Chest Rush
The star-ball cascade played on Cake Party plays — opening wheels, the three sweeping gates, all ten chests with their loot, and the Hoard Mimic odds.
Overview
CHEST RUSH is a ball-splitting cascade: you push a handful of star balls
into an arena of sweeping multiplier gates; every gate a ball crosses splits it into more balls carrying a bigger multiplier, and everything that reaches the hole at the bottom hammers a conveyor of ten chests. Each chest that opens pays coins, balls, gems and gold balls — and any chest might turn out to be the Hoard Mimic, the only place that pet exists.
Runs are not free to start: each one costs a play banked from the Cake Party event. An abandoned run expires after 30m and the play is not refunded.
Earning plays
During a Cake Party, cakes drop from a specific bin on every world's board and fill a 20-level ladder. Seven of those levels bank a Chest Rush play, and the level decides how many star balls the play starts with:
| Ladder level | Cakes needed | Reward | Starting star balls |
|---|---|---|---|
| Level 3 | 100 | 1 play | 3 |
| Level 6 | 320 | 1 play | 3 |
| Level 9 | 900 | 1 play | 5 |
| Level 12 | 1,950 | 1 play | 5 |
| Level 15 | 3,450 | 1 play | 7 |
| Level 18 | 5,400 | 1 play | 7 |
| Level 20 (Grand Prize) | 10,000 | 1 play | 10 |
Cakes per landing in the cake bin:
| World | Cake bin | Cakes per landing |
|---|---|---|
| World 1 · Classic | Bronze bin | 2 |
| World 2 · Aurora | Bronze bin | 3 |
| World 3 · Flora | Silver bin | 4 |
| World 4 · Maelstrom | Bronze bin | 2 |
The full ladder (balls, gems and the grand prize) is on the Cake Party page.
The opening wheels
“Your chest holds N STAR BALLS. Spin for BONUS balls and your HIT MULTIPLIER.” Both wheels are rolled the instant you enter; the spin is theatre. The SHOTS wheel always adds at least +1 ball on top of the play's own; the HIT MULTIPLIER wheel sets how many hits each ball deals for the whole run.
| Bonus shots | Chance |
|---|---|
| +1 | 30% (1 in 3.33) |
| +2 | 26% (1 in 3.85) |
| +3 | 20% (1 in 5) |
| +4 | 14% (1 in 7.14) |
| +5 | 10% (1 in 10) |
| Hit multiplier | Chance |
|---|---|
| ×1 | 35% (1 in 2.86) |
| ×2 | 35% (1 in 2.86) |
| ×3 | 20% (1 in 5) |
| ×5 | 10% (1 in 10) |
Total shots = play balls + Hoard Mimic 2★ Full Belly (+2) + the wheel bonus. The Mimic's 3★ Rigged Wheel raises the multiplier wheel's floor by 1, so its worst spin becomes ×2.
The arena and the gates
Press PUSH to drop a star ball from the dropper. Three gates sweep left and right across the arena; each has a gap, and a ball passing through the gap splits into as many balls as the gate's multiplier, every one carrying its multiplier product. Higher gates are wider and slower; the ×20 gate at the bottom is the narrow, fast prize.
| Gate | Gap width | One full sweep | Height |
|---|---|---|---|
| ×3 | 26% of the arena width | 3.6 s | 32% down |
| ×5 | 18% of the arena width | 2.5 s | 48% down |
| ×20 | 11% of the arena width | 1.7 s | 64% down |
- A single ball's compounded multiplier is capped at ×100, and no more than 140 balls are simulated at once.
- Every ball that drops through the floor hole deals hits = the run's HIT MULTIPLIER to the current chest. Balls that miss the hole are gone.
- A run's total damage can never exceed shots × 100 × multiplier.
The chest line
Ten unique chests sit on the conveyor and every run starts at chest 1. Damage spills over: a big ball volley can pop several chests in one go, and opening chest 10 ends the run (any overflow is lost). Coins are a fixed amount per chest; balls, gems and gold balls are shown at their base values — all four are multiplied by the Hoard Mimic's Hoarder's Cut (up to +10% at Lv 100).
| Chest | Hits to open | Total hits from chest 1 | Coins | Balls | Gems | Gold balls | Mimic chance | |
|---|---|---|---|---|---|---|---|---|
![]() | Chest 1 | 18 | 18 | 17,600 | 28 | 11 | 40 | 0.1% (1 in 1,000) |
![]() | Chest 2 | 44 | 62 | 19,200 | 36 | 14 | 80 | 0.167% (1 in 600) |
![]() | Chest 3 | 75 | 137 | 20,800 | 44 | 17 | 120 | 0.278% (1 in 360) |
![]() | Chest 4 | 109 | 246 | 22,400 | 52 | 20 | 160 | 0.465% (1 in 215) |
![]() | Chest 5 | 146 | 392 | 24,000 | 60 | 23 | 200 | 0.769% (1 in 130) |
![]() | Chest 6 | 185 | 577 | 25,600 | 68 | 26 | 240 | 1.3% (1 in 77) |
![]() | Chest 7 | 226 | 803 | 27,200 | 76 | 29 | 280 | 2.17% (1 in 46) |
![]() | Chest 8 | 269 | 1,072 | 28,800 | 84 | 32 | 320 | 3.57% (1 in 28) |
![]() | Chest 9 | 313 | 1,385 | 30,400 | 92 | 35 | 360 | 5.88% (1 in 17) |
![]() | Chest 10 | 359 | 1,744 | 32,000 | 100 | 38 | 400 | 10% (1 in 10) |
A full ten-chest crack pays 248,000
, 640
, 245
and 2,200
— minus whichever chest turns out to be the Mimic.
The Hoard Mimic

Before a chest's loot is rolled, the game asks whether the chest is the Hoard Mimic. If it is, that chest pays nothing — you get the pet instead — and the run carries on to the next chest. At most one Mimic per run, but there is no once-per-account limit: duplicates drop and fuse the pet from 1★ to 3★ (see Pet Fusion). Every Mimic rolls the shiny chance (1 in 1,000) and is untradable.
Cumulative over a full ten-chest run: 22.5% (1 in 4.44) — chests 8–10 carry most of the odds, so deep runs are where it happens.
| Chest | Chance it is the Mimic | |
|---|---|---|
| Chest 1 | 0.1% (1 in 1,000) | |
| Chest 2 | 0.167% (1 in 600) | |
| Chest 3 | 0.278% (1 in 360) | |
| Chest 4 | 0.465% (1 in 215) | |
| Chest 5 | 0.769% (1 in 130) | |
| Chest 6 | 1.3% (1 in 77) | |
| Chest 7 | 2.17% (1 in 46) | |
| Chest 8 | 3.57% (1 in 28) | |
| Chest 9 | 5.88% (1 in 17) | |
| Chest 10 | 10% (1 in 10) |
Mimic abilities
| Star | Ability | Lv 1 | Lv 100 | What it does |
|---|---|---|---|---|
| 1★ | Hoarder's Cut | +0.00% | +10% | EVERY chest in the game pays this much more — Chest Rush chests, the Meadow Mole's buried treasure and the Dragon's Hoard Hunt alike. Coins, gems, balls and gold balls. |
| 2★ | Full Belly | 2 | 2 | Every Chest Rush run starts with 2 extra balls. |
| 3★ | Rigged Wheel | 1 | 1 | Raises the Chest Rush multiplier wheel's FLOOR by 1 — its worst spin becomes a 2× instead of a 1×. |
Trophies
| Trophy | How to earn it | |
|---|---|---|
| Chest Cracker | Open a chest in Chest Rush. | |
| Vault Breaker | Open the 10th chest in one Chest Rush run. | |
| Chest Hoarder | Open 100 chests in Chest Rush. |
Tips
- Aim for the ×20 gate: a ball that threads all three gates leaves with ×100 → capped to ×100, and splits into up to 300 balls on the way down.
- Time your push so the ball meets the top gate's gap; the lower gates sweep faster and are mostly luck once the split cloud forms.
- Chest 10 needs 359 hits on its own and 1,744 in total from chest 1 — that is where the ×5 multiplier spin and the 10-ball Grand Prize play earn their keep.
- Level the Mimic once you have him: Hoarder's Cut applies to every chest in the game, including Hoard Hunt and the Meadow Mole's buried treasure.
See also
- Cake Party — A 3-day cake-collecting event on the board: 20 reward levels, 1,450 balls, 210 gems, 7 Chest Rush plays and the Cake Champion trophy.
- The Arcade (Pinball) — The pinball cabinet where coins become candy, Arcade Levels and Marquee stars — stakes, bin odds, the DOOR and MEGA WIN, portal rings and the Pet Essence flip.
- Pet Fusion — Fuse three copies of a pet into the next star tier — costs by rarity, what each star unlocks, and which pets can fuse.
- Hoard Hunt — The Dragon Hatchling's 3★ pick-a-chest game: every 100 Emerald or Ruby landings, choose one of three chests holding ×1, ×2 or ×3 balls, gold balls or gems.
- Events — The live-ops calendar: weekly tournaments, monthly Bingo, Cake Party, giveaways, daily quests, welcome tasks, Founder rewards and the sticker seasons.









