Sticker Upgrades
The sticker star shop: 14 uncapped upgrades bought with Sticker Stars — global buffs, album might gate damage and pack luck — with every cost and effect.
Sticker Upgrades is the sticker album's own upgrade shop. It is paid for entirely in Sticker Stars, the currency every sticker pays when you get it, and every upgrade is permanent, has no level cap, and costs a little more each level. Open it from the UPGRADES chip in the header of the album screen.
How buying works
- Every level adds the same step (the "per level" column), and every level costs the previous one times the row's growth. Costs above 1,000 stars are rounded to three significant figures.
- The price comes straight off your star balance. Nothing else is taken: your stickers and spares stay where they are.
- Every row tops out at level 25.
- Levels are permanent. They survive the season reset. Only the ALBUM MIGHT rows depend on the album you currently hold.
- Stars come from every sticker you get: it pays its rarity, a gold one ×5 and a rainbow one ×25, the moment it arrives, new or duplicate.
Global upgrades
Every level buffs your whole account. No level cap - each one costs more stars than the last.
| Upgrade | Effect | Per level | Level 1 cost | Cost growth | |
|---|---|---|---|---|---|
| COIN GAIN | More coins from every pot | +1% | ×1.15 per level | ||
| GOLD BALL PAYOUT | More gold balls earned per drop | +1% | ×1.16 per level | ||
| GEM FIND | Higher gem find rate | +0.5% | ×1.17 per level | ||
| STICKER DROP | Higher sticker pack drop rate | +0.5% | ×1.18 per level | ||
| PORTAL CHANCE | Higher portal trigger chance | +0.25% | ×1.19 per level | ||
| XP GAIN | More XP from every ore - the level climbs faster | +2% | ×1.16 per level | ||
| CANDY LUCK | Higher time candy drop chance | +1% | ×1.17 per level | ||
| VAULT LOOT | More balls and gems from every vault | +2% | ×1.16 per level |
COIN GAIN, GOLD BALL PAYOUT, GEM FIND, STICKER DROP, PORTAL CHANCE and VAULT LOOT add to the same buffs the Marquee gives, so they apply everywhere those do. XP GAIN multiplies the XP every ore gives toward your player level, and CANDY LUCK raises the Time Candy drop chance.
Album might
Gate damage for the sets you finish. It counts THIS season's album: a new season empties the album, your levels stay.
| Upgrade | Counts | Per level, per set or card | Sets / cards this season | Level 10, all of them | |
|---|---|---|---|---|---|
| ALBUM MIGHT | sets completed (all 9 standard stickers) | +1% | 12 | +120% gate damage | |
| GOLD MIGHT | gold cards in the gold album | +0.5% | 42 | +210% gate damage | |
| RAINBOW MIGHT | rainbow cards in the rainbow album | +2% | 42 | +840% gate damage |
- ALBUM MIGHT pays its percentage per level, per set; GOLD MIGHT and RAINBOW MIGHT pay per level, per card in the gold and rainbow albums (there are no gold or rainbow sets — each is one album of 42 cards): level 10 of ALBUM MIGHT with 5 sets complete is +50% gate damage.
- The three rows are three separate sources of gate damage, and like every gate damage source they multiply with each other and with the rest of your hoard power.
- A set or card counts while you hold it. A new season empties the album, so the bonus falls to zero and climbs back as you collect again. The levels you bought are never touched.
- The gold album is every 4★ and 5★ sticker in gold, and the rainbow album the same cards in rainbow — 42 each, spread over 7 of this season's 12 sets. Only the whole album is a completion. See Gold and Rainbow Albums.
Pack luck
Better stickers out of every pack you open - and any pack you earn on the board has a 1 in 100 chance to turn into a RAINBOW PACK, whose last card is always gold.
| Upgrade | Effect | Per level | Level 1 cost | Cost growth | |
|---|---|---|---|---|---|
| HIGH-STAR LUCK | More 4 and 5 star stickers in every pack | +2% | ×1.15 per level | ||
| GOLD LUCK | More gold stickers in every pack | +5% | ×1.16 per level | ||
| RAINBOW LUCK | Raises the chance a pack you earn turns into a RAINBOW PACK | +2% | ×1.18 per level |
Pack odds start from a reference table with 4★ and 5★ slots cut to ×0.6 and the gold share of those slots cut to ×0.1. HIGH-STAR LUCK and GOLD LUCK multiply those two numbers back up: at the level 25 cap HIGH-STAR LUCK brings 4★ and 5★ slots to ×0.9 of the reference rate, and GOLD LUCK brings the gold share to ×0.225 — neither row fully undoes its cut, so in practice the Rainbow pack's guaranteed gold card is where gold comes from, and RAINBOW LUCK (+2% per level) raises its drop chance.
Per-slot odds by luck level
Chance that one pack slot is a 4★ or 5★ sticker of any kind, and chance that it is gold, with HIGH-STAR LUCK and GOLD LUCK both at the level shown. Pack guarantees add to this — see per-pack chances.
| Both rows at level | GREEN 4★+ | GREEN gold | BLUE 4★+ | BLUE gold | MAGENTA 4★+ | MAGENTA gold |
|---|---|---|---|---|---|---|
| 0 | 1.13% | 0.0397% | 2.43% | 0.0876% | 2.67% | 0.0954% |
| 10 | 1.35% | 0.0712% | 2.9% | 0.157% | 3.19% | 0.171% |
| 25 | 1.68% | 0.133% | 3.6% | 0.292% | 3.96% | 0.318% |
| 50 | 2.23% | 0.275% | 4.75% | 0.599% | 5.21% | 0.65% |
Cost by level
The price of the level named in the header, with the running total from level 0 and the buff you hold at that level underneath.
| Upgrade | Level 1 | Level 5 | Level 10 | Level 15 | Level 20 | Level 25 |
|---|---|---|---|---|---|---|
Tips
- Early levels are cheap everywhere — a few levels in every row costs less than pushing one row deep.
- ALBUM MIGHT is only worth what your album is: buy it as your sets fill in, and expect it to restart each season.
- Gold and rainbow stickers pay far more stars than normal ones, so PACK LUCK pays for itself in stars as well as cards.
See also
- Sticker Albums — How the seasonal sticker album works — Autumn Adventures's 12 sets, rarities, gold stickers, duplicates, completion rewards and every way to earn stickers.
- Gold and Rainbow Albums — Gold cards (now 10× rarer), rainbow cards (100× rarer again), the all-gold Rainbow pack, star values, the 10,000 and 100,000 gem album rewards and set might.
- Sticker Vault — Spend Sticker Stars on the PINK, BLUE and GOLD safes — costs, rewards and the 24 hours cooldown.
- Gates — The 50-gate ladder: how attacks work, health and armor for every gate, and everything each gate unlocks.
- Sticker Packs — Every sticker pack tier including the all-gold Rainbow pack, exact per-slot and per-pack odds, guarantees, bucket drop chances with every multiplier, and every other source of packs.