by 5. | 159 | 475 | ◆ CAPACITY | +5 pet inventory → 175 pets |
| 76 | +3500 Card Candy Door cards pay bonus candy (label shows your running total). | 162 | 484 | ✦ BUFF | +500 card candy → +3,500 per door card |
| 77 | +5 Pet Inventory Max pets you can hold rises by 5. | 165 | 493 | ◆ CAPACITY | +5 pet inventory → 180 pets |
| 78 | +25 Ball Storage Max balls held rises by 25. | 168 | 502 | ◆ CAPACITY | +25 ball storage → 675 balls |
| 79 | +5 Pet Inventory Max pets you can hold rises by 5. | 171 | 511 | ◆ CAPACITY | +5 pet inventory → 185 pets |
| 80 | +1% Pet Item Find Pet items drop more often in the pinball BALL RUSH storm. | 174 | 520 | ✦ BUFF | +1% pet item find → +7% pet item find |
| 81 | +5 Pet Inventory Max pets you can hold rises by 5. | 177 | 529 | ◆ CAPACITY | +5 pet inventory → 190 pets |
| 82 | +80% Candy Boost Every machine candy payout boosted (label shows your running total). | 180 | 538 | ✦ BUFF | +10% candy → +80% candy |
| 83 | +5 Pet Inventory Max pets you can hold rises by 5. | 183 | 547 | ◆ CAPACITY | +5 pet inventory → 195 pets |
| 84 | +4000 Card Candy Door cards pay bonus candy (label shows your running total). | 186 | 556 | ✦ BUFF | +500 card candy → +4,000 per door card |
| 85 | +5 Pet Inventory Max pets you can hold rises by 5. | 189 | 565 | ◆ CAPACITY | +5 pet inventory → 200 pets |
| 86 | +25 Ball Storage Max balls held rises by 25. | 192 | 574 | ◆ CAPACITY | +25 ball storage → 700 balls |
| 87 | +5 Pet Inventory Max pets you can hold rises by 5. | 195 | 583 | ◆ CAPACITY | +5 pet inventory → 205 pets |
| 88 | +1% Pet Item Find Pet items drop more often in the pinball BALL RUSH storm. | 198 | 592 | ✦ BUFF | +1% pet item find → +8% pet item find |
| 89 | +5 Pet Inventory Max pets you can hold rises by 5. | 201 | 601 | ◆ CAPACITY | +5 pet inventory → 210 pets |
| 90 | +90% Candy Boost Every machine candy payout boosted (label shows your running total). | 204 | 610 | ✦ BUFF | +10% candy → +90% candy |
| 91 | +5 Pet Inventory Max pets you can hold rises by 5. | 207 | 619 | ◆ CAPACITY | +5 pet inventory → 215 pets |
| 92 | +4500 Card Candy Door cards pay bonus candy (label shows your running total). | 210 | 628 | ✦ BUFF | +500 card candy → +4,500 per door card |
| 93 | +5 Pet Inventory Max pets you can hold rises by 5. | 213 | 637 | ◆ CAPACITY | +5 pet inventory → 220 pets |
| 94 | +25 Ball Storage Max balls held rises by 25. | 216 | 646 | ◆ CAPACITY | +25 ball storage → 725 balls |
| 95 | +5 Pet Inventory Max pets you can hold rises by 5. | 219 | 655 | ◆ CAPACITY | +5 pet inventory → 225 pets |
| 96 | +1% Pet Item Find Pet items drop more often in the pinball BALL RUSH storm. | 222 | 664 | ✦ BUFF | +1% pet item find → +9% pet item find |
| 97 | +100% Candy Boost Every machine candy payout boosted (label shows your running total). | 225 | 673 | ✦ BUFF | +10% candy → +100% candy |
| 98 | +5000 Card Candy Door cards pay bonus candy (label shows your running total). | 228 | 682 | ✦ BUFF | +500 card candy → +5,000 per door card |
| 99 | +25 Ball Storage Max balls held rises by 25. | 231 | 691 | ◆ CAPACITY | +25 ball storage → 750 balls |
| 100 | +1% Pet Item Find Pet items drop more often in the pinball BALL RUSH storm. | 234 | 700 | ✦ BUFF | +1% pet item find → +10% pet item find |
Totals after milestone 100
What a fully climbed Marquee (234, around Arcade level 700) adds up to:
- Elusive pet slots
- 3 slots → 12 slots (9 rows)
- Pet inventory
- 50 pets → 225 pets (35 rows)
- Candy Boost
- +0% → +100% (10 rows)
- Card Candy
- +0 → +5,000 (10 rows)
- Launch Speed
- 1× → 1.5× (1 row)
- Ball Storage
- 500 balls → 750 balls (10 rows)
- Pet Card slots
- 2 cards → 4 cards (2 rows)
- Pet Item Find
- +0% → +10% (10 rows)
- Feature unlocks
- 13, all by 60
- Milestones by type
- ★ SYSTEM 16 ◆ CAPACITY 54 ✦ BUFF 30
Always unlocked
Not everything is on the ladder. These are available from your very first session, no stars required:
- AUTO LAUNCH on the board
- Your first pet slot
- The Shop
- The Bag
- The Sticker Album
- The Social menu
- The Midway
Regular pet equip slots are not Marquee rewards either — they come from worlds (and the Shop). See Pet slots & loadouts.
Marquee trophies
Three trophies track your climb. They are awarded on your Renown (star) count:
| Trophy | Stars needed | Arcade Lv | |
|---|---|---|---|
Marquee Climber Reached Marquee Milestone 25. | 30 | 88 | |
Halfway to Showmaster Reached Marquee Milestone 50. | 93 | 277 | |
Renown Maxed Maxed the Marquee — all 100 milestones. | 237 | 709 |
Titles
The Marquee does not currently award titles — no milestone on the ladder carries one, so the Apprentice / Marquee Master / Tycoon / Showmaster tags you may have seen mentioned cannot be earned right now.
The only title obtainable today is Founder, from the Founder rewards at Arcade level 7. Pick the title you wear from your profile.
Tips
- Stars are pure ARCADE progress. Candy-per-coin is the same at every stake, so a higher stake buys speed, not value — if you can hold the coins, raise the chip and the stars come faster. See ARCADE machine.
- Milestones #4 and #5 both unlock at 4 — Pet Salvage and Pet Fusion land together, so start collecting duplicate pets before then.
- Candy Boost feeds back into Renown: every +10% makes the level bar fill faster, which means more stars, which means the next Candy Boost sooner.
- Elusive slot rows sit at 7, 13, 23, 33, 43, 53, 63, 73, 83 stars. If you are hunting Elusive pets, those are the levels to aim for.
- Guild perks share the Marquee layer — joining an active guild at 5 is the cheapest stat boost on the ladder.
See also
- Renown — Renown is your Marquee star count — earned only from the ARCADE level bar, one star every 3 levels. The star maths, the level curve and every milestone threshold.
- The Arcade (Pinball) — The pinball cabinet where coins become candy, Arcade Levels and Marquee stars — stakes, bin odds, the DOOR and MEGA WIN, portal rings and the Pet Essence flip.
- Arcade Level — The player level: how the ARCADE machine turns coins into candy, the full level curve to 100 and beyond, the star / ball power / Coin Gain reward bubbles, stakes and every milestone.
- Pet Slots & Loadouts — How many pets you can equip and activate, where every slot comes from, per-world loadouts and quick-swap sets.
- Elusive Pets — The 16 pets that never come from the claw — where each one drops, its odds, and how the elusive slot cap grows.
- Guilds — Founding and joining a guild, the 10-level XP ladder, free ball gifting, account-wide perks, ranks, chat and the crest.
- Trophies — Every trophy in the game — 168 across CHAMPIONS, TITLES, MILESTONES, BOSS RAID, BALL GROVE, EVENTS — with its art, exactly how to earn it, the stat it tracks and its tier colour.