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Fossils and Fossil Pets

Strange Slabs, the Fossil Excavator dig, bone dust perks, and forging the 6 fossil pets in the Boneyard.

Overview

The BONEYARD is the third tab of Expeditions. Crews sometimes come home with a Strange Slab and, far more rarely, with a fossil. A slab is one go at the Fossil Excavator, a chisel-and-rock digging game that hides bars, bone dust, pet items and — in about one slab in 10 — the buried shape of a fossil. Uncover that shape whole and you learn the fossil's forge recipe for good. With the recipe, a fossil and bars, the Fossil Forge revives a fossil pet: 6 pets that exist nowhere else in the game.

So a fossil pet takes two separate pieces of luck: the fossil item (from long expeditions in its world) and its recipe (from digging slabs).

Finding slabs and fossils

Both are rolled only when a trip finishes (never on a recall), per hour underground: 1.2% an hour for a Strange Slab Strange Slab and 0.6% an hour for a fossil. A fossil is always one of the fossils of the mine's own world, so the World 5 fossil only comes out of World 5 mines.

Base odds per finished trip
TripStrange SlabFossil
30 MIN0.6% (1 in 167)0.3% (1 in 333)
2 HR2.4% (1 in 41.7)1.2% (1 in 83.3)
8 HR9.6% (1 in 10.4)4.8% (1 in 20.8)
24 HR28.8% (1 in 3.47)14.4% (1 in 6.94)

What raises them: the Paleontologist's Brush on any crew member (slabs), the SLAB and FOSSIL rows in the world upgrade shops and The Armory, the FOSSIL HOUND dust perk (both), and the fossil pet Cinderhatch in the crew. Neither is capped: past 100% every whole 100% is a guaranteed find and the rest is a chance at one more (a 212% chance is 2 slabs and a 12% shot at a third). You can also buy slabs outright for 150 bone dust each.

The dig

Spending a slab lays a bed of 9 × 6 = 54 tiles of rock and hands you a chisel with 16 charges. Every tile you chip open costs one charge, and no tile tells you anything about its neighbours. When the charges run out the dig ends and everything you uncovered is yours.

  • Bars — only bars from mines you have open, each treasure worth about 1.5–3 hours of one cart of your best crew.
  • Bone dust — the Boneyard's currency.
  • Pet items — now and then.
  • A fossil — 10% of slabs hold one. It covers 8 to 16 tiles, can be turned or flipped any way, and can lie anywhere in the bed. All 6 fossils are different sizes, so the share of the fossil a single bone tile reveals tells you which one you have hit — but a fossil's shape stays hidden in the guide until you have learned it.

Uncover a fossil completely and its forge recipe is learned permanently. Leave it part-dug and it crumbles into 3 dust per bone tile you did open. Once a recipe is known, fully uncovering that fossil again pays 6 dust a tile instead.

Which fossil a slab holds is weighted by world, among the worlds you own — earlier worlds are commoner:

FossilWorldWeightChance per slab (all worlds owned)
fossil_clawGreat Claw FossilWorld 11002.63% (1 in 38)
fossil_featherFeather ImprintWorld 11002.63% (1 in 38)
fossil_tuskFrozen TuskWorld 2701.84% (1 in 54.3)
fossil_skullHorned SkullWorld 3501.32% (1 in 76)
fossil_shellSpiral Shell FossilWorld 4350.921% (1 in 109)
fossil_eggPetrified EggWorld 5250.658% (1 in 152)

Bone dust and perks

Bone dust buys three things: more slabs (150 each), extra forge slots (3,000 then 12,000 dust — you start with one and can own 3), and dust perks. Perks sit in four tiers; a tier opens once you own enough perk levels in total: Tier 1 at 0, Tier 2 at 10, Tier 3 at 30, Tier 4 at 50. Maxing every perk costs about 23,780 dust.

The 15 dust perks
PerkTierWorks inPer levelLevelsAt maxFirst levelDust to max
Longer ChiselTier 1DIG+1 chisel charges on every dig14+14 chisel charges on every dig201,190
Spare ChiselTier 1DIG5% chance a dig starts with one extra charge840% chance a dig starts with one extra charge20475
Glinting EyeTier 1DIG5% chance a treasure glints through the rock when a dig starts840% chance a treasure glints through the rock when a dig starts20475
Dust SifterTier 1DIG+5% bone dust from every dig8+40% bone dust from every dig20475
Rich SeamTier 2DIG5% chance a slab holds one more treasure840% chance a slab holds one more treasure40960
Fine FindsTier 2DIG+5% bars in dig treasures8+40% bars in dig treasures40960
Fossil HoundTier 2EXPEDITIONS+4% Strange Slab and fossil finds8+32% Strange Slab and fossil finds501,195
Petrified FortuneTier 2BOARD+0.5% board coins8+4% board coins601,430
Bone SenseTier 3DIG5% chance a fossil in the slab shows one bone when the dig starts630% chance a fossil in the slab shows one bone when the dig starts1402,025
Steady HandsTier 3DIG3% chance chipping empty rock costs no charge618% chance chipping empty rock costs no charge1402,025
Warm ForgeTier 3FORGE-5% fossil forging time6-30% fossil forging time1051,515
Sabre GripTier 3HOARD+0.5% hoard chest damage6+3% hoard chest damage1402,025
Second SlabTier 4DIG3% chance a dig hands its slab back515% chance a dig hands its slab back2753,010
Amber PickTier 4BOARD+2 lock damage5+10 lock damage2753,010
Trophy BonesTier 4HOARD+4% hoard chest shards5+20% hoard chest shards2753,010
TIP
LONGER CHISEL is the dig's most important upgrade: bigger fossils are very hard to uncover whole on the starting 16 charges.

The Fossil Forge

The Fossil Forge takes three things: the fossil item, its learned recipe, and bars from the fossil's world. It costs no coins. Forging takes real time (the WARM FORGE perk shortens it) and each forge slot works one fossil at a time. When it is done you claim the pet: a Lv 1, 1★ regular pet that can be traded like any other.

Forge recipes
FossilWorldRevivesRarityForging timeBars
fossil_clawGreat Claw FossilWorld 1 GravelclawUNCOMMON2dbb_tin 180K Tin Bar
bb_silver 113K Silver Bar
bb_verdite 54K Verdite Bar
fossil_featherFeather ImprintWorld 1 DawnwingRARE3dbb_tin 270K Tin Bar
bb_silver 171K Silver Bar
bb_verdite 81K Verdite Bar
fossil_tuskFrozen TuskWorld 2 FrostuskEPIC4dbb_frostite 462K Frostite Bar
bb_snowsilver 297K Snowsilver Bar
bb_auroranium 145K Auroranium Bar
fossil_skullHorned SkullWorld 3 TrihornLEGENDARY7dbb_stonebark 2.52M Stonebark Bar
bb_bloomsilver 1.58M Bloomsilver Bar
bb_sylvanite 798K Sylvanite Bar
fossil_shellSpiral Shell FossilWorld 4 CoilshellRARE4dbb_brinium 6.4M Brinium Bar
bb_pearlsilver 4M Pearlsilver Bar
bb_kelpsteel 2M Kelpsteel Bar
fossil_eggPetrified EggWorld 5 CinderhatchLEGENDARY7dbb_ashiron 14M Ashiron Bar
bb_smokesilver 9.1M Smokesilver Bar
bb_venomite 4.48M Venomite Bar

You can forge the same fossil as many times as you find it, which is how fossil pets earn their fusion stars.

The fossil pets

Fossil pets are regular pets with no pet crate odds at all — the forge is the only source. They level to 100 and fuse to 3★ like any regular pet, but they have no evolution (only World 1's crate pets and the Doppelgeist evolve), carry a nature, and sit last in the Pet Dex. Each one has one job with three abilities, and no two fossil pets share a stat. Ability N needs N stars, and like every pet's percent abilities they start at zero at Lv 1 and grow with level. Their abilities do nothing on the board: they work while the pet is in the crew of an expedition (or, for Gravelclaw, standing in the Hoard, and for Frostusk, working a Ball Factory machine), and crew-wide abilities from several fossil pets add together.

Gravelclaw

UNCOMMON THE HOARD World 1
A raptor with digging claws - it tears through the hoard
Revived from the fossil_claw Great Claw Fossil. Full pet page
StarAbilityWhat it doesLv 1Lv 50Lv 100
★Raptor RushIn the hoard, the whole crew deals this much more GATE damage.+0.00%+4.9%+10%
★★Pry ClawsIn the hoard, the crew deals this much more damage to chests.+0.00%+4.9%+10%
★★★Gate RakeIn the hoard, the crew deals this much more damage to gates.+0.00%+4.9%+10%

Dawnwing

RARE HOME SOONER World 1
An ancient sky glider - it flies its crew home early
Revived from the fossil_feather Feather Imprint. Full pet page
StarAbilityWhat it doesLv 1Lv 50Lv 100
★Swift WingsOn an expedition, its crew travels this much faster (it adds to trip speed).+0.00%+4.9%+10%
★★Homing CallRecalled early, its crew keeps this much more of the haul.+0.00%+20%+40%
★★★TailwindEvery trip its crew takes comes home this many minutes sooner.2610

Frostusk

EPIC BALL FACTORY World 2
A mammoth thawed out to work the Ball Factory - tireless, and strong enough to carry the hopper
Revived from the fossil_tusk Frozen Tusk. Full pet page
StarAbilityWhat it doesLv 1Lv 50Lv 100
★Cold ForgeWorking a Ball Factory machine, it forges this much faster.+0.00%+42%+85%
★★Tusk RackThe machine it works holds this many more balls and bars.+0.00%+15%+30%
★★★Frost SiftIts machine drops fuel and machine upgrades this much more often.+0.00%+9.9%+20%

Trihorn

LEGENDARY MORE ORE World 3
Three horns that ram the ore loose from the rock
Revived from the fossil_skull Horned Skull. Full pet page
StarAbilityWhat it doesLv 1Lv 50Lv 100
★Horn ChargeOn an expedition, its crew brings home this much more ore.+0.00%+7.4%+15%
★★Boulder BashThe chance a full trip of its crew also brings home a Hoard chest key.+0.00%+4.9%+10%
★★★StampedeThe chance a full trip of its crew brings home double the ore.+0.00%+2.5%+5.0%

Coilshell

RARE RARER ORE World 4
An ammonite that sorts the rare ore from the rubble
Revived from the fossil_shell Spiral Shell Fossil. Full pet page
StarAbilityWhat it doesLv 1Lv 50Lv 100
★Tidal SortOn an expedition, the rarer ore of its mine comes up this much more.+0.00%+12%+25%
★★Pearl PocketOn an expedition, its crew makes deep finds this much more often.+0.00%+7.4%+15%
★★★Abyss DiveOn an expedition, its crew's deep finds are this much bigger.+0.00%+20%+40%

Cinderhatch

LEGENDARY RARE FINDS World 5
Hatched from a petrified egg - it sniffs out the rarest finds
Revived from the fossil_egg Petrified Egg. Full pet page
StarAbilityWhat it doesLv 1Lv 50Lv 100
★Ember EyeOn an expedition, its crew finds pet items this much more often.+0.00%+20%+40%
★★Ash SniffOn an expedition, its crew finds Strange Slabs this much more often.+0.00%+15%+30%
★★★Egg SenseOn an expedition, its crew finds fossils this much more often.+0.00%+15%+30%

Tips

  • Run 24 HR trips in the world whose fossil you want: fossils only drop from their own world's mines, at 14.4% (1 in 6.94) a trip before bonuses.
  • Slabs are about twice as common as fossils, and only 10% of slabs hold a fossil — the recipe is usually the longer hunt. Put early dust into LONGER CHISEL.
  • When the first bone shows, stop chipping at random: work out how the shape must lie and spend charges only on tiles it could cover.
  • A Paleontologist's Brush works from any seat in the crew, so give it to a pet you always send.

See also

  • Expeditions — Send crews of pets down 15 mines to dig ore while you are away. Mines, trip lengths, crew power, rare finds, pet items and every world's upgrade shop.
  • Pet Natures — Every regular and limited pet has one of 13 natures: +15% at one job, −10% at another. The full grid, what each job means, how natures are rolled, and the one-pet-one-job rule.
  • Pets — Every pet in Ballin Tycoon — rarities, crate odds, abilities, natures and jobs, levelling costs, stars, evolution, shinies and where each one comes from.
  • Pet Dex — The COLLECTION tab is a pet dex — numbered entries, five shelves, a completion ring, shiny and evolved tracking, and how many of each pet exist across the whole game.
  • Pet Fusion — Fuse three copies of a pet into the next star tier — costs by rarity, what each star unlocks, and which pets can fuse.
Generated from game data · version 3.0.8 (build 122). Spot a mistake? Tell us on Discord.