Hoard Chests
The five Hoard chest tiers: open times, loot, the chest cycle, banked chests, keys and every rare drop.
The Hoard always has one chest on the floor. Your crew chews its health bar down by themselves, online or offline; when it hits zero the chest is READY and waits for you to open it. Opening it pays the loot and deals the next chest, whose timer starts at that moment.
A chest's health is fixed by its tier and never grows — a RARE CHEST is always 4 hours of work at 100% Chest Speed. At 200% it takes half as long, at 400% a quarter.
Chest tiers
| Chest | Base time | Health | Per 100 chests | Artifact rolls | ||||
|---|---|---|---|---|---|---|---|---|
| 1h | 360,000 | 64 | 25 | 25 | 8 | — | 1 | |
| 4h | 1.44M | 20 | 75 | 100 | 30 | — | 2 | |
| 6h | 2.16M | 10 | 150 | 200 | 55 | 1 | 3 | |
| 12h | 4.32M | 5 | 250 | 500 | 140 | 2 | 4 | |
| 24h | 8.64M | 1 | 500 | 1,000 | 400 | 6 | 5 |
Health is simply the base time in seconds × 100: at 100% Chest Speed the crew deals 100 chest damage a second. Loot in the table is the base amount — Chest Loot, Shards and the gem / ball artifacts multiply it.
The chest cycle
Chests are not rolled one at a time. They come from a shuffled bag of 100 holding exactly: 64 COMMON CHEST, 20 RARE CHEST, 10 LEGENDARY CHEST, 5 MYTHIC CHEST, 1 CHAMPION CHEST. When the bag runs out a new one is shuffled. So a CHAMPION CHEST is guaranteed once per 100 chests, and the NEXT CHESTS strip shows the coming 5 so you can see a big one on its way.
One full cycle is 288 hours of cracking at 100% speed and pays a base of
6,350 balls,
9,100 gems,
2,762 shards and
26 guaranteed skill points.
Tier Up upgrades (shard shop, achievements, skill tree) give each dealt chest a chance to arrive one tier better than the bag said.
Rare drops
Besides balls, gems and shards, every open makes a handful of separate rolls:
| Drop | From | Chance | Notes |
|---|---|---|---|
| Any chest | 5% base | On top of the guaranteed points in the table, once the skill tree is open (gate 12) - before that a chest pays no points. Raised by Skill Points upgrades. | |
| Any chest | 2% (1 in 50) per band | A chest rolls once for its own artifact band and once for every band below it, so a CHAMPION CHEST rolls 5 times. See Artifacts. | |
| Any chest | 1% (1 in 100) | A random board pet item. The same odds on every tier, so common chests are worth opening. | |
| Any chest | 0.01% (1 in 10,000) | That chest's gems are multiplied by 100, with its own GEM HOARD! moment as the chest opens. On a CHAMPION CHEST that is 100,000 gems before loot bonuses. | |
| MYTHIC CHEST | 1% (1 in 100) | The artifact upgrade stone — see Whetstones. | |
| CHAMPION CHEST | 2% (1 in 50) | The artifact upgrade stone — see Whetstones. | |
| LEGENDARY CHEST | 2% (1 in 50) | A hoard pet — this chest is the only way to get it. | |
| MYTHIC CHEST | 2% (1 in 50) | A hoard pet — this chest is the only way to get it. | |
| CHAMPION CHEST | 2% (1 in 50) | A hoard pet — this chest is the only way to get it. | |
| CHAMPION CHEST | 25% (1 in 4) | Opens one of the 7 shard-bought crew slots for free. Stops dropping once you have no such slot left to open. | |
| By tier | very rare | Each chest tier carries one of the one-time skins. |
Banked chests
A READY chest stops the line: by default the crew finishes 1 chest while you are away and then waits. The BANKED HOARD CHEST CAP gem upgrade lets them keep going and bank finished chests behind it.
| Level | Chests that can be waiting | With the Ballin bundle (×2) | |
|---|---|---|---|
| base | — | 1 | 2 |
| 1 | 2,500 | 2 | 4 |
| 2 | 10,000 | 3 | 6 |
| 3 | 50,000 | 4 | 8 |
| 4 | 250,000 | 5 | 10 |
- Banked chests are not free loot: each one still costs its full open time. The upgrade only buys the right to leave them waiting.
- Banked chests show as a stack of crates over the ready chest (“+N CHESTS BANKED”), and the button reads OPEN CHEST - N READY.
- The server counts at most 24 hours of absence at a time.
Chest keys
A Chest Key cracks the live chest instantly. It only skips the wait — you still open the chest by hand and it pays exactly what it would have. A key is time, never extra loot, so it is worth the most on a CHAMPION CHEST (24h).
Tips
- Chest Speed is mostly crew: a full hoard of evolved pets with purple stars is worth far more than the upgrade rows.
- Open ready chests promptly — without a bank, nothing is being cracked while one waits.
- The top three tiers are where skill points, whetstones and hoard pets come from; Tier Up upgrades quietly raise all three.
See also
- The Hoard — Your pets crack chests around the clock and besiege the 50 gates that unlock the rest of the game.
- Gates — The 50-gate ladder: how attacks work, health and armor for every gate, and everything each gate unlocks.
- Artifacts — 25 one-time finds from Hoard chests. Each multiplies its own shard-shop row: ×2 Worn, ×3 Gilded, ×4 Divine.
- Skill Tree — One long tree of 55 nodes and 5 keystones, bought with skill points from chests and gates.
- Achievements — 151 one-time goals in three tiers — Easy, Hard and Extreme — and the Achievement Shop their points buy.
- Bounties — Craft bars and collect ore while a bounty is live - or, rarely, win a raid or grove run - for Bounty Points, build a streak for bonus points, and spend them on upgrades that reset each prestige.
- Hoard Pets — Rampart Ram, Vault Pangolin, Warlord Hyena — three pets only Hoard chests can pay, each built for one Hoard job.
- Chest Rush — The star-ball cascade played on Cake Party plays — opening wheels, the three sweeping gates, all ten chests with their loot, and the Hoard Mimic odds.
- Skins — The 30 collectible character skins: where each one drops, its odds, the one-roll no-duplicate rules and the buff ladder paid by how many you own.