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Chest Rush

The star-ball cascade played on Cake Party plays — opening wheels, the three sweeping gates, all ten chests with their loot, and the Hoard Mimic odds.

Overview

CHEST RUSH is a ball-splitting cascade: you push a handful of star balls into an arena of sweeping multiplier gates; every gate a ball crosses splits it into more balls carrying a bigger multiplier, and everything that reaches the hole at the bottom hammers a conveyor of ten chests. Each chest that opens pays coins, balls, gems and gold balls — and any chest might turn out to be the Hoard Mimic, the only place that pet exists.

Runs are not free to start: each one costs a play banked from the Cake Party event. An abandoned run expires after 30m and the play is not refunded.

Earning plays

During a Cake Party, cakes drop from a specific bin on every world's board and fill a 20-level ladder. Seven of those levels bank a Chest Rush play, and the level decides how many star balls the play starts with:

Ladder levelCakes neededRewardStarting star balls
Level 3100 1 play3
Level 6320 1 play3
Level 9900 1 play5
Level 121,950 1 play5
Level 153,450 1 play7
Level 185,400 1 play7
Level 20 (Grand Prize)10,000 1 play10

Cakes per landing in the cake bin:

WorldCake binCakes per landing
World 1 · ClassicBronze bin2
World 2 · AuroraBronze bin3
World 3 · FloraSilver bin4
World 4 · MaelstromBronze bin2

The full ladder (balls, gems and the grand prize) is on the Cake Party page.

The opening wheels

“Your chest holds N STAR BALLS. Spin for BONUS balls and your HIT MULTIPLIER.” Both wheels are rolled the instant you enter; the spin is theatre. The SHOTS wheel always adds at least +1 ball on top of the play's own; the HIT MULTIPLIER wheel sets how many hits each ball deals for the whole run.

SHOTS wheel · average +2.5
Bonus shotsChance
+130% (1 in 3.33)
+226% (1 in 3.85)
+320% (1 in 5)
+414% (1 in 7.14)
+510% (1 in 10)
MULTIPLIER wheel · average ×2.2
Hit multiplierChance
×135% (1 in 2.86)
×235% (1 in 2.86)
×320% (1 in 5)
×510% (1 in 10)

Total shots = play balls + Hoard Mimic 2★ Full Belly (+2) + the wheel bonus. The Mimic's 3★ Rigged Wheel raises the multiplier wheel's floor by 1, so its worst spin becomes ×2.

The arena and the gates

Press PUSH to drop a star ball from the dropper. Three gates sweep left and right across the arena; each has a gap, and a ball passing through the gap splits into as many balls as the gate's multiplier, every one carrying its multiplier product. Higher gates are wider and slower; the ×20 gate at the bottom is the narrow, fast prize.

GateGap widthOne full sweepHeight
×326% of the arena width3.6 s32% down
×518% of the arena width2.5 s48% down
×2011% of the arena width1.7 s64% down
  • A single ball's compounded multiplier is capped at ×100, and no more than 140 balls are simulated at once.
  • Every ball that drops through the floor hole deals hits = the run's HIT MULTIPLIER to the current chest. Balls that miss the hole are gone.
  • A run's total damage can never exceed shots × 100 × multiplier.

The chest line

Ten unique chests sit on the conveyor and every run starts at chest 1. Damage spills over: a big ball volley can pop several chests in one go, and opening chest 10 ends the run (any overflow is lost). Coins are a fixed amount per chest; balls, gems and gold balls are shown at their base values — all four are multiplied by the Hoard Mimic's Hoarder's Cut (up to +10% at Lv 100).

ChestHits to openTotal hits from chest 1CoinsBallsGemsGold ballsMimic chance
Chest 1Chest 1181817,600 28 11 40 0.1% (1 in 1,000)
Chest 2Chest 2446219,200 36 14 80 0.167% (1 in 600)
Chest 3Chest 37513720,800 44 17 120 0.278% (1 in 360)
Chest 4Chest 410924622,400 52 20 160 0.465% (1 in 215)
Chest 5Chest 514639224,000 60 23 200 0.769% (1 in 130)
Chest 6Chest 618557725,600 68 26 240 1.3% (1 in 77)
Chest 7Chest 722680327,200 76 29 280 2.17% (1 in 46)
Chest 8Chest 82691,07228,800 84 32 320 3.57% (1 in 28)
Chest 9Chest 93131,38530,400 92 35 360 5.88% (1 in 17)
Chest 10Chest 103591,74432,000 100 38 400 10% (1 in 10)

A full ten-chest crack pays 248,000 , 640 , 245 and 2,200 — minus whichever chest turns out to be the Mimic.

The Hoard Mimic

Hoard Mimic
Hoard Mimic Shiny Hoard Mimic

Before a chest's loot is rolled, the game asks whether the chest is the Hoard Mimic. If it is, that chest pays nothing — you get the pet instead — and the run carries on to the next chest. At most one Mimic per run, but there is no once-per-account limit: duplicates drop and fuse the pet from 1★ to 3★ (see Pet Fusion). Every Mimic rolls the shiny chance (1 in 1,000) and is untradable.

Cumulative over a full ten-chest run: 22.5% (1 in 4.44) — chests 8–10 carry most of the odds, so deep runs are where it happens.

ChestChance it is the Mimic
Chest 10.1% (1 in 1,000)
Chest 20.167% (1 in 600)
Chest 30.278% (1 in 360)
Chest 40.465% (1 in 215)
Chest 50.769% (1 in 130)
Chest 61.3% (1 in 77)
Chest 72.17% (1 in 46)
Chest 83.57% (1 in 28)
Chest 95.88% (1 in 17)
Chest 1010% (1 in 10)

Mimic abilities

StarAbilityLv 1Lv 100What it does
1★Hoarder's Cut+0.00%+10%EVERY chest in the game pays this much more — Chest Rush chests, the Meadow Mole's buried treasure and the Dragon's Hoard Hunt alike. Coins, gems, balls and gold balls.
2★Full Belly22Every Chest Rush run starts with 2 extra balls.
3★Rigged Wheel11Raises the Chest Rush multiplier wheel's FLOOR by 1 — its worst spin becomes a 2× instead of a 1×.

Trophies

TrophyHow to earn it
Chest CrackerChest CrackerOpen a chest in Chest Rush.
Vault BreakerVault BreakerOpen the 10th chest in one Chest Rush run.
Chest HoarderChest HoarderOpen 100 chests in Chest Rush.

Tips

  • Aim for the ×20 gate: a ball that threads all three gates leaves with ×100 → capped to ×100, and splits into up to 300 balls on the way down.
  • Time your push so the ball meets the top gate's gap; the lower gates sweep faster and are mostly luck once the split cloud forms.
  • Chest 10 needs 359 hits on its own and 1,744 in total from chest 1 — that is where the ×5 multiplier spin and the 10-ball Grand Prize play earn their keep.
  • Level the Mimic once you have him: Hoarder's Cut applies to every chest in the game, including Hoard Hunt and the Meadow Mole's buried treasure.

See also

  • Cake Party — A 3-day cake-collecting event on the board: 20 reward levels, 1,450 balls, 210 gems, 7 Chest Rush plays and the Cake Champion trophy.
  • The Arcade (Pinball) — The pinball cabinet where coins become candy, Arcade Levels and Marquee stars — stakes, bin odds, the DOOR and MEGA WIN, portal rings and the Pet Essence flip.
  • Pet Fusion — Fuse three copies of a pet into the next star tier — costs by rarity, what each star unlocks, and which pets can fuse.
  • Hoard Hunt — The Dragon Hatchling's 3★ pick-a-chest game: every 100 Emerald or Ruby landings, choose one of three chests holding ×1, ×2 or ×3 balls, gold balls or gems.
  • Events — The live-ops calendar: weekly tournaments, monthly Bingo, Cake Party, giveaways, daily quests, welcome tasks, Founder rewards and the sticker seasons.
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