Ballin TycoonWIKI
WikiMarqueeThe Marquee

The Marquee

The 100-milestone Renown ladder — every feature unlock, stat boost and capacity row, the stars each one needs and how they stack.

Overview

The Marquee is Ballin Tycoon's progression ladder: 100 milestones that hand out new features, bigger caps and permanent stat boosts as your Renown grows. Renown is counted in Marquee stars, and stars come from exactly one place — the reward bubbles on the ARCADE machine's level bar. Every 3 Arcade levels you bank one more star, and each milestone lists the number of stars it needs.

Milestones unlock automatically the instant your star count reaches their threshold — there is nothing to claim. The game opens the Marquee Gallery to celebrate, and the reward is live from that moment: a new tab appears, a cap rises, a percentage ticks up. The first milestone needs 1; the last needs 234, which lands around Arcade level 700.

Every milestone belongs to one of three types, colour-coded in the gallery:

  • ★ SYSTEM — New game features (16 milestones)
  • ◆ CAPACITY — Bigger caps & slots (54 milestones)
  • ✦ BUFF — Better stats & odds (30 milestones)

Earning stars

Renown has a single source: the level bar on the ARCADE machine. Each Arcade level carries one reward bubble, sitting at 40% of the bar, and the bubbles cycle through three rewards — a Marquee star, then +1 portal-lock damage, then +1% coin gain. Level 1's bubble is a star, so your first milestone arrives 304 candy into the game; after that a new star lands every 3 levels.

Star number k is handed out by Arcade level 3k − 2 once 40% of that level's bar is filled. Nothing else moves the number: Plinko board landings, sticker albums, daily quests, tournaments and Bonus Map runs do not award Renown. The full level-by-level table and the candy maths live on the Renown page.

Star milestones at a glance
StarsArcade levelCandy from a fresh accountWhat it unlocks
11304Pinball Multiplier
245.78KPortal Meter
3717.43KTicket Trove
51351.78KGuilds
1028214.12K+10% Candy Boost
20581.09MPet Card Slot 3
5014815.02MBlue Dice (1-8)
100298431.56M
23470030.75B+1% Pet Item Find

Open the Marquee from the menu drawer (THE MARQUEE). Milestones are shown as cards on a track: every card you have crossed is UNLOCKED, the next one is flagged UP NEXT with a glowing halo, and the 5 locked cards after it are visible behind padlocks. Anything further is folded behind a "MORE MILESTONES LOCKED" barricade so the track never sprawls.

  • The number on a card is its star threshold, not its position on the ladder — milestones #4 and #5 both need 4, so from there the milestone number runs ahead of the star count.
  • Tap any card for its full reward text. Stat cards show the grant for that card and, where a stat appears more than once, which copy this is (for example the 35 "+5 Pet Inventory" cards are numbered).
  • The footer shows TOTAL RENOWN (your stars) and UNLOCKED n/100. Your profile shows the same count as your MARQUEE stat, and the Hiscores rank players by Renown by default.

Feature unlocks

13 milestones open a new part of the game. They are front-loaded — 11 of them arrive by 15 — so the early ladder hands out systems rather than stat fillers.

All 13 feature unlocks
MilestoneStarsArcade LvWhat it opensRead more
Pinball Multiplier
Pinball Multiplier
#1 · Unlocks the ARCADE stake multiplier chip (x2 and beyond).
11
The STAKE chip on the ARCADE machine. Without it every launch is ×1; with it the chip cycles ×1, ×2, ×3, ×5, ×10, ×20, ×40, ×60, ×100, ×200. Stakes up to ×2 are free to pick; from ×3 up you must also be HOLDING 80 × stake × 1,000 coins (×3 needs 240K, ×200 needs 16M).
Portal Meter
Portal Meter
#2 · Earn portal triggers to fill the meter for a guaranteed Silver+ drop.
24
The portal meter beside the board. Every portal trigger adds a fill point; a full meter guarantees a Silver-or-better drop.
Ticket Trove
Ticket Trove
#3 · Unlock the Ticket Trove prize machine.
37
The Ticket Trove prize machine in the Midway.
Pet Salvage
Pet Salvage
#4 · Salvage duplicate pets into Pet Essence.
410
The SALVAGE tab in the Pets menu — break duplicate pets down into Pet Essence.
Pet Fusion
Pet Fusion
#5 · Fuse 3 of the same pet (same star) into the next star tier.
410
The FUSION tab in the Pets menu — combine three copies of a pet at the same star into one at the next star.
Guilds
Guilds
#6 · Form or join a Guild — chat, ranks, ball gifting, and a badge.
513
The GUILD tab in Social — create or join a guild for chat, ranks, ball gifting, guild perks and a badge.
Bonus Map (Red Balls)
Bonus Map (Red Balls)
#7 · Red Balls start dropping — roll a 6 on the Red Dice to enter the Bonus Map.
616
Red Balls and the Red Dice start dropping on the board; roll a 6 to enter the Bonus Map.
Sticker Vault
Sticker Vault
#9 · Exchange duplicate stickers for safe rewards.
822
The Sticker Vault inside the Album — trade duplicate stickers for rewards.
Daily Bonus Map Run
Daily Bonus Map Run
#13 · One FREE Bonus Map run every day.
1234
One FREE Bonus Map run every day — no dice roll needed.
Pet Loadouts
Pet Loadouts
#15 · Save two custom pet + charm loadouts and swap between them instantly from the arcade HUD.
1440
Loadouts 1 and 2 — save two pet + charm sets and swap between them from the arcade HUD.
Pet Evolution
Pet Evolution
#16 · Unlocks the EVO workshop — spend an Evolution Stone plus Pet Essence to evolve a maxed World 1 pet.
1543
The EVO tab in the Pets menu — evolve a maxed World 1 pet with an Evolution Stone plus Pet Essence.
Blue Dice (1-8)
Blue Dice (1-8)
#35 · RARE Blue Dice start dropping — they roll 1-8, and an 8 enters the Bonus Map.
50148
Blue Dice join the drop pool (rarer than Red Dice). They roll 1–8, and only an 8 enters the Bonus Map.
Pet Loadout 3
Pet Loadout 3
#40 · A THIRD saved pet + charm loadout — swap between all three instantly from the arcade HUD.
60178
A THIRD saved pet + charm loadout on the same HUD buttons.

Stat boosts and capacity

The other 87 milestones raise 8 permanent stats. Here is what each one does and where it tops out.

Every stat the ladder raises
StatRowsPer rowStartAfter all 100What it changesRead more
Elusive pet slots
Elusive pet slots
9
+1 Elusive pet slot
3 slots12 slots
How many Elusive pets can be ACTIVE at the same time (limited pets are uncapped and do not count).
Pet inventory
Pet inventory
35
+5 pet inventory
50 pets225 pets
The most pets you can hold at once (the Pets menu cap).
Candy Boost
Candy Boost
10
+10% candy
+0%+100%
Multiplies EVERY candy payout on the ARCADE machine (bins and door cards).
Card Candy
Card Candy
10
+500 card candy
+0+5,000
Flat candy added to every DOOR card payout on the ARCADE machine, after the multiplier.
Launch Speed
Launch Speed
1
+50% auto-launch speed
1.5×
AUTO LAUNCH cadence on the Plinko board and the ARCADE machine.
Ball Storage
Ball Storage
10
+25 ball storage
500 balls750 balls
The most balls you can hold (regen stops at the cap).
Pet Card slots
Pet Card slots
2
+1 Pet Card slot
2 cards4 cards
How many Pet Cards can be ACTIVE in each world.
Pet Item Find
Pet Item Find
10
+1% pet item find
+0%+10%
Multiplies the pet-item drop chance of every falling ball in the BALL RUSH storm.

How buffs stack

Buffs with the same name simply add up: the 10 Candy Boost rows are +10% each, and the card labels print the running total (the third one reads "+30% Candy Boost"). Guild perks (Coin Gain, Gold Ball Payout, Sticker Drop, Gem Find, Portal Chance at +1% / +2.5% / +5% for tiers I / II / III) add into this same Marquee layer, so a guild perk behaves exactly like an extra Marquee row.

Pets are a second layer applied after the Marquee, and Pet Cards a third — the layers compound: total = (1 + Marquee) × (1 + pets) × cards. A pet advertised as +100% coins therefore doubles your Marquee-boosted take rather than adding to it.

  • Candy Boost — every ARCADE candy payout is bin candy × stake × (1 + boost); a Pet Card with Candy Boost adds into the same percentage. At +100% a payout is 2× base.
  • Card Candy — added flat to each DOOR card payout after the multiplier. Door cards pay 1,000 / 2,000 / 4,000 × stake candy by tier, so at the full +5,000 even a tier-1 card at ×1 pays 6,000.
  • Pet Item Find — the BALL RUSH storm rolls a pet item for every falling ball at 0.02% (1 in 5,000) at ×1 stake, rising to 0.4% (1 in 250) at ×200; the Marquee bonus multiplies that chance, so the full +10% makes it 0.022% (1 in 4,545) and 0.44% (1 in 227) respectively.
  • Launch Speed — AUTO LAUNCH fires every 500 ms by default; the Marquee row makes it 333 ms.
  • Ball Storage — 500 base, +25 per row, 750 after the ladder; one-time Shop ball-cap upgrades stack on top.
  • Pet inventory — 50 base, +5 per row across 35 rows, 225 after the ladder.
  • Elusive slots — everyone starts with 3; the ladder's 9 "Elusive Pet Slot" rows take you to 12.
  • Pet Card slots — 2 active cards per world by default, 4 with both rows.

The full ladder

All 100 milestones in order. # is the milestone's position on the ladder, Stars is the Renown it needs (the number printed on its card), and Arcade Lv is the Arcade level whose bar hands out that star — reach 40% of that level's bar and the milestone unlocks. The Reward column shows what the row grants and, for stats, your running total once it lands. Click a column header to sort.

The Marquee — 100 milestones, 234 stars
#Milestone StarsArcade LvTypeReward
1
Pinball Multiplier
Pinball Multiplier
Unlocks the ARCADE stake multiplier chip (x2 and beyond).
11★ SYSTEM
New feature
ARCADE machine
2
Portal Meter
Portal Meter
Earn portal triggers to fill the meter for a guaranteed Silver+ drop.
24★ SYSTEM
New feature
Portals
3
Ticket Trove
Ticket Trove
Unlock the Ticket Trove prize machine.
37★ SYSTEM
New feature
Ticket Trove
4
Pet Salvage
Pet Salvage
Salvage duplicate pets into Pet Essence.
410★ SYSTEM
New feature
Pet Salvage
5
Pet Fusion
Pet Fusion
Fuse 3 of the same pet (same star) into the next star tier.
410★ SYSTEM
New feature
Pet Fusion
6
Guilds
Guilds
Form or join a Guild — chat, ranks, ball gifting, and a badge.
513★ SYSTEM
New feature
Guilds
7
Bonus Map (Red Balls)
Bonus Map (Red Balls)
Red Balls start dropping — roll a 6 on the Red Dice to enter the Bonus Map.
616★ SYSTEM
8
Elusive Pet Slot 4
Elusive Pet Slot 4
One more Elusive pet can be ACTIVE at the same time.
719◆ CAPACITY
+1 Elusive pet slot
→ 4 active Elusive pets
9
Sticker Vault
Sticker Vault
Exchange duplicate stickers for safe rewards.
822★ SYSTEM
New feature
Sticker Vault
10
+5 Pet Inventory
+5 Pet Inventory
Max pets you can hold rises by 5.
925◆ CAPACITY
+5 pet inventory
→ 55 pets
11
+10% Candy Boost
+10% Candy Boost
Every machine candy payout boosted (label shows your running total).
1028✦ BUFF
+10% candy
→ +10% candy
12
+500 Card Candy
+500 Card Candy
Door cards pay bonus candy (label shows your running total).
1131✦ BUFF
+500 card candy
→ +500 per door card
13
Daily Bonus Map Run
Daily Bonus Map Run
One FREE Bonus Map run every day.
1234★ SYSTEM
New feature
Bonus Map
14
Elusive Pet Slot 5
Elusive Pet Slot 5
One more Elusive pet can be ACTIVE at the same time.
1337◆ CAPACITY
+1 Elusive pet slot
→ 5 active Elusive pets
15
Pet Loadouts
Pet Loadouts
Save two custom pet + charm loadouts and swap between them instantly from the arcade HUD.
1440★ SYSTEM
16
Pet Evolution
Pet Evolution
Unlocks the EVO workshop — spend an Evolution Stone plus Pet Essence to evolve a maxed World 1 pet.
1543★ SYSTEM
New feature
Pet Evolution
17
+5 Pet Inventory
+5 Pet Inventory
Max pets you can hold rises by 5.
1646◆ CAPACITY
+5 pet inventory
→ 60 pets
18
Launch Speed
Launch Speed
AUTO LAUNCH fires balls 50% faster — on the Plinko board and the ARCADE machine.
1852★ SYSTEM
+50% auto-launch speed
→ 1.5× auto launch
19
+25 Ball Storage
+25 Ball Storage
Max balls held rises by 25.
1955◆ CAPACITY
+25 ball storage
→ 525 balls
20
Pet Card Slot 3
Pet Card Slot 3
A 3rd Pet Card can be ACTIVE in every world.
2058★ SYSTEM
+1 Pet Card slot
→ 3 active cards
21
+5 Pet Inventory
+5 Pet Inventory
Max pets you can hold rises by 5.
2264◆ CAPACITY
+5 pet inventory
→ 65 pets
22
Elusive Pet Slot 6
Elusive Pet Slot 6
One more Elusive pet can be ACTIVE at the same time.
2367◆ CAPACITY
+1 Elusive pet slot
→ 6 active Elusive pets
23
+1% Pet Item Find
+1% Pet Item Find
Pet items drop more often in the pinball BALL RUSH storm.
2470✦ BUFF
+1% pet item find
→ +1% pet item find
24
+5 Pet Inventory
+5 Pet Inventory
Max pets you can hold rises by 5.
2676◆ CAPACITY
+5 pet inventory
→ 70 pets
25
+20% Candy Boost
+20% Candy Boost
Every machine candy payout boosted (label shows your running total).
2882✦ BUFF
+10% candy
→ +20% candy
26
+5 Pet Inventory
+5 Pet Inventory
Max pets you can hold rises by 5.
3088◆ CAPACITY
+5 pet inventory
→ 75 pets
27
Elusive Pet Slot 7
Elusive Pet Slot 7
One more Elusive pet can be ACTIVE at the same time.
3397◆ CAPACITY
+1 Elusive pet slot
→ 7 active Elusive pets
28
+1000 Card Candy
+1000 Card Candy
Door cards pay bonus candy (label shows your running total).
36106✦ BUFF
+500 card candy
→ +1,000 per door card
29
+5 Pet Inventory
+5 Pet Inventory
Max pets you can hold rises by 5.
39115◆ CAPACITY
+5 pet inventory
→ 80 pets
30
Pet Card Slot 4
Pet Card Slot 4
A 4th Pet Card can be ACTIVE in every world.
40118★ SYSTEM
+1 Pet Card slot
→ 4 active cards
31
+25 Ball Storage
+25 Ball Storage
Max balls held rises by 25.
42124◆ CAPACITY
+25 ball storage
→ 550 balls
32
Elusive Pet Slot 8
Elusive Pet Slot 8
One more Elusive pet can be ACTIVE at the same time.
43127◆ CAPACITY
+1 Elusive pet slot
→ 8 active Elusive pets
33
+5 Pet Inventory
+5 Pet Inventory
Max pets you can hold rises by 5.
45133◆ CAPACITY
+5 pet inventory
→ 85 pets
34
+1% Pet Item Find
+1% Pet Item Find
Pet items drop more often in the pinball BALL RUSH storm.
48142✦ BUFF
+1% pet item find
→ +2% pet item find
35
Blue Dice (1-8)
Blue Dice (1-8)
RARE Blue Dice start dropping — they roll 1-8, and an 8 enters the Bonus Map.
50148★ SYSTEM
36
+5 Pet Inventory
+5 Pet Inventory
Max pets you can hold rises by 5.
51151◆ CAPACITY
+5 pet inventory
→ 90 pets
37
Elusive Pet Slot 9
Elusive Pet Slot 9
One more Elusive pet can be ACTIVE at the same time.
53157◆ CAPACITY
+1 Elusive pet slot
→ 9 active Elusive pets
38
+30% Candy Boost
+30% Candy Boost
Every machine candy payout boosted (label shows your running total).
54160✦ BUFF
+10% candy
→ +30% candy
39
+5 Pet Inventory
+5 Pet Inventory
Max pets you can hold rises by 5.
57169◆ CAPACITY
+5 pet inventory
→ 95 pets
40
Pet Loadout 3
Pet Loadout 3
A THIRD saved pet + charm loadout — swap between all three instantly from the arcade HUD.
60178★ SYSTEM
41
Elusive Pet Slot 10
Elusive Pet Slot 10
One more Elusive pet can be ACTIVE at the same time.
63187◆ CAPACITY
+1 Elusive pet slot
→ 10 active Elusive pets
42
+1500 Card Candy
+1500 Card Candy
Door cards pay bonus candy (label shows your running total).
66196✦ BUFF
+500 card candy
→ +1,500 per door card
43
+5 Pet Inventory
+5 Pet Inventory
Max pets you can hold rises by 5.
69205◆ CAPACITY
+5 pet inventory
→ 100 pets
44
+25 Ball Storage
+25 Ball Storage
Max balls held rises by 25.
72214◆ CAPACITY
+25 ball storage
→ 575 balls
45
Elusive Pet Slot 11
Elusive Pet Slot 11
One more Elusive pet can be ACTIVE at the same time.
73217◆ CAPACITY
+1 Elusive pet slot
→ 11 active Elusive pets
46
+5 Pet Inventory
+5 Pet Inventory
Max pets you can hold rises by 5.
75223◆ CAPACITY
+5 pet inventory
→ 105 pets
47
+1% Pet Item Find
+1% Pet Item Find
Pet items drop more often in the pinball BALL RUSH storm.
78232✦ BUFF
+1% pet item find
→ +3% pet item find
48
+5 Pet Inventory
+5 Pet Inventory
Max pets you can hold rises by 5.
81241◆ CAPACITY
+5 pet inventory
→ 110 pets
49
Elusive Pet Slot 12
Elusive Pet Slot 12
One more Elusive pet can be ACTIVE at the same time.
83247◆ CAPACITY
+1 Elusive pet slot
→ 12 active Elusive pets
50
+40% Candy Boost
+40% Candy Boost
Every machine candy payout boosted (label shows your running total).
84250✦ BUFF
+10% candy
→ +40% candy
51
+5 Pet Inventory
+5 Pet Inventory
Max pets you can hold rises by 5.
87259◆ CAPACITY
+5 pet inventory
→ 115 pets
52
+2000 Card Candy
+2000 Card Candy
Door cards pay bonus candy (label shows your running total).
90268✦ BUFF
+500 card candy
→ +2,000 per door card
53
+5 Pet Inventory
+5 Pet Inventory
Max pets you can hold rises by 5.
93277◆ CAPACITY
+5 pet inventory
→ 120 pets
54
+25 Ball Storage
+25 Ball Storage
Max balls held rises by 25.
96286◆ CAPACITY
+25 ball storage
→ 600 balls
55
+5 Pet Inventory
+5 Pet Inventory
Max pets you can hold rises by 5.
99295◆ CAPACITY
+5 pet inventory
→ 125 pets
56
+1% Pet Item Find
+1% Pet Item Find
Pet items drop more often in the pinball BALL RUSH storm.
102304✦ BUFF
+1% pet item find
→ +4% pet item find
57
+5 Pet Inventory
+5 Pet Inventory
Max pets you can hold rises by 5.
105313◆ CAPACITY
+5 pet inventory
→ 130 pets
58
+50% Candy Boost
+50% Candy Boost
Every machine candy payout boosted (label shows your running total).
108322✦ BUFF
+10% candy
→ +50% candy
59
+5 Pet Inventory
+5 Pet Inventory
Max pets you can hold rises by 5.
111331◆ CAPACITY
+5 pet inventory
→ 135 pets
60
+2500 Card Candy
+2500 Card Candy
Door cards pay bonus candy (label shows your running total).
114340✦ BUFF
+500 card candy
→ +2,500 per door card
61
+5 Pet Inventory
+5 Pet Inventory
Max pets you can hold rises by 5.
117349◆ CAPACITY
+5 pet inventory
→ 140 pets
62
+25 Ball Storage
+25 Ball Storage
Max balls held rises by 25.
120358◆ CAPACITY
+25 ball storage
→ 625 balls
63
+5 Pet Inventory
+5 Pet Inventory
Max pets you can hold rises by 5.
123367◆ CAPACITY
+5 pet inventory
→ 145 pets
64
+1% Pet Item Find
+1% Pet Item Find
Pet items drop more often in the pinball BALL RUSH storm.
126376✦ BUFF
+1% pet item find
→ +5% pet item find
65
+5 Pet Inventory
+5 Pet Inventory
Max pets you can hold rises by 5.
129385◆ CAPACITY
+5 pet inventory
→ 150 pets
66
+60% Candy Boost
+60% Candy Boost
Every machine candy payout boosted (label shows your running total).
132394✦ BUFF
+10% candy
→ +60% candy
67
+5 Pet Inventory
+5 Pet Inventory
Max pets you can hold rises by 5.
135403◆ CAPACITY
+5 pet inventory
→ 155 pets
68
+3000 Card Candy
+3000 Card Candy
Door cards pay bonus candy (label shows your running total).
138412✦ BUFF
+500 card candy
→ +3,000 per door card
69
+5 Pet Inventory
+5 Pet Inventory
Max pets you can hold rises by 5.
141421◆ CAPACITY
+5 pet inventory
→ 160 pets
70
+25 Ball Storage
+25 Ball Storage
Max balls held rises by 25.
144430◆ CAPACITY
+25 ball storage
→ 650 balls
71
+5 Pet Inventory
+5 Pet Inventory
Max pets you can hold rises by 5.
147439◆ CAPACITY
+5 pet inventory
→ 165 pets
72
+1% Pet Item Find
+1% Pet Item Find
Pet items drop more often in the pinball BALL RUSH storm.
150448✦ BUFF
+1% pet item find
→ +6% pet item find
73
+5 Pet Inventory
+5 Pet Inventory
Max pets you can hold rises by 5.
153457◆ CAPACITY
+5 pet inventory
→ 170 pets
74
+70% Candy Boost
+70% Candy Boost
Every machine candy payout boosted (label shows your running total).
156466✦ BUFF
+10% candy
→ +70% candy
75
+5 Pet Inventory
+5 Pet Inventory
Max pets you can hold rises by 5.
159475◆ CAPACITY
+5 pet inventory
→ 175 pets
76
+3500 Card Candy
+3500 Card Candy
Door cards pay bonus candy (label shows your running total).
162484✦ BUFF
+500 card candy
→ +3,500 per door card
77
+5 Pet Inventory
+5 Pet Inventory
Max pets you can hold rises by 5.
165493◆ CAPACITY
+5 pet inventory
→ 180 pets
78
+25 Ball Storage
+25 Ball Storage
Max balls held rises by 25.
168502◆ CAPACITY
+25 ball storage
→ 675 balls
79
+5 Pet Inventory
+5 Pet Inventory
Max pets you can hold rises by 5.
171511◆ CAPACITY
+5 pet inventory
→ 185 pets
80
+1% Pet Item Find
+1% Pet Item Find
Pet items drop more often in the pinball BALL RUSH storm.
174520✦ BUFF
+1% pet item find
→ +7% pet item find
81
+5 Pet Inventory
+5 Pet Inventory
Max pets you can hold rises by 5.
177529◆ CAPACITY
+5 pet inventory
→ 190 pets
82
+80% Candy Boost
+80% Candy Boost
Every machine candy payout boosted (label shows your running total).
180538✦ BUFF
+10% candy
→ +80% candy
83
+5 Pet Inventory
+5 Pet Inventory
Max pets you can hold rises by 5.
183547◆ CAPACITY
+5 pet inventory
→ 195 pets
84
+4000 Card Candy
+4000 Card Candy
Door cards pay bonus candy (label shows your running total).
186556✦ BUFF
+500 card candy
→ +4,000 per door card
85
+5 Pet Inventory
+5 Pet Inventory
Max pets you can hold rises by 5.
189565◆ CAPACITY
+5 pet inventory
→ 200 pets
86
+25 Ball Storage
+25 Ball Storage
Max balls held rises by 25.
192574◆ CAPACITY
+25 ball storage
→ 700 balls
87
+5 Pet Inventory
+5 Pet Inventory
Max pets you can hold rises by 5.
195583◆ CAPACITY
+5 pet inventory
→ 205 pets
88
+1% Pet Item Find
+1% Pet Item Find
Pet items drop more often in the pinball BALL RUSH storm.
198592✦ BUFF
+1% pet item find
→ +8% pet item find
89
+5 Pet Inventory
+5 Pet Inventory
Max pets you can hold rises by 5.
201601◆ CAPACITY
+5 pet inventory
→ 210 pets
90
+90% Candy Boost
+90% Candy Boost
Every machine candy payout boosted (label shows your running total).
204610✦ BUFF
+10% candy
→ +90% candy
91
+5 Pet Inventory
+5 Pet Inventory
Max pets you can hold rises by 5.
207619◆ CAPACITY
+5 pet inventory
→ 215 pets
92
+4500 Card Candy
+4500 Card Candy
Door cards pay bonus candy (label shows your running total).
210628✦ BUFF
+500 card candy
→ +4,500 per door card
93
+5 Pet Inventory
+5 Pet Inventory
Max pets you can hold rises by 5.
213637◆ CAPACITY
+5 pet inventory
→ 220 pets
94
+25 Ball Storage
+25 Ball Storage
Max balls held rises by 25.
216646◆ CAPACITY
+25 ball storage
→ 725 balls
95
+5 Pet Inventory
+5 Pet Inventory
Max pets you can hold rises by 5.
219655◆ CAPACITY
+5 pet inventory
→ 225 pets
96
+1% Pet Item Find
+1% Pet Item Find
Pet items drop more often in the pinball BALL RUSH storm.
222664✦ BUFF
+1% pet item find
→ +9% pet item find
97
+100% Candy Boost
+100% Candy Boost
Every machine candy payout boosted (label shows your running total).
225673✦ BUFF
+10% candy
→ +100% candy
98
+5000 Card Candy
+5000 Card Candy
Door cards pay bonus candy (label shows your running total).
228682✦ BUFF
+500 card candy
→ +5,000 per door card
99
+25 Ball Storage
+25 Ball Storage
Max balls held rises by 25.
231691◆ CAPACITY
+25 ball storage
→ 750 balls
100
+1% Pet Item Find
+1% Pet Item Find
Pet items drop more often in the pinball BALL RUSH storm.
234700✦ BUFF
+1% pet item find
→ +10% pet item find

Totals after milestone 100

What a fully climbed Marquee (234, around Arcade level 700) adds up to:

Elusive pet slots
3 slots → 12 slots (9 rows)
Pet inventory
50 pets → 225 pets (35 rows)
Candy Boost
+0% → +100% (10 rows)
Card Candy
+0 → +5,000 (10 rows)
Launch Speed
1× → 1.5× (1 row)
Ball Storage
500 balls → 750 balls (10 rows)
Pet Card slots
2 cards → 4 cards (2 rows)
Pet Item Find
+0% → +10% (10 rows)
Feature unlocks
13, all by 60
Milestones by type
★ SYSTEM 16   ◆ CAPACITY 54   ✦ BUFF 30

Always unlocked

Not everything is on the ladder. These are available from your very first session, no stars required:

  • AUTO LAUNCH on the board
  • Your first pet slot
  • The Shop
  • The Bag
  • The Sticker Album
  • The Social menu
  • The Midway

Regular pet equip slots are not Marquee rewards either — they come from worlds (and the Shop). See Pet slots & loadouts.

Marquee trophies

Three trophies track your climb. They are awarded on your Renown (star) count:

TrophyStars neededArcade Lv
Marquee Climber
Marquee Climber
Reached Marquee Milestone 25.
3088
Halfway to Showmaster
Halfway to Showmaster
Reached Marquee Milestone 50.
93277
Renown Maxed
Renown Maxed
Maxed the Marquee — all 100 milestones.
237709
HEADS UP
Renown Maxed asks for 237 — 3 more than the final milestone's 234. Keep levelling the ARCADE past milestone 100 (Arcade level 709) and it drops.

Titles

The Marquee does not currently award titles — no milestone on the ladder carries one, so the Apprentice / Marquee Master / Tycoon / Showmaster tags you may have seen mentioned cannot be earned right now.

The only title obtainable today is Founder, from the Founder rewards at Arcade level 7. Pick the title you wear from your profile.

Tips

  • Stars are pure ARCADE progress. Candy-per-coin is the same at every stake, so a higher stake buys speed, not value — if you can hold the coins, raise the chip and the stars come faster. See ARCADE machine.
  • Milestones #4 and #5 both unlock at 4 — Pet Salvage and Pet Fusion land together, so start collecting duplicate pets before then.
  • Candy Boost feeds back into Renown: every +10% makes the level bar fill faster, which means more stars, which means the next Candy Boost sooner.
  • Elusive slot rows sit at 7, 13, 23, 33, 43, 53, 63, 73, 83 stars. If you are hunting Elusive pets, those are the levels to aim for.
  • Guild perks share the Marquee layer — joining an active guild at 5 is the cheapest stat boost on the ladder.

See also

  • Renown — Renown is your Marquee star count — earned only from the ARCADE level bar, one star every 3 levels. The star maths, the level curve and every milestone threshold.
  • The Arcade (Pinball) — The pinball cabinet where coins become candy, Arcade Levels and Marquee stars — stakes, bin odds, the DOOR and MEGA WIN, portal rings and the Pet Essence flip.
  • Arcade Level — The player level: how the ARCADE machine turns coins into candy, the full level curve to 100 and beyond, the star / ball power / Coin Gain reward bubbles, stakes and every milestone.
  • Pet Slots & Loadouts — How many pets you can equip and activate, where every slot comes from, per-world loadouts and quick-swap sets.
  • Elusive Pets — The 16 pets that never come from the claw — where each one drops, its odds, and how the elusive slot cap grows.
  • Guilds — Founding and joining a guild, the 10-level XP ladder, free ball gifting, account-wide perks, ranks, chat and the crest.
  • Trophies — Every trophy in the game — 168 across CHAMPIONS, TITLES, MILESTONES, BOSS RAID, BALL GROVE, EVENTS — with its art, exactly how to earn it, the stat it tracks and its tier colour.
Generated from game data · version 2.13.7 (build 112). Spot a mistake? Tell us on Discord.