Currencies
Coins, gems, balls, gold balls, pet essence, Marquee stars, candy, tickets, Time Candy and the Ballin’ Potion — what each is for, every source and every sink, with the flat coin economy explained.
Overview
Ballin Tycoon runs on five wallet currencies — Coins, Gems, Balls, Gold Balls and Pet Essence — plus a handful of resources that live outside the wallet: Marquee stars (your Renown), Arcade candy, Ticket Trove tickets, Time Candy and the Ballin’ Potion. This page lists what every one of them is for, every way to earn it and every way to spend it. Exact bin odds live on Bucket Rates.
Coins
Coins are the fuel for the ARCADE machine: every shot costs 1,000 coins × your stake, and those shots are what raise your Arcade level. Almost every coin you earn comes from balls landing in the coloured bins on the board.
The flat coin economy
Coins are a flat rate per bin type — your level never changes what a bin pays. Every coin bin has a fixed share of a 20,000-coin basis (a Normal bin pays 0.5% of it, a Ruby bin 10%), and the only things that scale that number are the world you play on and your multipliers. Two per-world layers apply, and they compound:
| World | Bin coin scale | World coin multiplier | Combined |
|---|---|---|---|
| W1 Classic | ×1 | ×1 | ×1 |
| W2 Aurora | ×1.25 | ×1.1 | ×1.375 |
| W3 Flora | ×1.5 | ×1.2 | ×1.8 |
| W4 Maelstrom | ×1.75 | ×1.3 | ×2.275 |
| W5 Inferno | ×2 | ×1.4 | ×2.8 |
The bin coin scale multiplies the bin’s base share; the world coin multiplier then multiplies all earned coins on that world (bins, Bonus Wheel and Jackpot Frenzy alike). Together with your multipliers the full formula for a landing is: bin share × 20,000 × bin coin scale × world multiplier × (1 + Coin Gain%) × pet and item multipliers.
Coins per bin, by world
| Bin | Share of basis | W1 Classic | W2 Aurora | W3 Flora | W4 Maelstrom | W5 Inferno |
|---|---|---|---|---|---|---|
| Normal | 0.5% | 100 | 138 | 180 | 228 | 280 |
| Bronze | 1% | 200 | 275 | 360 | 455 | 560 |
| Silver | 1.5% | 300 | 413 | 540 | 683 | 840 |
| Gold | 3% | 600 | 825 | 1,080 | 1,365 | 1,680 |
| Emerald | 6% | 1,200 | 1,650 | 2,160 | 2,730 | 3,360 |
| Ruby | 10% | 2,000 | 2,750 | 3,600 | 4,550 | 5,600 |
Diamond bins do not pay coins directly — a Diamond landing starts Jackpot Frenzy, which seeds its own coin floor (below). How often each bin rolls its coin slot rather than a portal, gold balls or balls is on Bucket Rates.
Other coin sources
| Source | W1 Classic | W2 Aurora | W3 Flora | W4 Maelstrom | W5 Inferno |
|---|---|---|---|---|---|
| Bonus Wheel · COINS slice (34% of spins) | 40,000 | 66,000 | 96,000 | 130,000 | 168,000 |
| Jackpot Frenzy · starting coin floor | 50,000 | 68,750 | 90,000 | 113,750 | 140,000 |
| Ball Grove basket · coins roll (regular / hard) | 200K / 300K | 200K / 300K | 200K / 300K | 200K / 300K | 200K / 300K |
| 2,500 | 2,500 | 2,500 | 2,500 | 2,500 |
Chest Rush, tournaments and sticker set rewards also pay coins — see their pages. The Shop sells coin packs and pet bundles whose coins are multiplied by your best world and Coin Gain stat.
Coin multipliers
- Coin Gain — every third Arcade level reward bubble adds +1% to all earned coins, forever.
- Pets —
Piggy Banker,
Coin Corgi and
Dragon Hatchling carry coin abilities; pet items with a Coin Gain stat stack on top. - Vinnie’s Bonuses — the Ticket Trove’s Coin Gain bonus rides the same multiplier.
- World — the two per-world layers above.
Spending coins: Arcade stakes
The Arcade is the only coin sink. Each launch costs 1,000 × stake and pays candy × stake, so higher stakes buy speed, not value. Stakes above ×2 need you to be holding 80 launches’ worth of coins — spend below that line and the stake locks again.
| Stake | Coins per launch | Coins you must hold |
|---|---|---|
| ×1 | always available | |
| ×2 | always available | |
| ×3 | ||
| ×5 | ||
| ×10 | ||
| ×20 | ||
| ×40 | ||
| ×60 | ||
| ×100 | ||
| ×200 |
Gems
Gems buy pets. Their main use is the Claw Machine, whose price rises with the world you pull in, and a one-off
100 to found a guild. Gems never inflate, which is why the daily gifts and quests pay in gems.
Gems per bin, by world
| Bin | W1 Classic | W2 Aurora | W3 Flora | W4 Maelstrom | W5 Inferno |
|---|---|---|---|---|---|
| Gold | 2 | 1 | 3 | 1 | 1 |
| Emerald | 4 | 4 | 6 | 2 | 3 |
| Ruby | 6 | 6 | 9 | 3 | 5 |
Only Gold, Emerald and Ruby bins carry a gem slot; nothing below Gold pays gems in any world. The chance that a landing rolls the gem slot is on Bucket Rates.
Other gem sources
| Source | W1 Classic | W2 Aurora | W3 Flora | W4 Maelstrom | W5 Inferno |
|---|---|---|---|---|---|
| Bonus Wheel · GEMS slice (14% of spins) | 15 | 20 | 25 | 30 | 40 |
| Jackpot Frenzy · starting gem floor | 125 | 155 | 190 | 220 | 250 |
- Breaking a world lock
1,000- Free Gift (every 8h)
50- Daily Quest task (5 a day)
25 each- Weekly quest chests
- 50 pts →
100 · 100 pts →
150 · 150 pts → — - Sticker Vault
- PINK — · BLUE
500 · GOLD
1,000 - Salvaging a tradable pet
- 20% chance of a gem drop: common 10 · uncommon 20 · rare 40 · epic 80 · legendary 160 · mythic 640
- Inviting friends
- 1 friend →
20 · 3 friends →
50 · 5 friends →
100
Meadow Mole · Buried Treasure dig
1- Shop gem packs
- 250 – 20,000 gems
Claw prices
| World | Price per pull | Intro price |
|---|---|---|
| W1 Classic | — | |
| W2 Aurora | ||
| W3 Flora | ||
| W4 Maelstrom | ||
| W5 Inferno |
Free pulls never use up the intro allowance. Every rate the claw rolls is on Claw Odds.
Balls
Balls are what you launch. You start with 500, regenerate one every 30s up to your cap — even while you are away — and every launch spends exactly one. The cap is soft: bins, Time Candy, quests and purchases can push you far above it; only regeneration stops there. Everything about the cap, offline regeneration and the Ballin’ Potion is on Offline earnings.
Balls per bin, by world
| Bin | W1 Classic | W2 Aurora | W3 Flora | W4 Maelstrom | W5 Inferno |
|---|---|---|---|---|---|
| Bronze | — | — | — | — | — |
| Silver | 2 | 2 | — | — | — |
| Gold | 4 | 4 | 2 | 1 | 1 |
| Emerald | 6 | 6 | 4 | 2 | 2 |
| Ruby | 8 | 8 | 6 | 3 | 3 |
Normal bins never return balls. A dash means that bin has no ball slot on that world — its chance goes to coins instead. W4 Maelstrom pays fewer balls per bin (and rolls the ball slot less often) because its dive board pays balls on every landing — see World 4.
Other ball sources
| Source | W1 Classic | W2 Aurora | W3 Flora | W4 Maelstrom | W5 Inferno |
|---|---|---|---|---|---|
| Bonus Wheel · BALLS slice (17% of spins) | 30 | 40 | 50 | 60 | 80 |
| Jackpot Frenzy · starting ball floor | 125 | 155 | 190 | 220 | 250 |
- Passive regeneration
- 1 ball every 30s while below your cap — online or offline
- Time Candy
- 30 Minute Candy → 60 · 1 Hour Candy → 120 · 2 Hour Candy → 240 · 4 Hour Candy → 480
- Free Gift (every 8h)
100- Daily Quest task
100 each- Weekly quest chests
- 50 pts →
300 · 100 pts →
600 · 150 pts →
1,000 - MINES (Arcade right ring)
50 floor up to
10,000 for a full clear- Sticker Vault
- PINK
300 · BLUE
600 · GOLD
1,000 - Guild ball gifts
- 50 balls per gift at guild level 1 (+10 per guild level), 3 gifts per request, one request every 8h
- Ball Grove basket
- 20 regular / 30 hard
Meadow Mole · Buried Treasure dig
3- Sticker sets, tournaments, Chest Rush, Bonus Map
- see each page
- Shop ball packs and bundles
- 500 – 40,000 balls a pack
Gold Balls
Gold Balls are pet food: every pet level costs gold balls, and the price climbs with the level and the pet’s rarity. The board’s bins are the steady source — every tier has a gold-ball slot — and the amount is the same on every world.
Gold balls per bin
| Bin | Gold balls | Chance the slot rolls |
|---|---|---|
| Normal | 2 | 33.3% (1 in 3) |
| Bronze | 5 | 32.1% (1 in 3.12) |
| Silver | 10 | 13.1% (1 in 7.63) |
| Gold | 20 | 10.9% (1 in 9.17) |
| Emerald | 30 | 21.7% (1 in 4.61) |
| Ruby | 50 | 16.8% (1 in 5.95) |
Shown before multipliers. Golden Balls unlocks, the Marquee, pet items and card set bonuses all multiply the base amount.
Other gold-ball sources
| Source | W1 Classic | W2 Aurora | W3 Flora | W4 Maelstrom | W5 Inferno |
|---|---|---|---|---|---|
| Bonus Wheel · GOLD BALLS slice (27% of spins) | 200 | 300 | 400 | 500 | 600 |
| Jackpot Frenzy · starting gold-ball floor | 1,000 | 1,250 | 1,500 | 1,750 | 2,000 |
| Ball Grove basket (regular / hard) | 250 / 400 | 250 / 400 | 250 / 400 | 250 / 400 | 250 / 400 |
- Weekly quest chest (150 pts)
2,500
Meadow Mole · Buried Treasure dig
25
Dragon Hatchling- its gold-ball ability mints extra gold balls on landings — see the pet page
- Bingo reward track, Chest Rush, Vinnie's bonuses
- see each page
- Shop
- the Golden Balls unlocks multiply every gold ball the board pays (up to ×2)
Spending gold balls: pet levels
The cost to raise a pet one level depends only on its rarity and current level (stars do not steepen it). The last column is the total from level 1 to 100; levels past 100 keep climbing — see Pets.
| Rarity | Lv 1 → 2 | Lv 10 → 11 | Lv 25 → 26 | Lv 50 → 51 | Lv 75 → 76 | Lv 99 → 100 | Total to Lv 100 |
|---|---|---|---|---|---|---|---|
| COMMON | 1 | 3 | 18 | 75 | 170 | 297 | 9,927 |
| UNCOMMON | 1 | 6 | 37 | 151 | 341 | 595 | 19,892 |
| RARE | 1 | 12 | 75 | 303 | 683 | 1,190 | 39,830 |
| EPIC | 1 | 24 | 151 | 607 | 1,366 | 2,380 | 79,704 |
| LEGENDARY | 1 | 48 | 303 | 1,214 | 2,732 | 4,760 | 159,452 |
| MYTHIC | 1 | 96 | 602 | 2,409 | 5,422 | 9,447 | 316,456 |
Pet Essence
Pet Essence is the currency of the pet workshop. You get it by salvaging pets you do not need, scrapping spare pet items (
2,500 each, an Evolution Stone
10,000), and from the Arcade: filling the left portal ring (200 bumps) starts a double-or-done coin flip that opens at
50, doubles on every heads and retires after 5 heads — up to
1,600 — at most 3 times a day.
Essence from salvaging
| Rarity | Essence per pet |
|---|---|
| COMMON | |
| UNCOMMON | |
| RARE | |
| EPIC | |
| LEGENDARY | |
| MYTHIC |
Untradable pets (free pulls, starter pets) salvage for nothing. Each tradable salvage also has a 20% chance to drop gems (see Gems above).
Essence costs
| Rarity | Fuse to 2★ | Fuse to 3★ |
|---|---|---|
| COMMON | ||
| UNCOMMON | ||
| RARE | ||
| EPIC | ||
| LEGENDARY | ||
| MYTHIC |
Fusion is guaranteed — the essence is the whole price. Making a max-star pet shiny by fusing in a shiny of the same species costs
10,000.
| Rarity | Evolution |
|---|---|
| COMMON | |
| UNCOMMON | |
| RARE | |
| EPIC | |
| LEGENDARY |
Evolution also consumes Evolution Stones — see Pet Evolution.
Marquee stars (Renown)
Your Renown is simply how many Marquee stars you have earned, and stars come from one place: every third reward bubble on the Arcade level bar. Each star is one rung on the Marquee ladder, which hands out every feature unlock and permanent buff in the game. Read Renown for how the ladder claims itself and Arcade level for the bubble cycle.
Candy (Arcade XP)
Candy is the Arcade’s score. Every pinball that drops into a bin pays candy (× your stake), the centre door pays candy cards, and the bar fills towards your next Arcade level. Candy is not a currency you can spend — it is your experience points.
Tickets
Tickets belong entirely to the Ticket Trove, the Midway machine unlocked at Marquee milestone 3 (3★). They tick up on their own, keep accruing for up to 12h while you are away, and are only ever spent inside the Trove.
Time Candy
A Time Candy is a bottled block of regeneration: using one instantly grants the balls that many minutes of natural regeneration would have produced (one ball per 30s), and — unlike regeneration — it banks over the cap, so you keep the whole grant.
| Candy | Time | Balls | Drops from |
|---|---|---|---|
| 30m | Silver 0.025% (1 in 4,000) per landing | ||
| 1h | Gold 0.0333% (1 in 3,000) per landing | ||
| 2h | Emerald 0.05% (1 in 2,000) per landing | ||
| 4h | Ruby 0.1% (1 in 1,000) per landing |
Candy drops are an extra roll on top of the bin’s normal reward. The Ball Grove basket can also roll candy (30 Min 2.18% (1 in 45.9), 1 HR 1.08% (1 in 92.3)).
Ballin’ Potion
Drink a Ballin’ Potion and your ball regeneration jumps to one ball every 2s — 15× the normal rate — for 10m. Share it with a friend instead and you both get 20m. Potions stack (another potion extends the timer), and the clock freezes while you sit at your ball cap, so none of it is wasted. Potions come from the Bingo reward track (11 across the track, at milestones 10, 20, 30, 40, 50, 60, 70, 80, 90, 100 points) and the post-event Bingo shop (up to 3 per event). Full details on Offline earnings.
Tips
- Coins do not scale with level, so the fastest way to earn more is to climb worlds — a Ruby bin on W5 Inferno pays 5,600 against 2,000 on W1 Classic.
- Never buy claw pulls with gems before opening the Free Gift and finishing the day’s quests — that is 175 gems a day for free.
- Use Time Candy when you are already at your ball cap: it banks over the cap, while regeneration would have stopped.
- Gold balls are worth most on pets you will actually equip — a mythic pet costs 316,456 to max, a common one 9,927.
See also
- Bucket Rates — Every reward, amount and chance for every bin in every world — coins, gold balls, gems, balls, portals, dice, sticker packs, time candy and pet cards.
- Arcade Level — The player level: how the ARCADE machine turns coins into candy, the full level curve to 100 and beyond, the star / ball power / Coin Gain reward bubbles, stakes and every milestone.
- Shop — Every shop item: the three exclusive pet bundles, ball / coin / gem packs with prices and per-world coin amounts, the permanent account unlocks, the free gift and how checkout works on each platform.
- Offline earnings — How balls regenerate online and offline, every ball-cap tier from 500 up, the Ballin’ Potion, Time Candy and what keeps earning while you are away.
- Daily rewards — Everything that comes back every day: the automatic login streak and its trophies, the 8-hour Free Gift, the daily quests and weekly chests, and the free daily Bonus Map run.
- The Marquee — The 100-milestone Renown ladder — every feature unlock, stat boost and capacity row, the stars each one needs and how they stack.
- Pets — Every pet in Ballin Tycoon — rarities, claw odds, abilities, levelling costs, stars, evolution, shinies and where each one comes from.
