Rampart Ram
Rampart Ram — epic hoard-chest pet. In the hoard: breaks the gate down.
Overview
Rampart Ram is an epic regular pet: In the hoard: breaks the gate down.
It is a regular pet that never appears in a pet crate. It only comes out of Hoard chests and carries 3 abilities unlocked one per star — see How to get.
Every regular and limited pet carries a nature — one of 13, rolled per copy — that raises one job by 15% and lowers another by 10% — the jobs are MINING (dig power on expeditions), FORGE (work speed at a Ball Factory machine), CHESTS (its own share of hoard chest speed), GATES (damage to the hoard gate); a few natures are neutral. Elusive pets have none, and the board never reads natures.
One pet, one job. A single copy can only be in one place at a time on the board's side: on the board, on an expedition or working a Ball Factory machine. A pet that is working somewhere else is drawn greyed out in the Pets inventory with a gold banner naming the place (EXPEDITION, FACTORY…), and tapping it to equip only tells you where it is busy — take it off that job first. The Hoard is its own screen and can use any pet you own, even one on the board. A pet cannot be traded while it is working or in the Hoard, and a pet in a pending trade can't be equipped or put to work until the trade ends.
Abilities
This pet has 3 abilities and unlocks them one per star: the first is live from the day you get it, the second needs 2★, the third 3★ (see fusion below).
| ★ | Ability | Lv 1 | Lv 25 | Lv 50 | Lv 75 | Lv 100 | Charm |
|---|---|---|---|---|---|---|---|
| 1★ | Ram Charge | +0.00% | +2.9% | +5.9% | +9.0% | +12% | CHARM |
| 2★ | Sure Footing | +0.00% | +2.4% | +4.9% | +7.5% | +10% | CHARM |
| 3★ | Horn Wedge | −0.00% | −2.4% | −4.9% | −7.5% | −10% | CHARM |
- Ram Charge — In the hoard, swings at the GATE hit this much harder.
- Sure Footing — In the hoard, the crew has this much more ACCURACY — a gate needs as much accuracy as it has armor.
- Horn Wedge — In the hoard, the gate has this much less ARMOR on every swing.
Stars and fusion
Fuse 3 copies at the same star into one at the next — guaranteed, at the Fusion forge. The XP invested in all three copies is pooled into the result.
| Fuse | Needs | Essence |
|---|---|---|
| 1★ → 2★ | 3 × 1★ Rampart Ram | |
| 2★ → 3★ | 3 × 2★ Rampart Ram |
Each star switches on the next ability in the table above.
A 3★ copy can become shiny by fusing an owned shiny Rampart Ram into it for
10,000 — see Shiny pets.
Levelling
Gold balls needed per level for a epic pet (level-cost multiplier ×7.024):
| Level | Gold balls to next level |
|---|---|
| 1 → 2 | |
| 10 → 11 | |
| 25 → 26 | |
| 50 → 51 | |
| 75 → 76 | |
| 99 → 100 |
- Total Lv 1 → 100
175,001
Salvage
Salvaging a copy yields
800, plus a 20% chance of
80 on top. See Pet Salvage.
How to get
Hoard chests — 2% (1 in 50) from every LEGENDARY CHEST you open. Never in the pet crates — see Hoard pets- At 2% per chest that is about one pet every 50 chests of that tier. The chest is the only source — the pet crates, the mythic pity and free pulls can never produce it. Copies fuse to 3★ like any regular pet.
See also
- Pets — Every pet in Ballin Tycoon — rarities, crate odds, abilities, natures and jobs, levelling costs, stars, evolution, shinies and where each one comes from.
- Hoard Pets — Rampart Ram, Vault Pangolin, Warlord Hyena — three pets only Hoard chests can pay, each built for one Hoard job.
- Hoard Chests — The five Hoard chest tiers: open times, loot, the chest cycle, banked chests, keys and every rare drop.
- Pet Natures — Every regular and limited pet has one of 13 natures: +15% at one job, −10% at another. The full grid, what each job means, how natures are rolled, and the one-pet-one-job rule.
- Pet Fusion — Fuse three copies of a pet into the next star tier — costs by rarity, what each star unlocks, and which pets can fuse.
- Pet Salvage & Essence — Turn spare pets into Pet Essence — yields by rarity, the gem bonus, what cannot be salvaged, and everything essence pays for.