Ores and Bars
Every board bin pays a metal ore on top of its prize. 6 metals per world, the recipes that turn them into bars, and what bars are for.
Overview
Every ball that lands in a bin pays that bin's usual prize and a guaranteed piece of metal ore. Each world has its own six metals, one for each bin colour from grey to ruby, and no two worlds share a metal. The diamond bin is the exception: it is the gem bin and pays no ore at all.
Ore does nothing on its own. You turn it into bars in CRAFTING, and bars are the currency of the whole progression loop: the UPGRADES page, THE ARMORY, the expedition world shops, the Research Hall, the Ball Factory and Bounties. Every ore you collect also pays XP toward your player level.
Ores by world
World 1
The bins of World 1 pay these metals.
| Bin | Ore | Bar | Ore per bar | XP per landing | ||
|---|---|---|---|---|---|---|
| Grey | TIN ORE | TIN BAR | 4 | 1 | ||
| Bronze | COPPER ORE | COPPER BAR | 5 | 2 | ||
| Silver | SILVER ORE | SILVER BAR | 6 | 3 | ||
| Gold | GOLD ORE | GOLD BAR | 8 | 5 | ||
| Emerald | VERDITE ORE | VERDITE BAR | 10 | 10 | ||
| Ruby | CRIMSONITE ORE | CRIMSONITE BAR | 12 | 20 |
World 2
The bins of World 2 pay these metals.
| Bin | Ore | Bar | Ore per bar | XP per landing | ||
|---|---|---|---|---|---|---|
| Grey | FROSTITE ORE | FROSTITE BAR | 15 | 2 | ||
| Bronze | RIMEBRONZE ORE | RIMEBRONZE BAR | 18 | 4 | ||
| Silver | SNOWSILVER ORE | SNOWSILVER BAR | 21 | 6 | ||
| Gold | STARGOLD ORE | STARGOLD BAR | 24 | 10 | ||
| Emerald | AURORANIUM ORE | AURORANIUM BAR | 27 | 20 | ||
| Ruby | HOLLYSTEEL ORE | HOLLYSTEEL BAR | 30 | 40 |
World 3
The bins of World 3 pay these metals.
| Bin | Ore | Bar | Ore per bar | XP per landing | ||
|---|---|---|---|---|---|---|
| Grey | STONEBARK ORE | STONEBARK BAR | 35 | 3 | ||
| Bronze | OAKBRONZE ORE | OAKBRONZE BAR | 40 | 6 | ||
| Silver | BLOOMSILVER ORE | BLOOMSILVER BAR | 45 | 9 | ||
| Gold | LEAFGOLD ORE | LEAFGOLD BAR | 50 | 15 | ||
| Emerald | SYLVANITE ORE | SYLVANITE BAR | 55 | 30 | ||
| Ruby | ROSESTEEL ORE | ROSESTEEL BAR | 60 | 60 |
World 4
The bins of World 4 pay these metals.
| Bin | Ore | Bar | Ore per bar | XP per landing | ||
|---|---|---|---|---|---|---|
| Grey | BRINIUM ORE | BRINIUM BAR | 70 | 4 | ||
| Bronze | TIDEBRONZE ORE | TIDEBRONZE BAR | 80 | 8 | ||
| Silver | PEARLSILVER ORE | PEARLSILVER BAR | 90 | 12 | ||
| Gold | SUNKGOLD ORE | SUNKGOLD BAR | 100 | 20 | ||
| Emerald | KELPSTEEL ORE | KELPSTEEL BAR | 110 | 40 | ||
| Ruby | CORALSTEEL ORE | CORALSTEEL BAR | 120 | 80 |
World 5
The bins of World 5 pay these metals.
| Bin | Ore | Bar | Ore per bar | XP per landing | ||
|---|---|---|---|---|---|---|
| Grey | ASHIRON ORE | ASHIRON BAR | 140 | 5 | ||
| Bronze | CINDERBRASS ORE | CINDERBRASS BAR | 160 | 10 | ||
| Silver | SMOKESILVER ORE | SMOKESILVER BAR | 180 | 15 | ||
| Gold | PYROGOLD ORE | PYROGOLD BAR | 200 | 25 | ||
| Emerald | VENOMITE ORE | VENOMITE BAR | 225 | 50 | ||
| Ruby | EMBERSTEEL ORE | EMBERSTEEL BAR | 250 | 100 |
How much ore a bin pays
A landing pays 1 ore on a World 1 board before bonuses.
| World | Ore per landing (tin-recipe ore, before bonuses) |
|---|---|
| World 1 World 1 | 1 |
| World 2 World 2 | 1 |
| World 3 World 3 | 1 |
| World 4 World 4 | 1 |
| World 5 World 5 | 1 |
Rarer ores need more ore per bar (see the tables above), and they are paid proportionally thicker to match, so a rarer bin is never a worse source of bars than its recipe suggests.
What raises your ore income
- ORE YIELD and RICH VEINS on the UPGRADES page.
- ORE CHUTES in THE ARMORY — a separate menu, so it multiplies the UPGRADES bonus instead of adding to it.
- Expeditions: crews dig the same bin ores from each world's mines while you are away.
- Aiming for rarer bins with your pets — the rarer the bin, the rarer the metal.
Ores, bars and prestige
Your ore and bar bank belongs to the current prestige run. When you prestige, every ore and every bar is cleared along with the UPGRADES page. Anything you already bought with bars in a permanent menu (THE ARMORY, Research, the expedition shops) stays. Spend your bars before you press the button.
See also
- Crafting — The CRAFTING menu turns bin ore into bars instantly. Every recipe, the CRAFT ALL button, every craft chance, and the ALLOY page.
- Upgrades — The UPGRADES page: 57 rows bought with bars, what each does, how they unlock and what every level costs — plus the permanent per-world expedition shops.
- Player Level — The LV badge on the top HUD. Ore pays XP, gates raise the level cap, levels open UPGRADES rows, and level 10 opens prestige.
- Prestige — Reset your level, bars and UPGRADES at level 10+ for Prestige Points, and spend them on 25 permanent heirlooms across 4 tiers.
- The Armory — The permanent bar shop that opens at gate 1. 32 rows that survive every prestige — each unlocked by a gate — including the extra daily dice runs.
- Expeditions — Send crews of pets down 15 mines to dig ore while you are away. Mines, trip lengths, crew power, rare finds, pet items and every world's upgrade shop.