Player Level
The LV badge on the top HUD. Ore pays XP, gates raise the level cap, levels open UPGRADES rows, and level 10 opens prestige.
Overview
Your player level is the LV number next to your avatar at the top of the screen, with a green XP bar under it. It is fed by ore: every ore a bin pays is worth XP. Tapping the widget opens PRESTIGE.
The level does two jobs. It opens rows on the UPGRADES page every few levels, and it decides how many points a prestige pays. It is not the same thing as your Arcade Level, which belongs to the arcade machine and the Marquee.
Where XP comes from
One landing pays XP by the bin's rank, multiplied by the world number. Rarer bins and later worlds are worth more.
| Bin | World 1 | World 2 | World 3 | World 4 | World 5 |
|---|---|---|---|---|---|
| Grey | 1 | 2 | 3 | 4 | 5 |
| Bronze | 2 | 4 | 6 | 8 | 10 |
| Silver | 3 | 6 | 9 | 12 | 15 |
| Gold | 5 | 10 | 15 | 20 | 25 |
| Emerald | 10 | 20 | 30 | 40 | 50 |
| Ruby | 20 | 40 | 60 | 80 | 100 |
XP is counted per landing, not per piece of ore, so ore yield bonuses and the larger ore numbers of later worlds do not inflate it. The diamond bin pays no ore and so no XP.
XP GAIN sources
| Source | Menu | Per level | At max | ||
|---|---|---|---|---|---|
| XP GAIN | UPGRADES | +10% XP | +300% XP | Resets on prestige | |
| LONG NIGHT STUDY | UPGRADES | +5% XP | +150% XP | Resets on prestige | |
| SEA CHARTS | UPGRADES | +5% XP | +150% XP | Resets on prestige | |
| XP GAIN | Heirloom | +15% XP | +270% XP | Permanent | |
| PROSPECTOR'S NOTES | THE ARMORY | +50% XP Gain | +500% XP Gain | Permanent |
The UPGRADES row and the heirloom add together; THE ARMORY's row is a separate menu and multiplies the result.
The XP curve
Level 1 to 2 needs 100 XP, and up to level 40 every level needs 15% more than the one before. Past level 40 the climb bends: a level costs the level-40 cost times (level ÷ 40)2.2, so the level cap is a run's real ceiling — level 260 takes 115.43M XP in all.
| Level | XP to next level | Total XP to reach it | Prestige pays |
|---|---|---|---|
| 1 | 100 | 0 | — |
| 2 | 115 | 100 | — |
| 5 | 175 | 499 | — |
| 10 | 352 | 1,679 | 12 pts |
| 15 | 708 | 4,050 | 28 pts |
| 25 | 2,863 | 18,417 | 131 pts |
| 40 | 23,292 | 154,617 | 1,105 pts |
| 50 | 38,056 | 450,729 | 3,222 pts |
| 75 | 92,858 | 2.01M | 14,334 pts |
| 100 | 174,857 | 5.25M | 37,547 pts |
| 150 | 426,663 | 19.66M | 140,561 pts |
| 200 | 803,433 | 49.69M | 355,217 pts |
| 250 | 1.31M | 101.77M | 727,549 pts |
| 260 | 1.43M | 115.43M | 825,162 pts |
The cheapest landing (a grey bin in World 1) pays 1 XP, so even a World 1 board where every ball fell in a grey bin reaches level 10 in 1,679 balls; bronze and silver landings and XP GAIN make it sooner. While you are on the intro tasks every landing's XP is doubled (×2), which halves that; the bonus ends with your first prestige.
The level cap
Your level cannot pass 10 + 5 × gates broken. XP earned while you sit at the cap is lost, so if the bar is full and will not move, either break the next gate or prestige.
| Gates broken | Level cap |
|---|---|
| 0 | 10 |
| 1 | 15 |
| 2 | 20 |
| 5 | 35 |
| 10 | 60 |
| 20 | 110 |
| 30 | 160 |
| 40 | 210 |
| 50 | 260 |
What levels unlock
| Level | Opens | Effect per level | |
|---|---|---|---|
| 6 | UPGRADES row GATE PIERCE | +8 Gate Pierce | |
| 8 | UPGRADES row XP GAIN | +10% XP | |
| 10 | UPGRADES row FREE CRAFT CHANCE | 1% chance a bar costs no ore | |
| 10 | PRESTIGE | Reset the run for prestige points | |
| 14 | UPGRADES row HOARD ATTACK SPEED | +2% Hoard Attack Speed | |
| 18 | UPGRADES row SHARD GAIN | +4% Shard Gain | |
| 22 | UPGRADES row GOLD BALL GAIN | +2% Gold Balls | |
| 26 | UPGRADES row TRIPLE CRAFT CHANCE | 1% chance a craft makes 3 bars | |
| 30 | UPGRADES row GATE CRIT CHANCE | +1% Gate Crit Chance | |
| 34 | UPGRADES row RICH VEINS | +15% Ore | |
| 40 | UPGRADES row GATE DAMAGE PER PET | +1% Gate Damage per different pet owned | |
| 45 | UPGRADES row FROSTED EDGE (World 2 tab) | +4% Hoard Attack Speed | |
| 50 | UPGRADES row GLACIER HAMMER (World 2 tab) | +10% Gate Damage | |
| 55 | UPGRADES row ICICLE SIGHTS (World 2 tab) | +6 Gate Accuracy | |
| 60 | UPGRADES row PERMAFROST HAUL (World 2 tab) | +8% Ore | |
| 65 | UPGRADES row AURORA PACKS (World 2 tab) | +1% Rainbow Pack chance | |
| 70 | UPGRADES row HAILSTONE POINT (World 2 tab) | +16 Gate Pierce | |
| 75 | UPGRADES row SNOWGLOBE PURSE (World 2 tab) | +1% Coins | |
| 80 | UPGRADES row LONG NIGHT STUDY (World 2 tab) | +5% XP | |
| 85 | UPGRADES row WINTER WIND (World 2 tab) | +0.5% Ball Regen | |
| 90 | UPGRADES row HOLLY SHARDS (World 2 tab) | +3% Shard Gain | |
| 95 | UPGRADES row SAP-SLICK POTS (World 3 tab) | +0.5% Coins | |
| 100 | UPGRADES row OAKHEART CLUB (World 3 tab) | +15% Gate Damage | |
| 105 | UPGRADES row HAWKEYE BLOOM (World 3 tab) | +10 Gate Accuracy | |
| 110 | UPGRADES row ROOTBREAKER (World 3 tab) | -0.5% Gate Armor | |
| 115 | UPGRADES row THORN EDGE (World 3 tab) | +0.5% Gate Crit Chance | |
| 120 | UPGRADES row DEEP ROOTS (World 3 tab) | +10% Ore | |
| 125 | UPGRADES row FAIRY RING (World 3 tab) | +0.5% Pack & Candy drops | |
| 130 | UPGRADES row GOLDEN POLLEN (World 3 tab) | +2% Gold Balls | |
| 135 | UPGRADES row BARK SHARDS (World 3 tab) | +3% Shard Gain | |
| 140 | UPGRADES row BRAMBLE BITE (World 3 tab) | +0.4% Chest Damage | |
| 145 | UPGRADES row TIDE-WORN EDGE (World 4 tab) | +40 Gate Pierce | |
| 150 | UPGRADES row KRAKEN SLAM (World 4 tab) | +20% Gate Damage | |
| 155 | UPGRADES row PEARL SIGHTS (World 4 tab) | +15 Gate Accuracy | |
| 160 | UPGRADES row RIPTIDE RUSH (World 4 tab) | +3% Hoard Attack Speed | |
| 165 | UPGRADES row SALVAGE NETS (World 4 tab) | +12% Ore | |
| 170 | UPGRADES row PRISM SHELLS (World 4 tab) | +1% Rainbow Pack chance | |
| 175 | UPGRADES row SUNKEN TREASURE (World 4 tab) | +1% Coins | |
| 180 | UPGRADES row UNDERTOW (World 4 tab) | +0.5% Ball Regen | |
| 185 | UPGRADES row CORAL SHARDS (World 4 tab) | +3% Shard Gain | |
| 190 | UPGRADES row SEA CHARTS (World 4 tab) | +5% XP | |
| 195 | UPGRADES row FORGE-HOT HOARD (World 5 tab) | +25% Gate Damage | |
| 200 | UPGRADES row SMOKE SIGHT (World 5 tab) | +20 Gate Accuracy | |
| 205 | UPGRADES row MOLTEN TIP (World 5 tab) | +60 Gate Pierce | |
| 210 | UPGRADES row SLAG MELT (World 5 tab) | -0.5% Gate Armor | |
| 215 | UPGRADES row EMBER EDGE (World 5 tab) | +0.5% Gate Crit Chance | |
| 220 | UPGRADES row BELLOWS (World 5 tab) | +3% Hoard Attack Speed | |
| 225 | UPGRADES row MAGMA VEINS (World 5 tab) | +15% Ore | |
| 230 | UPGRADES row PHOENIX LUCK (World 5 tab) | +0.5% Pack & Candy drops | |
| 235 | UPGRADES row FIREGOLD GLEAM (World 5 tab) | +2% Gold Balls | |
| 240 | UPGRADES row SCORCH BITE (World 5 tab) | +0.5% Chest Damage |
See also
- Ores and Bars — Every board bin pays a metal ore on top of its prize. 6 metals per world, the recipes that turn them into bars, and what bars are for.
- Prestige — Reset your level, bars and UPGRADES at level 10+ for Prestige Points, and spend them on 25 permanent heirlooms across 4 tiers.
- Upgrades — The UPGRADES page: 57 rows bought with bars, what each does, how they unlock and what every level costs — plus the permanent per-world expedition shops.
- Gates — The 50-gate ladder: how attacks work, health and armor for every gate, and everything each gate unlocks.
- Arcade Level — The Arcade level: how the ARCADE machine turns coins into candy, the full level curve to 100 and beyond, the Marquee reward on every level, stakes and every milestone.