Gold Balls
The pet-food currency: every way to earn gold balls with exact odds and amounts, the payout multipliers (items, cards, shop), and the full feeding cost table by rarity.
Gold balls
are the currency that levels your pets: feeding a pet spends gold balls one-for-one as XP. They are not launched, not traded and not sold directly in the shop — you earn them by playing, mostly from bin landings, and the shop only sells multipliers on what the board pays.
Earning gold balls
From the bins
Every non-Diamond bin has a gold-ball slot in its reward table; the game weighs every slot and picks one, so the share below is the fraction of landings that roll gold balls instead of coins, balls, gems, dice or a portal. The raw reward table is shared by every world, but each world re-weighs it (portals, gems and balls are tuned per world), so the shares below are World 1's — other worlds shift them a little.
| Bin | Share of landings that pay gold balls | Gold balls | Average per landing |
|---|---|---|---|
| Grey | 33.3% | 2 | 0.67 |
| Bronze | 32.1% | 5 | 1.61 |
| Silver | 13.4% | 10 | 1.34 |
| Gold | 11.3% | 20 | 2.25 |
| Emerald | 23.2% | 30 | 6.97 |
| Ruby | 16.7% | 50 | 8.34 |
Full per-bin tables, including the other rewards, live on Bucket Rates. The Dragon Hatchling's Treasure Hoard turns a launched ball gold; when a gold ball lands it pays that bin's gold-ball amount as a bonus on top of whatever the bin rolled.
From machines and events
| Source | Gold balls | Notes |
|---|---|---|
| W1 200 · W2 300 · W3 400 · W4 500 | GOLD BALLS slice: 27% (1 in 3.7) per spin; the amount scales with the world you spin in | |
| W1 1,000 · W2 1,250 · W3 1,500 · W4 1,750 | The floor every Frenzy starts from (1,000 scaled by world); GOLD buckets inside the Frenzy add more, and the final multiplier applies | |
| Base 500, chests ×1 / ×2 / ×3 | Dragon Hatchling 3★ minigame; 30% of hunts roll gold balls (50% balls, 20% gems) | |
| 25 | Meadow Mole 2★ chest, one of its five possible finds | |
| 2,500 at 150 pts | Weekly points reset Monday 00:00 UTC | |
| 1,500 @8, 3,000 @18, 4,500 @22, 4,500 @30 … 25,000 at 100 | 13 of the 50 track milestones pay gold balls; the Bingo shop also sells them for Bingo Points | |
| 250 regular · 400 hard | 32.3% (1 in 3.1) per roll, 3 rolls per completed run | |
| 200 | Per tap on a gold-ball harvest sprite (each sprite is balls, gems or gold balls at equal odds) | |
| Chest 1: 40 · Chest 2: 80 · Chest 3: 120 · Chest 5: 200 · Chest 8: 320 · Chest 10: 400 | Chest N pays 40 × N gold balls (plus coins, balls, gems); only while a Chest Rush or Cake Party is on | |
| 5,000 | Consolation for the 90% of attempts that do not win Vinnie |
Boosting gold-ball payouts
Every earned gold-ball payout — bins, Bonus Wheel, Jackpot Frenzy, Hoard Hunt — is multiplied by the layers below, rounded once at the end.
| Layer | Bonus | How it stacks |
|---|---|---|
| +5% per worn copy | Diminishing returns across copies: 1× = +5%, 3× = +14.26%, 5× = +22.62% | |
| +3 / 6 / 9 / 14 / 20% at 1–5★ | Pet card slot (pet cards); World 1 only | |
| +5 / 10 / 15 / 20 / 30% | World 1 card set — all eight cards at the same star; always on, every world | |
| payouts ×1.25 | Shop one-time offer, $4.99; bins only, and only the highest tier you own applies (they do not stack) | |
| payouts ×1.5 | Shop one-time offer, $19.99; bins only, and only the highest tier you own applies (they do not stack) | |
| payouts ×2 | Shop one-time offer, $49.99; bins only, and only the highest tier you own applies (they do not stack) |
The shop multipliers
The 3 Golden Balls offers are permanent, but they are a ladder, not a stack: owning ×1.25 and ×1.5 and ×2 together still pays ×2. They apply to plinko bin landings only — wheel spins, Frenzy cash-outs and Hoard Hunt chests ignore them.
| Offer | Multiplier | Price |
|---|---|---|
| 1.25× Golden Balls | ×1.25 | $4.99 |
| 1.5× Golden Balls | ×1.5 | $19.99 |
| 2× Golden Balls | ×2 | $49.99 |
Spending: feeding pets
Feeding is the only sink. One gold ball is one XP, and the XP a level needs grows with the square of the level and the pet's rarity: cost(Lv N → N+1) = floor(0.0759 × N² × rarity multiplier), minimum 1. Past Lv 100 (evolved pets only) each further level compounds a little more on top. Stars do not change the price. See Pets for what levels do.
| Rarity | Cost mult | Lv 1→2 | Lv 10→11 | Lv 25→26 | Lv 50→51 | Lv 75→76 | Lv 99→100 | Total to Lv 100 | Lv 199→200 | Total to Lv 200 |
|---|---|---|---|---|---|---|---|---|---|---|
| COMMON | ×0.4 | 1 | 3 | 18 | 75 | 170 | 297 | 9,927 | 6,379 | 223,987 |
| UNCOMMON | ×0.8 | 1 | 6 | 37 | 151 | 341 | 595 | 19,892 | 12,758 | 448,061 |
| RARE | ×1.6 | 1 | 12 | 75 | 303 | 683 | 1,190 | 39,830 | 25,517 | 896,221 |
| EPIC | ×3.2 | 1 | 24 | 151 | 607 | 1,366 | 2,380 | 79,704 | 51,035 | 1,792,536 |
| LEGENDARY | ×6.4 | 1 | 48 | 303 | 1,214 | 2,732 | 4,760 | 159,452 | 102,070 | 3,585,170 |
| MYTHIC | ×12.7 | 1 | 96 | 602 | 2,409 | 5,422 | 9,447 | 316,456 | 202,547 | 7,114,412 |
Feeding never overspends: balls beyond the level cap stay in your wallet. Because cost scales with rarity, a mythic costs 31.7× what a common does at every level.
Milestones
- Trophy Golden Torrent: earn 100,000 gold balls.
- Daily quest "Collect 500 Gold Balls".
- Bingo tile "Earn 10,000 gold balls" and the Gold Rush tournament theme both count gold balls earned.
Tips
- Emerald and Ruby landings are worth 7 and 8.3 gold balls on average — 13× a Grey landing. Portals that carry balls up the tiers are gold-ball engines.
- Feed commons and uncommons first when you are short: a common reaches Lv 100 for 9,927 gold balls, a mythic needs 316,456.
- A Gold Tooth is cheap insurance: +5% on every gold-ball faucet, not just bins.
See also
- Pets — Every pet in Ballin Tycoon — rarities, claw odds, abilities, levelling costs, stars, evolution, shinies and where each one comes from.
- Currencies — Coins, gems, balls, gold balls, pet essence, Marquee stars, candy, tickets, Time Candy and the Ballin’ Potion — what each is for, every source and every sink, with the flat coin economy explained.
- Bucket Rates — Every reward, amount and chance for every bin in every world — coins, gold balls, gems, balls, portals, dice, sticker packs, time candy and pet cards.
- Bonus Wheel — Fill the portal meter (200 portals) to spin the Bonus Wheel: coins, gems, balls, gold balls, a sticker pack or a 1% Jackpot Frenzy.
- Jackpot Frenzy — The Diamond-bin minigame: guaranteed floor loot, tilt rounds that grow a multiplier, the Fortune Wheel, and the Void Warden pet.
- Shop — Every shop item: the three exclusive pet bundles, ball / coin / gem packs with prices and per-world coin amounts, the permanent account unlocks, the free gift and how checkout works on each platform.
- Pet Items — Every wearable pet item — effect, rarity, stacking maths, salvage value — plus the slot rules, the never-travels-with-trades law and the Ball Rush drop odds at every stake.