The Arcade (Pinball)
The pinball cabinet where coins become candy, Arcade Levels and Marquee stars — stakes, bin odds, the DOOR and MEGA WIN, portal rings and the Pet Essence flip.
Overview
THE ARCADE is the pinball cabinet next to the plinko board and the one place your coins get spent. Every launch costs coins, every landing pays candy, and candy fills the Arcade Level bar — the level that drives your Marquee stars, your portal-lock damage and a permanent coin-gain bonus. The centre ★ bin hides the two specials: the DOOR, which swallows the ball for a Candy Card, and the ★ MEGA WIN, which starts a Ball Rush.
Coins spent here are a sink — they never come back. What you get is progression: candy, levels, stars, and the mini-rounds (Mines, the Pet Essence flip, Ball Rush) that pay balls, essence, gems and pet items.
How a launch works
- Tap LAUNCH (or switch on AUTO, which fires every 0.5s, or every ~0.33s once the Marquee's Launch Speed row at 18★ is claimed). Each launch spends 1,000
× your stake. - The landing bin is decided the moment you launch — a weighted roll over the five bins (table below). The ball then rides the bumpers into it.
- Candy paid = bin candy × stake × candy boost. Because cost and candy both scale with the stake, candy-per-coin is the same at every stake: higher stakes buy speed, not value.
- Every real bumper hit on the two top portal pods lights a ring; a full ring (200 bumps) starts a mini-round — see Portal pods and rings.
Stakes
The stake chip (
) cycles through 10 stakes. The chip itself unlocks at 1★ on the Marquee (Pinball Multiplier). Stakes up to ×2 are always available; every higher stake needs you to be holding enough coins for 80 launches at that stake (80 × stake × 1,000). It is a live balance check, not a permanent unlock — spend below the bar and the stake locks again.
| Stake | Coins per launch | Coins you must hold | Candy from a ×10 bin | Candy from a ×20 bin | Candy from a Candy Card (tier 1) |
|---|---|---|---|---|---|
| ×1 | 1,000 | ALWAYS | 10 | 20 | 1,000 |
| ×2 | 2,000 | ALWAYS | 20 | 40 | 2,000 |
| ×3 | 3,000 | 240,000 | 30 | 60 | 3,000 |
| ×5 | 5,000 | 400,000 | 50 | 100 | 5,000 |
| ×10 | 10,000 | 800,000 | 100 | 200 | 10,000 |
| ×20 | 20,000 | 1,600,000 | 200 | 400 | 20,000 |
| ×40 | 40,000 | 3,200,000 | 400 | 800 | 40,000 |
| ×60 | 60,000 | 4,800,000 | 600 | 1,200 | 60,000 |
| ×100 | 100,000 | 8,000,000 | 1,000 | 2,000 | 100,000 |
| ×200 | 200,000 | 16,000,000 | 2,000 | 4,000 | 200,000 |
The bins
Five bins across the bottom. The four outer bins pay candy; the wider centre ★ bin is the special. Chances are the exact roll weights the machine uses.
| Bin | Face | Chance | Candy (×1 stake) | What happens |
|---|---|---|---|---|
| Far left | 26.1% (1 in 3.84) | 10 | Pays 10 candy × stake | |
| Left | 22.8% (1 in 4.38) | 20 | Pays 20 candy × stake | |
| Centre ★ | 1.77% (1 in 56.5) | — | The DOOR (a Candy Card) or the ★ MEGA WIN (Ball Rush) — see below | |
| Right | 22.8% (1 in 4.38) | 20 | Pays 20 candy × stake | |
| Far right | 26.5% (1 in 3.78) | 10 | Pays 10 candy × stake |
The ★ centre bin: DOOR vs MEGA WIN
When the roll picks the ★ bin (1.77% (1 in 56.5) of launches), a second roll decides which special you get:
The DOOR- 65% of ★ rolls → 1.15% (1 in 86.9) of all launches. The ball is swallowed for a Candy Card.
MEGA WIN- 35% of ★ rolls → 0.619% (1 in 161) of all launches. Starts a Ball Rush.
- Cool-down
- After either special the ★ bin goes cold for 30 seconds: any further ★ roll inside that window is re-rolled into a normal bin, so a volley can never double-proc.
- Vinnie the Hamster
- 1★ Door Luck multiplies the DOOR share by up to ×1.1 at Lv 100; 2★ Mega Win Magnet multiplies the ★ bin's weight by up to ×1.1.
Candy Cards (the DOOR)
A Candy Card always starts at tier 1 and tries to upgrade: each step succeeds 25% of the time, up to tier 3. The card pays card candy × stake × candy boost, times the Bandit Raccoon's Sweet Tooth (up to +20% at Lv 100), plus the flat Card Candy the Marquee has granted you (10 rows of +500, up to +5,000).
| Card | Tier | Candy (×1 stake) | Chance once the DOOR opens | Chance per launch | |
|---|---|---|---|---|---|
![]() | Candy Card | Tier 1 | 1,000 | 75% (1 in 1.33) | 0.863% (1 in 116) |
![]() | Gold Card | Tier 2 | 2,000 | 18.8% (1 in 5.33) | 0.216% (1 in 464) |
![]() | Cosmic Card | Tier 3 | 4,000 | 6.25% (1 in 16) | 0.0719% (1 in 1,391) |
On average a DOOR pays 1,375 candy × stake before boosts — worth 69 ×20-bin landings.
MEGA WIN (Ball Rush)
The MEGA WIN pays no candy. Instead the cabinet flips into a 30s catch storm that pays balls (capped at 150 per run, stake never scales it), gem pouches and rare pet items. Every MEGA WIN counts toward the Pinball Wizard / Master / Legend trophies. Full rules on the Ball Rush page.
Candy and the Arcade Level
Candy fills the level bar; the level is your Arcade Level (the same number shown on your profile and used for founder rewards and level trophies). Level-ups roll over, so a big stake can clear several bars in one launch. The bar for each level needs:
| Level | Candy to clear it | Bubble at 40% | Total candy from Lv 1 |
|---|---|---|---|
| 1 | 760 | 304 | 760 |
| 2 | 1,520 | 608 | 2.28K |
| 5 | 3,800 | 1,520 | 11.4K |
| 10 | 5,764 | 2,306 | 36.29K |
| 20 | 10,190 | 4,076 | 116.04K |
| 30 | 17,716 | 7,087 | 258.42K |
| 50 | 35,560 | 14,224 | 794.66K |
| 75 | 61,823 | 24,730 | 2.02M |
| 100 | 91,531 | 36,613 | 3.94M |
| 150 | 463,376 | 185,351 | 16.2M |
| 200 | 1,464,496 | 585,799 | 61.38M |
| 300 | 7,414,011 | 2,965,605 | 450.62M |
| 500 | 57,206,875 | 22,882,750 | 5.75B |
| 1,000 | 915,310,000 | 366,124,000 | 183.52B |
See Arcade Level for the full curve. Candy boost sources: the Marquee's +10% Candy Boost rows (10 of them, +100% in total), the Bandit Raccoon pet card (a global card), and the Ticket Trove's Pinball Candy Bonus.
Reward bubbles and Marquee stars
Every level bar carries one reward bubble, claimable once the bar reaches 40%. Bubbles cycle through three rewards, level after level:
| Bar | Bubble |
|---|---|
| Level 1 | +1 Marquee star |
| Level 2 | +1 portal-lock damage |
| Level 3 | +1% earned coins |
| Level 4 | +1 Marquee star |
| Level 5 | +1 portal-lock damage |
| Level 6 | +1% earned coins |
…and so on forever. That star bubble is the only source of Renown — your Marquee star count is exactly the number of star bubbles you have earned, i.e. one star every three Arcade Levels. The coin bubbles stack into a permanent +1% earned coins each and the damage bubbles into +1 portal-lock damage each, so a level-90 player carries about +30% coins and +30 lock damage from this machine alone.
Arcade Level trophies
| Trophy | How to earn it | |
|---|---|---|
| First Arcade | Level up the Arcade for the first time. | |
| Hot Streak | Reach Arcade Level 10. | |
| City Builder | Reach Arcade Level 25. | |
| Centurion | Reach Arcade Level 100. | |
| Arcade Veteran | Reach Arcade Level 250. | |
| Arcade Master | Reach Arcade Level 500. | |
| Arcade Legend | Reach Arcade Level 1,000. |
Portal pods and rings
The two top bumpers are portal pods. Each wears a ring that lights one notch per real bump; a full ring (200 bumps) starts a mini-round and the ring resets.
Pet Essence Bonus (left ring)
PET ESSENCE BONUS! — a double-or-done coin flip. The pot opens at 50
; tap the coin (
/
) and every HEADS doubles it. Tails just stops the doubling — there is no bust — and the coin retires after 5 heads. Limited to 3 flips a day; once you have used them the ring simply pauses at full so no bumps are wasted.
| Heads | Payout | Chance |
|---|---|---|
| 0 | 50 | 50% (1 in 2) |
| 1 | 100 | 25% (1 in 4) |
| 2 | 200 | 12.5% (1 in 8) |
| 3 | 400 | 6.25% (1 in 16) |
| 4 | 800 | 3.13% (1 in 32) |
| 5 (every pip) | 1,600 | 3.13% (1 in 32) |
Average payout: 175
. Landing all 5 heads (1 in 32) also awards the Golden Streak trophy. Pet Essence is spent on Pet Fusion and Evolution.
MINES (right ring)
A full right ring arms a MINES round: 25 tiles hide 3 mines, every safe reveal grows a multiplier on a 50-ball floor, and cashing out anytime is free — a mine only costs you the multiplier. Clearing all 22 safe tiles pays ×200 = 10,000
. While a round is open the ring pauses one notch short of full.
Pet Cards (the DOOR)
The ★ bin's DOOR swallows the ball and pays a Candy Card — a straight candy payout, covered in the ★ centre bin above. PET CARDS are a different collection: permanent mini-buffs, one card per claw pet per world, that drop from bin landings on the plinko board — only the collection screen lives here, behind the cabinet's card button. Every card, star threshold, set bonus and exact drop rate is on its own page now: Pet Cards.
Trophies
| Trophy | How to earn it | |
|---|---|---|
| Pinball Wizard | Hit the pinball ★ Mega Win bin 100 times. | |
| Pinball Master | Hit the pinball ★ Mega Win bin 500 times. | |
| Pinball Legend | Hit the pinball ★ Mega Win bin 2,500 times. | |
| Mine Sweeper | Reveal all 22 safe tiles in a single MINES round on the Pinball machine (1-in-2,300 odds) for the 10,000-ball max win. | |
| Golden Streak | Land 5 HEADS in a row in the Pet Essence coin flip on the Pinball machine (fills every pip for the MAX payout). |
Tips
- Candy-per-coin is flat across stakes, so pick the highest stake you can keep unlocked — it only changes how fast the bar fills. The one thing high stakes do change is Ball Rush pet-item rarity (×10+ for legendary, ×100+ for mythic).
- A DOOR is worth about 1,375 candy × stake and a MEGA WIN about 90–150 balls: together the ★ bin is where the value is, and the Marquee's +500 Card Candy rows make every DOOR bigger regardless of stake.
- Keep AUTO running while you play the board — bumps on the portal pods accrue in the background and the rings pay balls and essence, not coins.
- Equip Vinnie the Hamster before an Arcade session: both of his percentage abilities apply to the ★ roll and his 3★ gives every MINES round a five-tile head start.
See also
- Ball Rush — The Arcade's MEGA WIN catch minigame — a 30s storm of falling balls, mystery-block items, gem pouches and the only source of pet items.
- Mines — The Arcade's free push-your-luck round — 25 tiles, 3 mines, a 50-ball floor and up to ×200.
- Pet Cards — Collectible cards that drop from board landings — one per claw pet per world, each a permanent mini-buff. Star thresholds, active slots, set bonuses and every card's exact drop chance.
- Arcade Level — The player level: how the ARCADE machine turns coins into candy, the full level curve to 100 and beyond, the star / ball power / Coin Gain reward bubbles, stakes and every milestone.
- Renown — Renown is your Marquee star count — earned only from the ARCADE level bar, one star every 3 levels. The star maths, the level curve and every milestone threshold.
- The Marquee — The 100-milestone Renown ladder — every feature unlock, stat boost and capacity row, the stars each one needs and how they stack.
- Chest Rush — The star-ball cascade played on Cake Party plays — opening wheels, the three sweeping gates, all ten chests with their loot, and the Hoard Mimic odds.


