Midway
The Midway hub — every machine and minigame in Ballin Tycoon, what each one is and where it opens.
Overview
The MIDWAY is the carnival strip of Ballin Tycoon — one tile per world, each hiding a standalone game. It opens from the bottom bar and is available from the very start. This page is also the hub for every machine and minigame in the game, whether it lives on the Midway, inside the Arcade cabinet or fires straight off the board.
The Midway tiles
Exactly what the in-game menu shows, in order. A tile's corner pill reads the Marquee stars it still needs, W2/W3 when a world lock is in the way, DEV while a game is being tested, or SOON for an unbuilt world.
| Poster | World | Game | Status | To open it | Wiki page |
|---|---|---|---|---|---|
![]() | World 1 · Classic | TICKET TROVE | PLAY | 3★ on the Marquee — the tile's pill shows the star count until you have them | Ticket Trove |
![]() | World 2 · Aurora | BOSS RAID | PLAY | World 2 · Aurora unlocked (the pill reads W2 until then) | Boss Raid |
![]() | World 3 · Flora | BALL GROVE | PLAY | World 3 · Flora unlocked (the pill reads W3 until then) | Ball Grove |
| — | World 5 | ? ? ? | SOON | Not built yet — the tile reads SOON. | — |
| — | World 6 | ? ? ? | SOON | Not built yet — the tile reads SOON. | — |
| — | World 7 | ? ? ? | SOON | Not built yet — the tile reads SOON. | — |
| — | World 8 | ? ? ? | SOON | Not built yet — the tile reads SOON. | — |
NOTE
Tiles marked DEV / TESTING in game — THE RIFT (World 4 · Maelstrom) — are still being built. You can see the tile but cannot enter yet; this wiki will cover them when they open.
Every machine and minigame
The Arcade (Pinball)
Spend coins, earn candy and Arcade Levels. Home of the ★ MEGA WIN, the DOOR, MINES and the Pet Essence flip.

Ball Rush
The 30s catch storm behind the ★ MEGA WIN — balls, gem pouches and pet items.
Mines
25 tiles, 3 mines, up to ×200 — a free push-your-luck round from the right portal ring.

Chest Rush
Split star balls through sweeping gates and crack a line of ten chests. Home of the Hoard Mimic.
Claw Machine
Gems in, pets out — each world has its own pool of eight. Full odds, pity and shiny rules.
Bonus Wheel
Spins itself every 200 portals — coins, balls, gold balls, gems, packs or the JACKPOT.
Jackpot Frenzy
The Diamond-bin bonus round: pick a tilt, build a multiplier, spin to continue or cash out.
Red / Blue Ball Bonus
Dice drop from Gold, Emerald and Ruby landings — roll the win face for a ball-drop bonus, 3 runs per colour a day.
Ticket Trove
The Midway's World 1 game: an idle ticket generator with ten Grand Prizes and Vinnie's Gamble.
Hoard Hunt
A Dragon Hatchling at 3★ turns Emerald and Ruby landings into a three-chest pick.

Ball Grove
The Midway's World 3 harvest minigame.

Boss Raid
The Midway's World 2 co-op raid — four classes against the Totem Warden, with the Corrupted Crypt beyond.
Where each game opens
| Game | Where it opens | Requirement |
|---|---|---|
| The Arcade | The ARCADE button on the bottom bar. | Always open. Every launch costs 1,000 |
| Ball Rush | Inside the Arcade — land the ★ MEGA WIN bin. | 0.619% (1 in 161) per launch. |
| Mines | Inside the Arcade — fill the RIGHT portal-pod ring (200 bumps). | Free round, nothing to lose. |
| Pet Essence Bonus | Inside the Arcade — fill the LEFT portal-pod ring (200 bumps). | 3 flips a day. |
| Chest Rush | Plays are banked from the Cake Party event ladder and played from the Arcade cabinet. | One banked play per run. |
| Claw Machine | The CLAW tile beside the board (also from the Pets menu). | 200 |
| Bonus Wheel | Launches itself when a world's portal meter fills (200 portals). | 2★ on the Marquee (Portal Meter) |
| Jackpot Frenzy | A ball in the Diamond bin, or the JACKPOT slice of the Bonus Wheel. | No unlock. |
| Red / Blue Ball Bonus | A die drops from a Gold, Emerald or Ruby landing — tap it to roll. | Red: 6★ on the Marquee (Bonus Map (Red Balls)) · Blue: 50★ on the Marquee (Blue Dice (1-8)) |
| Ticket Trove | MIDWAY → the World 1 tile. | 3★ on the Marquee (Ticket Trove) |
| Hoard Hunt | Automatic: every 100 Emerald/Ruby landings with a 3★ Dragon Hatchling equipped (faster past Arcade Level 100). | Pet-gated. |
| Ball Grove | MIDWAY → the World 3 tile. | World 3 · Flora unlocked. |
| Boss Raid | MIDWAY → the World 2 tile. | World 2 · Aurora unlocked · party up or go in with strangers. |
Tips
- The Arcade is where coins go — everything else on this page pays coins, balls, gems or gold balls into your wallet, and the Arcade is the only place that spends coins in bulk. Read Arcade Level to see why that matters.
- Bonus Wheel, Jackpot Frenzy and the dice bonus all trigger from the board, so they scale with how many balls you launch. The Midway games and the Arcade's mini-rounds are the ones you choose to sit down at.
- Chest Rush only runs on Cake Party plays — bank them during the event and spend them when your pets are set up for loot.
See also
- The Arcade (Pinball) — The pinball cabinet where coins become candy, Arcade Levels and Marquee stars — stakes, bin odds, the DOOR and MEGA WIN, portal rings and the Pet Essence flip.
- Claw Machine — Gems in, pets out — cost per world, the intro sale, free pulls, the exact roll with Pet Score boosts, mythic pity, shiny odds and every pet's chance per world.
- Bonus Wheel — Fill the portal meter (200 portals) to spin the Bonus Wheel: coins, gems, balls, gold balls, a sticker pack or a 1% Jackpot Frenzy.
- Jackpot Frenzy — The Diamond-bin minigame: guaranteed floor loot, tilt rounds that grow a multiplier, the Fortune Wheel, and the Void Warden pet.
- Ticket Trove — The Midway's idle prestige game: tickets per second, 10 upgrade cards, 10 Grand Prizes, Vinnie's permanent bonuses and the 10% Vinnie's Gamble.
- The Board — How a plinko launch is aimed, what the 18 bins pay, portals, the HUD, coin scaling and the Diamond → Jackpot Frenzy trigger.

