Intro Tasks
The 25-step tutorial bar at the top of the board: every task, its reward, the free pets it pays and which menus each step unlocks.
Overview
The INTRO TASKS are the game's tutorial. Instead of pop-ups, one task at a time appears in a bar across the top of the board: a tab reading INTRO TASKS 3/25, the task, a progress bar and the reward. Finish the task and the bar glows — tap it to claim, and the next task slides in. Tap it before it is done and it tells you where to go. While a task points at a menu, the MENU button pulses and the right tile is ringed.
The ladder walks the whole core loop in order: launch balls, collect ore, craft bars, buy upgrades, open pet crates, level, equip and fuse pets, crew the Hoard, salvage a spare pet, reach level 10 and prestige, unearth and level an heirloom, and finally attack a gate with it. Several menus stay locked (with a TASKS chip) until the task that opens them is claimed.
Every account walks the ladder, including players from before the v3 update. They start on task 1 with nothing claimed and earn every reward on the way. They keep what they already had open: the ARCADE, the SHOP and its free gift, PET SALVAGE, PET FUSION and QUESTS. Everything the v3 update brought (the Hoard, Crafting, the Upgrades page and Prestige) opens on its task, as it does for a new player.
The ladder
| # | Task | Hint shown in game | Reward | Claiming opens | |
|---|---|---|---|---|---|
| 1 | Launch 25 balls | Tap LAUNCH to drop balls onto the board | — | ||
| 2 | Collect 25 Tin ore | Every bin pays ore - the grey bins pay TIN | CRAFTING | ||
| 3 | Craft 5 Tin bars | MENU → CRAFTING: every 4 ore makes 1 bar | UPGRADES GATE DAMAGE (UPGRADES row) HOARD POWER (UPGRADES row) | ||
| 4 | Open a Pet Crate | MENU → PET CRATES: your free pull is waiting | ARCADE | ||
| 5 | Level up the ARCADE | Tap ARCADE at the bottom and PUSH until the level bar fills | SHOP | ||
| 6 | Launch balls until you hit the Diamond Jackpot | The DIAMOND bin is the jackpot. Keep launching in World 1 - a portal chain will carry a ball up to it | — | ||
| 7 | Open another Pet Crate | MENU → PET CRATES: another free pull | — | ||
| 8 | Open a Pet Crate | MENU → PET CRATES: a free pull for leveling up | — | ||
| 9 | Equip the Magpie and the Rabbit | MENU → PETS: open your Magpie and tap EQUIP, then your Rabbit | COIN GAIN | ||
| 10 | Open one more Pet Crate | MENU → PET CRATES: another free pull | PET FUSION | ||
| 11 | Fuse 3 of the same pet | MENU → PET FUSION: 3 of one pet at the same ★ - your Rabbits work | — | ||
| 12 | Collect 150 Copper ore | The bronze bins, a little right of the grey ones, pay COPPER | — | ||
| 13 | Craft 10 Copper bars | MENU → CRAFTING: turn your Copper ore into bars | GATE ACCURACY | ||
| 14 | Upgrade Gate Accuracy | MENU → UPGRADES: spend Copper bars on GATE ACCURACY | THE HOARD CHEST DAMAGE (UPGRADES row) | ||
| 15 | Upgrade Gate Damage | MENU → UPGRADES: spend 10 Tin bars on GATE DAMAGE - short? CRAFTING turns your Tin ore into more | — | ||
| 16 | Put a pet in the Hoard | Tap HOARD at the bottom → EQUIP ROSTER → tap your Rabbit | — | ||
| 17 | Level up the Rabbit 10 times | MENU → PETS: open your Rabbit and FEED it gold balls | ORE YIELD | ||
| 18 | Open a Pet Crate | MENU → PET CRATES: your last free pull | SALVAGE | ||
| 19 | Salvage a spare pet | MENU → SALVAGE: pick any pet that is NOT equipped | — | ||
| 20 | Reach level 10 | Every bin's ore gives XP, doubled during the intro - watch the green bar at the top | PRESTIGE | ||
| 21 | Prestige | MENU → PRESTIGE (or tap your level): PRESTIGE, then confirm | — | ||
| 22 | Unearth an heirloom and level it up | MENU → PRESTIGE: UNEARTH on tier 1, then tap the heirloom and LEVEL UP | — | ||
| 23 | Attack the gate | In THE HOARD, tap ATTACK GATE - your new GATE DAMAGE heirloom hits with you | DOUBLE BALL | ||
| 24 | Claim the Shop free gift | MENU → SHOP: a free gift every 8 hours | — | ||
| 25 | Your adventure begins | Keep playing - this bar charges up on its own | undefined | — |
Menus the ladder opens
| Menu | Opened by claiming |
|---|---|
| CRAFTING | task 2 “Collect 25 Tin ore” |
| UPGRADES | task 3 “Craft 5 Tin bars” |
| SHOP | task 5 “Level up the ARCADE” |
| PET FUSION | task 10 “Open one more Pet Crate” |
| THE HOARD | task 14 “Upgrade Gate Accuracy” |
| SALVAGE | task 18 “Open a Pet Crate” |
| PRESTIGE | task 20 “Reach level 10” |
The ARCADE machine opens with task 4 “Open a Pet Crate”.
Free pets and guarantees
Every pet pull on the ladder is a free, fixed reward — a new account has no gems to spend. The ladder pays 4 Lucky Rabbits and 1 Silver Magpie. With the Lucky Rabbit you start with, that is enough to fuse three into a 2★ and salvage one spare later. The Silver Magpie and a Lucky Rabbit go on the board (one task equips both); three Rabbits fuse into a 2★ - an equipped Rabbit can be one of the three, and the fused one stays on the board - and that Rabbit then joins the Hoard crew and is levelled ten times. A later crate's spare Rabbit is the one salvaged. Any pet does for both tasks: any three of one pet at the same stars fuse, and any pet that is not equipped salvages. The Rabbits are only the free way through, so a Rabbit lost to a crash or a trade never stops the ladder.
- Fusion comes first: the crate opening before it pays the 500 essence the fusion needs, and salvaging waits until after the Hoard: putting a pet in the Hoard pays the free pull that brings the spare Rabbit to salvage. A pet at work (in the Hoard, on an expedition...) cannot be salvaged.
- Launch balls until you hit the Diamond Jackpot is guaranteed: the diamond bin is the jackpot. While the task is open, 15 to 30 launches in, one ball in World 1 is picked to ride a portal chain up to it - only one at a time, and the next only 15 to 30 launches after it has left the board - and the picking stops the moment the jackpot lands.
- Tasks that ask for something you have already done (a claimed free gift, ore you already collected, an upgrade already bought) arrive complete and can be claimed at once.
- Tin, Copper and the jackpot are World 1 tasks. Only World 1's bins pay Tin and Copper ore, and the guaranteed jackpot is on World 1's board. Played on another world, the pointing hand sends you to the WORLD card, World 1's island and TRAVEL first.
- The free pet crates are World 1 crates. While an intro pull is waiting, another world's crate tab reads FREE IN W1 and does not open; the hand points at the W1 tab.
- The hand never points at a pet that is already at its level cap. For Level up the Rabbit 10 times it picks the Rabbit first (the most stars - the one in the Hoard), then any pet that can still grow; any pet's level-ups count. If every board slot is full when the Magpie or the Rabbit needs equipping, it first points at another equipped pet (never those two) and its UNEQUIP.
See also
- Getting Started — A new-player guide to Ballin Tycoon: the core loop from bins and ore to the Hoard and its gates, the intro task ladder, what to spend on, common mistakes and the goals that come next.
- Ores and Bars — Every board bin pays a metal ore on top of its prize. 6 metals per world, the recipes that turn them into bars, and what bars are for.
- Crafting — The CRAFTING menu turns bin ore into bars instantly. Every recipe, the CRAFT ALL button, every craft chance, and the ALLOY page.
- Upgrades — The UPGRADES page: 57 rows bought with bars, what each does, how they unlock and what every level costs — plus the permanent per-world expedition shops.
- Pet Crates — Gems in, pets out — cost per world, the intro sale, free pulls, the exact roll with Pet Score boosts, mythic pity, shiny odds and every pet's chance per world.
- The Hoard — Your pets crack chests around the clock and besiege the 50 gates that unlock the rest of the game.
- Prestige — Reset your level, bars and UPGRADES at level 10+ for Prestige Points, and spend them on 25 permanent heirlooms across 4 tiers.
- Menu & HUD — A tour of the screen: the top bar, the launch bar, the pet row and bag, the ARCADE / BOARD / HOARD tabs, the MENU hub and its sections, full-page menus and the WELCOME BACK card.