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Ticket Trove

The Midway's idle prestige game: tickets per second, 10 upgrade cards, 10 Grand Prizes, Vinnie's permanent bonuses and the 10% Vinnie's Gamble.

Overview

Ticket Trove

The Ticket Trove is an idle prestige game inside the Midway. It generates tickets every second — even while you're away, up to 12h — which you spend on 10 upgrade cards. Two of them are resets: Ticket Restart (a soft reset that multiplies your generation) and The Grand Cashout (a hard reset that awards the next of 10 permanent Grand Prizes). Tickets are the Trove's own currency and never leave it.

What leaves the Trove is Vinnie's Bonuses: permanent buffs to six main-game stats that never reset. Claim all 10 Grand Prizes and max Vinnie's Bonuses to reveal the secret tenth card — Vinnie's Gamble, a 10% shot at Vinnie the Hamster himself. The Trove ends at the 10th Grand Prize.

The upgrade cards

Cards appear once you have earned that many tickets in the current run (not held — spending doesn't set you back). Each card then costs tickets per level; growth is per level bought.

#UpgradeAppears afterFirst levelCost growthEffectResets on RestartResets on Cashout
Ticket Generation1Ticket Generationfrom the startFREEcost = 5 × Lv × 1.1Lv+1 ticket/secyesyes
Vinnie's Bonuses2Vinnie's Bonuses1K tickets350 tickets×25 per levelPermanent main-game buff (6-stat cycle, NEVER resets)nono
Ticket Multiplier3Ticket Multiplier2.5K tickets500 tickets×1.11 per level+5% ticket generationyesyes
Ticket Discount4Ticket Discount30K tickets3K tickets×1.16 per levelAll Trove upgrades 10% cheaper per Lvyesyes
Ticket Restart5Ticket Restart750K tickets1M tickets×14 per levelSoft-reset; generation ×3 per levelnoyes
Super Ticket Prod.6Super Ticket Prod.10M tickets2M tickets×1.12 per level+5 tickets/secyesyes
Shiny Tickets7Shiny Tickets250M tickets5M tickets×1.4 per levelShiny ticket chance; +1% gen per Lvnoyes
Super Discount8Super Discount5B tickets50M tickets×1.27 per levelAll Trove upgrades 20% cheaper per Lvyesyes
The Grand Cashout9The Grand Cashout100B tickets250B tickets×20 per Grand Prize claimedHard-reset Trove for the next Grand Prizeyesyes
Vinnie's Gamble10Vinnie's GambleAll 10 Grand Prizes + Vinnie's Bonuses Lv 301.21E43 ticketsflatHard-reset for a 10% shot at Vinnie himselfnono

Ticket Generation costs

The first level is free (it's the only way to earn your first ticket). After that the cost climbs both linearly and exponentially:

LevelCost
Lv 1FREE
Lv 25 tickets
Lv 312 tickets
Lv 529 tickets
Lv 10106 tickets
Lv 251.18K tickets
Lv 5026.1K tickets
Lv 1006.2M tickets
Lv 200172B tickets

Tickets per second

Base
1 × Ticket Generation Lv + 5 × Super Ticket Prod. Lv (+ 2 × Ticket Discount Lv + 4 × Super Discount Lv with the Spark Trophy)
× Multiplier
(1 + 0.05 × Ticket Multiplier Lv)
× Shiny
(1 + 0.01 × Shiny Tickets Lv × shiny tickets held)
× Restart
3Ticket Restart Lv (5Lv with the Goldpaw Trophy)
× Plush
10 with the Plush Trophy
SetupRate
Gen Lv 1010 tickets/sec
Gen Lv 10 + Multiplier Lv 1015 tickets/sec
Gen Lv 50 + Super Prod. Lv 5 + Restart Lv 2675 tickets/sec
…the same with the Plush Trophy (×10)6.75K tickets/sec

Discounts

Ticket Discount and Super Discount reduce every cost in the Trove (Restart, Cashout and Vinnie's Bonuses included) with diminishing returns: factor 1 ÷ (1 + 0.10 × Lv) and 1 ÷ (1 + 0.20 × Lv). The Frostlight Trophy adds 1 ÷ (1 + 0.01 × Ticket Generation Lv) on top.

LevelTicket DiscountSuper Discount
Lv 19.1%16.7%
Lv 216.7%28.6%
Lv 533.3%50%
Lv 1050%66.7%
Lv 3175.6%86.1%

Ticket Restart (soft reset)

  • Buying a level of Ticket Restart zeroes your tickets and every card marked "resets on Restart" — but keeps Restart itself, Shiny Tickets (level and held shinies) and Vinnie's Bonuses.
  • Each Restart level multiplies all generation by ×3 (×5 once you own the Goldpaw Trophy), so every run climbs faster than the last.
  • Shiny Tickets: each level gives 0.05% per second to find a shiny ticket (capped at 50%/s at Lv 1,000); every shiny held adds +Lv% generation. They survive Restart and reset only on a Cashout.

Vinnie's Bonuses

The one card that never resets. Each level buffs one of six main-game stats in a fixed cycle — level 1 is Coin Gain, level 2 Lock Damage, … level 7 Coin Gain again — up to the Lv 30 cap. Costs multiply ×25 per level, so the last levels are astronomical: that is what the Grand Prizes' generation multipliers are for.

StatPer levelLevels that buff it
Coin Gain+0.5% per levelLevels 1, 7, 13, 19, 25
Lock Damage+0.5 portal-lock damage per levelLevels 2, 8, 14, 20, 26
Gold Ball Drop+0.5% per levelLevels 3, 9, 15, 21, 27
Sticker Pack Drop+0.5% per levelLevels 4, 10, 16, 22, 28
Pinball Candy Bonus+0.5% per levelLevels 5, 11, 17, 23, 29
Salvage Boost+0.5% per levelLevels 6, 12, 18, 24, 30

Trophy multiplier

Every even-numbered Grand Prize multiplies all of Vinnie's Bonuses:

ProgressBonuses ×
Before any Grand Prize×1
2 Grand Prizes (Carnival Trophy)×2
4 Grand Prizes (Neon Trophy)×3
6 Grand Prizes (Evergreen Trophy)×4
8 Grand Prizes (Inferno Trophy)×5
10 Grand Prizes (Fractal Trophy)×6

Fully maxed (Lv 30, all 10 prizes) each percentage stat sits at +15% and Lock Damage at +15 flat.

Every level

LevelStatAddsCost
Lv 1Coin Gain+0.5%350 tickets
Lv 2Lock Damage+0.5 flat8.75K tickets
Lv 3Gold Ball Drop+0.5%219K tickets
Lv 4Sticker Pack Drop+0.5%5.47M tickets
Lv 5Pinball Candy Bonus+0.5%137M tickets
Lv 6Salvage Boost+0.5%3.42B tickets
Lv 7Coin Gain+0.5%85.4B tickets
Lv 8Lock Damage+0.5 flat2.14T tickets
Lv 9Gold Ball Drop+0.5%53.4T tickets
Lv 10Sticker Pack Drop+0.5%1.34Q tickets
Lv 11Pinball Candy Bonus+0.5%33.4Q tickets
Lv 12Salvage Boost+0.5%834Q tickets
Lv 13Coin Gain+0.5%20.9QQ tickets
Lv 14Lock Damage+0.5 flat522QQ tickets
Lv 15Gold Ball Drop+0.5%13QQQ tickets
Lv 16Sticker Pack Drop+0.5%326QQQ tickets
Lv 17Pinball Candy Bonus+0.5%8.15E24 tickets
Lv 18Salvage Boost+0.5%2.04E26 tickets
Lv 19Coin Gain+0.5%5.09E27 tickets
Lv 20Lock Damage+0.5 flat1.27E29 tickets
Lv 21Gold Ball Drop+0.5%3.18E30 tickets
Lv 22Sticker Pack Drop+0.5%7.96E31 tickets
Lv 23Pinball Candy Bonus+0.5%1.99E33 tickets
Lv 24Salvage Boost+0.5%4.97E34 tickets
Lv 25Coin Gain+0.5%1.24E36 tickets
Lv 26Lock Damage+0.5 flat3.11E37 tickets
Lv 27Gold Ball Drop+0.5%7.77E38 tickets
Lv 28Sticker Pack Drop+0.5%1.94E40 tickets
Lv 29Pinball Candy Bonus+0.5%4.86E41 tickets
Lv 30Salvage Boost+0.5%1.21E43 tickets

The Grand Cashout & Grand Prizes

The Grand Cashout is a hard reset: tickets, shinies and every card except Vinnie's Bonuses go back to zero, and you claim the next Grand Prize on the trophy wall. The price multiplies ×20 with every prize claimed. The 10th prize, the Fractal Trophy, completes the Trove — the Cashout button retires for good.

#Grand PrizePermanent effectCashout costVinnie's Bonuses ×
Plush Trophy1Plush TrophyAll Ticket generation ×10250B tickets×1
Carnival Trophy2Carnival TrophyVinnie's Bonuses ×25T tickets×2
Frostlight Trophy3Frostlight TrophyAll Trove upgrades −1% cost per Lv of Ticket Generation100T tickets×2
Neon Trophy4Neon TrophyVinnie's Bonuses ×32Q tickets×3
Spark Trophy5Spark TrophyCheapeners grant +2 / +4 tickets/sec per Lv40Q tickets×3
Evergreen Trophy6Evergreen TrophyVinnie's Bonuses ×4800Q tickets×4
Goldpaw Trophy7Goldpaw TrophyTicket Restart grants ×5 instead of ×316QQ tickets×4
Inferno Trophy8Inferno TrophyVinnie's Bonuses ×5320QQ tickets×5
Midas Trophy9Midas TrophyTicket Generation cost scaling 25% slower6.4QQQ tickets×5
Fractal Trophy10Fractal TrophyVinnie's Bonuses ×6 — the final Mega Trophy. The Trove is complete!128QQQ tickets×6

Vinnie's Gamble

Hidden until you own all 10 Grand Prizes and Vinnie's Bonuses is Lv 30. Each attempt costs 1.21E43 tickets — exactly the price of the final Vinnie's Bonus level, and it never goes up (discounts still apply) — and is a Cashout-style hard reset that awards no prize.

  • 10% chance to win Vinnie the Hamster UNCOMMON (tradable, with the usual 0.1% (1 in 1,000) shiny roll).
  • A losing roll pays 5,000 gold balls as consolation.
  • The card stays after a win: repeat gambles are how you collect the copies that fuse Vinnie to 2★ and 3★.

Vinnie the Hamster

Pinball DOOR chance + pinball MEGA WIN chance + a MINES head start — every ability lives on the ARCADE pinball machine.

StarAbilityWhat it doesLv 1 → Lv 100
1★Door LuckThe pinball machine's DOOR opens more often.+0.00% → +10%
2★Mega Win MagnetThe pinball ★ MEGA WIN bin hits more often.+0.00% → +10%
3★Head StartMINES opens with this many safe tiles already revealed, and the payout starts at that multiplier.5

Full page: Vinnie the Hamster.

Trophies

TrophyHow to earn itid
Ticket EarnerTicket EarnerEarn 10 billion tickets in the Ticket Trove (lifetime).milestone_trove_tickets_10b
Ticket BaronTicket BaronEarn 1 trillion tickets in the Ticket Trove (lifetime).milestone_trove_tickets_1t
Ticket OverlordTicket OverlordEarn 1 nonillion (10^30) tickets in the Ticket Trove (lifetime).milestone_trove_tickets_1no
Trove MasterTrove MasterCash out all 10 Ticket Trove grand-prize trophies.milestone_trove_master
Trove EmptiedTrove EmptiedCash out the Ticket Trove 10 times.milestone_trove_10

Tips

  • Restart early and often: a Restart level triples everything, and the cards you lose are cheap to rebuild with the bigger rate.
  • Buy Vinnie's Bonuses whenever you can afford a level — they are the only thing the Trove sends back to the main game and they survive every reset.
  • Lifetime tickets earned (across all resets) is what the ticket trophies count, so nothing you earn is ever "wasted" by a reset.
  • Shiny Tickets survive Restart: level the card once and let shinies accumulate across many Restarts before a Cashout clears them.

See also

  • Midway — The Midway hub — every machine and minigame in Ballin Tycoon, what each one is and where it opens.
  • Vinnie the Hamster — Vinnie the Hamster — uncommon elusive pet. Pinball DOOR chance + pinball MEGA WIN chance + a MINES head start.
  • The Arcade (Pinball) — The pinball cabinet where coins become candy, Arcade Levels and Marquee stars — stakes, bin odds, the DOOR and MEGA WIN, portal rings and the Pet Essence flip.
  • The Marquee — The 100-milestone Renown ladder — every feature unlock, stat boost and capacity row, the stars each one needs and how they stack.
  • Trophies — Every trophy in the game — 168 across CHAMPIONS, TITLES, MILESTONES, BOSS RAID, BALL GROVE, EVENTS — with its art, exactly how to earn it, the stat it tracks and its tier colour.
Generated from game data · version 2.13.7 (build 112). Spot a mistake? Tell us on Discord.