Research Hall
Two tabs: 45 statues (3 tiers each) that buff the whole account, and 9 research projects. Paid in bars, gems and alloy — every purchase is instant. Opens at gate 20.
Overview
The Research Hall is the long game. It has two tabs — STATUES and PROJECTS — and nothing to wait for: pay the cost and the statue is built, the tier is applied or the project level unlocks on the spot. The only limit is saving up the bars, alloy and gems.
Everything built here is permanent and applies to the whole account.
Projects
Projects are ladders of 1 to 5 levels. Each level is paid in the rarest bar of a given world, gems and — past the first levels — that world's alloy. ALLOY FORGE comes first in practice, because most of the others require it.
Levels add up: each row shows what that level adds and the total you have once it is done.
| Project | Level | Adds → total | World | Bars | Alloy | Gems | |
|---|---|---|---|---|---|---|---|
| ALLOY FORGE Fuse rare bars into ALLOY BARS. | one level | Unlock | World 1 | — | |||
| FIELD SURVEYS Rare drops fall more often. | Lv 1 | +5% rare drops → total +5% rare drops | World 1 | — | |||
| Lv 2 | +5% rare drops → total +10% rare drops | World 2 | — | ||||
| Lv 3 | +5% rare drops → total +15% rare drops | World 3 | |||||
| Lv 4 | +5% rare drops → total +20% rare drops | World 4 | |||||
| Lv 5 | +10% rare drops → total +30% rare drops | World 5 | |||||
| EUREKA — MEGA HITS THE HOARD can land ×10 MEGA HITS on the gate. Requires ALLOY FORGE | Lv 1 | +2% Mega Hit chance → total +2% Mega Hit chance | World 2 | ||||
| Lv 2 | +2% Mega Hit chance → total +4% Mega Hit chance | World 3 | |||||
| Lv 3 | +3% Mega Hit chance → total +7% Mega Hit chance | World 4 | |||||
| Lv 4 | +3% Mega Hit chance → total +10% Mega Hit chance | World 5 | |||||
| BLUE DICE Rare Blue Dice start dropping. | one level | Unlock | World 2 | — | |||
| GROVE CULTIVARS Ball Grove bushes pay more. | Lv 1 | +10% bush yield → total +10% bush yield | World 2 | — | |||
| Lv 2 | +10% bush yield → total +20% bush yield | World 3 | |||||
| Lv 3 | +15% bush yield → total +35% bush yield | World 4 | |||||
| Lv 4 | +15% bush yield → total +50% bush yield | World 5 | |||||
| GROVE COMPANIONS Bring more pets to the Ball Grove. Requires GROVE CULTIVARS | Lv 1 | Unlock | World 3 | ||||
| Lv 2 | Unlock | World 4 | |||||
| ITEM METALLURGY Pet items are stronger. Requires ALLOY FORGE | Lv 1 | +25% pet item effects → total +25% pet item effects | World 3 | ||||
| Lv 2 | +25% pet item effects → total +50% pet item effects | World 4 | |||||
| TWIN LAUNCHER Launch ×2 BALLS: cost two, pay double. Requires ALLOY FORGE | one level | Unlock | World 4 | ||||
| HOUSE ODDS Unlocks the ×200 Arcade stake. Requires ALLOY FORGE | one level | ×200 stake | World 4 |
Statues
Each world has 9 statues, and each statue has one purpose — THE BOARD, THE HOARD, THE MINES, UPGRADES, THE HAUL, THE FINDS, THE BONEYARD, THE LONG GAME and THE GATES, in that order — with both of its buffs serving it (the WYRM has the one). Every world's nine follow the same order, and the buffs grow world by world. No world repeats a buff. A statue is paid in one bar from one of the world's three mines, plus gems, and both climb from statue 1 to statue 9 and from world to world. You must own the statue's world.
- Statue 4, the WYRM, raises the level cap of every row on the UPGRADES page.
- Statue 7, the SPIRE, is THE BONEYARD's: more Strange Slabs and fossils.
- Statue 8, the PAIR, is THE LONG GAME's: more Prestige Points and a higher level cap on Bounty upgrades.
- Statue 9, the KING, is the world's one gate damage statue. Kings multiply each other.
World 1 statues
| # | Statue | Purpose | Buffs (normal tier) | Bars | Gems | |
|---|---|---|---|---|---|---|
| 1 | THE PROSPECTOR | THE BOARD | +0.5% Board Coins +2 Lock Damage | |||
| 2 | THE NIGHT OWL | THE HOARD | +0.2% Hoard Chest Dmg +2% Hoard Shards | |||
| 3 | THE FIRST ANVIL | THE MINES | x1.03 Crew Ore Yield +2% Rare Ore Share | |||
| 4 | THE SLEEPING WYRM | UPGRADES | +2 UPGRADES Level Cap | |||
| 5 | THE LAST CART | THE HAUL | +1% Trip Speed x1.04 Deep Find Size | |||
| 6 | THE LAMPLIGHTER | THE FINDS | +1% Deep Find Chance +1% Pet Item Finds | |||
| 7 | THE TIN SPIRE | THE BONEYARD | +4% Strange Slab Finds +4% Fossil Finds | |||
| 8 | THE OLD FRIENDS | THE LONG GAME | +5% Prestige Points +1 Bounty Upgrade Cap | |||
| 9 | THE MOUNTAIN KING | THE GATES | Gate Damage 2x +10 Hoard Accuracy |
World 2 statues
| # | Statue | Purpose | Buffs (normal tier) | Bars | Gems | |
|---|---|---|---|---|---|---|
| 1 | THE ICE CUTTER | THE BOARD | +0.75% Board Coins +3 Lock Damage | |||
| 2 | THE PENGUIN MARCH | THE HOARD | +0.3% Hoard Chest Dmg +3% Hoard Shards | |||
| 3 | THE POLAR BEAR | THE MINES | x1.04 Crew Ore Yield +3% Rare Ore Share | |||
| 4 | THE YETI SENTRY | UPGRADES | +2 UPGRADES Level Cap | |||
| 5 | THE SLED DOGS | THE HAUL | +1.5% Trip Speed x1.05 Deep Find Size | |||
| 6 | THE SNOWFLAKE | THE FINDS | +1.5% Deep Find Chance +1.5% Pet Item Finds | |||
| 7 | THE AURORA CRYSTAL | THE BONEYARD | +5% Strange Slab Finds +5% Fossil Finds | |||
| 8 | THE IGLOO | THE LONG GAME | +8% Prestige Points +1 Bounty Upgrade Cap | |||
| 9 | THE FROST KING | THE GATES | Gate Damage 10x +15 Hoard Accuracy |
World 3 statues
| # | Statue | Purpose | Buffs (normal tier) | Bars | Gems | |
|---|---|---|---|---|---|---|
| 1 | THE ROOT DIGGER | THE BOARD | +1% Board Coins +4 Lock Damage | |||
| 2 | THE MUSHROOM RING | THE HOARD | +0.4% Hoard Chest Dmg +4% Hoard Shards | |||
| 3 | THE HONEY HIVE | THE MINES | x1.05 Crew Ore Yield +4% Rare Ore Share | |||
| 4 | THE ELDER TREANT | UPGRADES | +2 UPGRADES Level Cap | |||
| 5 | THE STAG OF THORNS | THE HAUL | +2% Trip Speed x1.06 Deep Find Size | |||
| 6 | THE FIREFLY LANTERN | THE FINDS | +2% Deep Find Chance +2% Pet Item Finds | |||
| 7 | THE LOTUS FOUNTAIN | THE BONEYARD | +6% Strange Slab Finds +6% Fossil Finds | |||
| 8 | THE FROG PRINCE | THE LONG GAME | +12% Prestige Points +1 Bounty Upgrade Cap | |||
| 9 | THE GROVE QUEEN | THE GATES | Gate Damage +25% per statue of this world +20 Hoard Accuracy |
World 4 statues
| # | Statue | Purpose | Buffs (normal tier) | Bars | Gems | |
|---|---|---|---|---|---|---|
| 1 | THE PEARL DIVER | THE BOARD | +1.25% Board Coins +5 Lock Damage | |||
| 2 | THE ANCHOR | THE HOARD | +0.5% Hoard Chest Dmg +5% Hoard Shards | |||
| 3 | THE GREAT SHELL | THE MINES | x1.06 Crew Ore Yield +5% Rare Ore Share | |||
| 4 | THE LEVIATHAN | UPGRADES | +2 UPGRADES Level Cap | |||
| 5 | THE SEA TURTLE | THE HAUL | +2.5% Trip Speed x1.07 Deep Find Size | |||
| 6 | THE LIGHTHOUSE | THE FINDS | +2.5% Deep Find Chance +2.5% Pet Item Finds | |||
| 7 | THE MERMAID | THE BONEYARD | +7% Strange Slab Finds +7% Fossil Finds | |||
| 8 | THE NARWHAL | THE LONG GAME | +16% Prestige Points +1 Bounty Upgrade Cap | |||
| 9 | THE TRIDENT KING | THE GATES | Gate Damage 50x +25 Hoard Accuracy |
World 5 statues
| # | Statue | Purpose | Buffs (normal tier) | Bars | Gems | |
|---|---|---|---|---|---|---|
| 1 | THE CINDER MINER | THE BOARD | +1.5% Board Coins +6 Lock Damage | |||
| 2 | THE FIRE IMP | THE HOARD | +0.6% Hoard Chest Dmg +6% Hoard Shards | |||
| 3 | THE LAVA GOLEM | THE MINES | x1.08 Crew Ore Yield +6% Rare Ore Share | |||
| 4 | THE PHOENIX | UPGRADES | +2 UPGRADES Level Cap | |||
| 5 | THE VOLCANO SHRINE | THE HAUL | +3% Trip Speed x1.08 Deep Find Size | |||
| 6 | THE BRAZIER | THE FINDS | +3% Deep Find Chance +3% Pet Item Finds | |||
| 7 | THE EMBER FOX | THE BONEYARD | +8% Strange Slab Finds +8% Fossil Finds | |||
| 8 | THE HELLHOUND | THE LONG GAME | +20% Prestige Points +1 Bounty Upgrade Cap | |||
| 9 | THE BURNING KING | THE GATES | Gate Damage +100% per statue of this world +30 Hoard Accuracy |
Statue tiers
A built statue can be upgraded twice: SILVER and GOLD. Each tier costs far more bars, more gems, and a stack of the world's alloy, and multiplies what the statue gives. Gate damage, level-cap and bounty-cap statues follow their own tier values rather than the plain multiplier.
| Tier | Buffs | Bars | Alloy | Gems |
|---|---|---|---|---|
| BRONZE | +0.5% Board Coins +2 Lock Damage | — | ||
| SILVER | +1.25% Board Coins +5 Lock Damage | |||
| GOLD | +2.5% Board Coins +10 Lock Damage |
| Tier | Buffs | Bars | Alloy | Gems |
|---|---|---|---|---|
| BRONZE | Gate Damage 2x +10 Hoard Accuracy | — | ||
| SILVER | Gate Damage 4x +25 Hoard Accuracy | |||
| GOLD | Gate Damage 8x +50 Hoard Accuracy |
Tips
- Statues are the most expensive things in the game, and a prestige clears your bars. Save a statue's price within one run, or you will be saving it again.
- Several expedition carts dig at once, so real waiting time is a fraction of what the prices suggest.
- Research ALLOY FORGE early — alloy gates the upper tiers of everything else, and the forge is slow.
- Tier 4 heirlooms pay per statue built, so every statue also feeds your gate damage.
See also
- Crafting — The CRAFTING menu turns bin ore into bars instantly. Every recipe, the CRAFT ALL button, every craft chance, and the ALLOY page.
- Ores and Bars — Every board bin pays a metal ore on top of its prize. 6 metals per world, the recipes that turn them into bars, and what bars are for.
- Gates — The 50-gate ladder: how attacks work, health and armor for every gate, and everything each gate unlocks.
- Expeditions — Send crews of pets down 15 mines to dig ore while you are away. Mines, trip lengths, crew power, rare finds, pet items and every world's upgrade shop.
- Prestige — Reset your level, bars and UPGRADES at level 10+ for Prestige Points, and spend them on 25 permanent heirlooms across 4 tiers.
- Upgrades — The UPGRADES page: 57 rows bought with bars, what each does, how they unlock and what every level costs — plus the permanent per-world expedition shops.