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Player Level

The LV badge on the top HUD. Ore pays XP, gates raise the level cap, levels open UPGRADES rows, and level 10 opens prestige.

Overview

Your player level is the LV number next to your avatar at the top of the screen, with a green XP bar under it. It is fed by ore: every ore a bin pays is worth XP. Tapping the widget opens PRESTIGE.

The level does two jobs. It opens rows on the UPGRADES page every few levels, and it decides how many points a prestige pays. It is not the same thing as your Arcade Level, which belongs to the arcade machine and the Marquee.

Where XP comes from

One landing pays XP by the bin's rank, multiplied by the world number. Rarer bins and later worlds are worth more.

XP per landing, before XP GAIN
BinWorld 1World 2World 3World 4World 5
Grey12345
Bronze246810
Silver3691215
Gold510152025
Emerald1020304050
Ruby20406080100

XP is counted per landing, not per piece of ore, so ore yield bonuses and the larger ore numbers of later worlds do not inflate it. The diamond bin pays no ore and so no XP.

XP GAIN sources

SourceMenuPer levelAt max
XP GAINUPGRADES+10% XP+300% XPResets on prestige
LONG NIGHT STUDYUPGRADES+5% XP+150% XPResets on prestige
SEA CHARTSUPGRADES+5% XP+150% XPResets on prestige
XP GAINHeirloom+15% XP+270% XPPermanent
PROSPECTOR'S NOTESPROSPECTOR'S NOTESTHE ARMORY+50% XP Gain+500% XP GainPermanent

The UPGRADES row and the heirloom add together; THE ARMORY's row is a separate menu and multiplies the result.

The XP curve

Level 1 to 2 needs 100 XP, and up to level 40 every level needs 15% more than the one before. Past level 40 the climb bends: a level costs the level-40 cost times (level ÷ 40)2.2, so the level cap is a run's real ceiling — level 260 takes 115.43M XP in all.

LevelXP to next levelTotal XP to reach itPrestige pays
11000—
2115100—
5175499—
103521,67912 pts
157084,05028 pts
252,86318,417131 pts
4023,292154,6171,105 pts
5038,056450,7293,222 pts
7592,8582.01M14,334 pts
100174,8575.25M37,547 pts
150426,66319.66M140,561 pts
200803,43349.69M355,217 pts
2501.31M101.77M727,549 pts
2601.43M115.43M825,162 pts

The cheapest landing (a grey bin in World 1) pays 1 XP, so even a World 1 board where every ball fell in a grey bin reaches level 10 in 1,679 balls; bronze and silver landings and XP GAIN make it sooner. While you are on the intro tasks every landing's XP is doubled (×2), which halves that; the bonus ends with your first prestige.

The level cap

Your level cannot pass 10 + 5 × gates broken. XP earned while you sit at the cap is lost, so if the bar is full and will not move, either break the next gate or prestige.

Gates brokenLevel cap
010
115
220
535
1060
20110
30160
40210
50260

What levels unlock

LevelOpensEffect per level
6UPGRADES row GATE PIERCE+8 Gate Pierce
8UPGRADES row XP GAIN+10% XP
10UPGRADES row FREE CRAFT CHANCE1% chance a bar costs no ore
10PRESTIGEReset the run for prestige points
14UPGRADES row HOARD ATTACK SPEED+2% Hoard Attack Speed
18UPGRADES row SHARD GAIN+4% Shard Gain
22UPGRADES row GOLD BALL GAIN+2% Gold Balls
26UPGRADES row TRIPLE CRAFT CHANCE1% chance a craft makes 3 bars
30UPGRADES row GATE CRIT CHANCE+1% Gate Crit Chance
34UPGRADES row RICH VEINS+15% Ore
40UPGRADES row GATE DAMAGE PER PET+1% Gate Damage per different pet owned
45UPGRADES row FROSTED EDGE (World 2 tab)+4% Hoard Attack Speed
50UPGRADES row GLACIER HAMMER (World 2 tab)+10% Gate Damage
55UPGRADES row ICICLE SIGHTS (World 2 tab)+6 Gate Accuracy
60UPGRADES row PERMAFROST HAUL (World 2 tab)+8% Ore
65UPGRADES row AURORA PACKS (World 2 tab)+1% Rainbow Pack chance
70UPGRADES row HAILSTONE POINT (World 2 tab)+16 Gate Pierce
75UPGRADES row SNOWGLOBE PURSE (World 2 tab)+1% Coins
80UPGRADES row LONG NIGHT STUDY (World 2 tab)+5% XP
85UPGRADES row WINTER WIND (World 2 tab)+0.5% Ball Regen
90UPGRADES row HOLLY SHARDS (World 2 tab)+3% Shard Gain
95UPGRADES row SAP-SLICK POTS (World 3 tab)+0.5% Coins
100UPGRADES row OAKHEART CLUB (World 3 tab)+15% Gate Damage
105UPGRADES row HAWKEYE BLOOM (World 3 tab)+10 Gate Accuracy
110UPGRADES row ROOTBREAKER (World 3 tab)-0.5% Gate Armor
115UPGRADES row THORN EDGE (World 3 tab)+0.5% Gate Crit Chance
120UPGRADES row DEEP ROOTS (World 3 tab)+10% Ore
125UPGRADES row FAIRY RING (World 3 tab)+0.5% Pack & Candy drops
130UPGRADES row GOLDEN POLLEN (World 3 tab)+2% Gold Balls
135UPGRADES row BARK SHARDS (World 3 tab)+3% Shard Gain
140UPGRADES row BRAMBLE BITE (World 3 tab)+0.4% Chest Damage
145UPGRADES row TIDE-WORN EDGE (World 4 tab)+40 Gate Pierce
150UPGRADES row KRAKEN SLAM (World 4 tab)+20% Gate Damage
155UPGRADES row PEARL SIGHTS (World 4 tab)+15 Gate Accuracy
160UPGRADES row RIPTIDE RUSH (World 4 tab)+3% Hoard Attack Speed
165UPGRADES row SALVAGE NETS (World 4 tab)+12% Ore
170UPGRADES row PRISM SHELLS (World 4 tab)+1% Rainbow Pack chance
175UPGRADES row SUNKEN TREASURE (World 4 tab)+1% Coins
180UPGRADES row UNDERTOW (World 4 tab)+0.5% Ball Regen
185UPGRADES row CORAL SHARDS (World 4 tab)+3% Shard Gain
190UPGRADES row SEA CHARTS (World 4 tab)+5% XP
195UPGRADES row FORGE-HOT HOARD (World 5 tab)+25% Gate Damage
200UPGRADES row SMOKE SIGHT (World 5 tab)+20 Gate Accuracy
205UPGRADES row MOLTEN TIP (World 5 tab)+60 Gate Pierce
210UPGRADES row SLAG MELT (World 5 tab)-0.5% Gate Armor
215UPGRADES row EMBER EDGE (World 5 tab)+0.5% Gate Crit Chance
220UPGRADES row BELLOWS (World 5 tab)+3% Hoard Attack Speed
225UPGRADES row MAGMA VEINS (World 5 tab)+15% Ore
230UPGRADES row PHOENIX LUCK (World 5 tab)+0.5% Pack & Candy drops
235UPGRADES row FIREGOLD GLEAM (World 5 tab)+2% Gold Balls
240UPGRADES row SCORCH BITE (World 5 tab)+0.5% Chest Damage

See also

  • Ores and Bars — Every board bin pays a metal ore on top of its prize. 6 metals per world, the recipes that turn them into bars, and what bars are for.
  • Prestige — Reset your level, bars and UPGRADES at level 10+ for Prestige Points, and spend them on 25 permanent heirlooms across 4 tiers.
  • Upgrades — The UPGRADES page: 57 rows bought with bars, what each does, how they unlock and what every level costs — plus the permanent per-world expedition shops.
  • Gates — The 50-gate ladder: how attacks work, health and armor for every gate, and everything each gate unlocks.
  • Arcade Level — The Arcade level: how the ARCADE machine turns coins into candy, the full level curve to 100 and beyond, the Marquee reward on every level, stakes and every milestone.
Generated from game data · version 3.0.8 (build 122). Spot a mistake? Tell us on Discord.