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Trihorn

Trihorn — legendary fossil pet. Three horns that ram the ore loose from the rock.

Overview

Trihorn is a legendary regular pet: Three horns that ram the ore loose from the rock.

It is a regular pet that never appears in a pet crate. It is revived from a fossil in the Boneyard and carries 3 abilities unlocked one per star — see How to get.

Every regular and limited pet carries a nature — one of 13, rolled per copy — that raises one job by 15% and lowers another by 10% — the jobs are MINING (dig power on expeditions), FORGE (work speed at a Ball Factory machine), CHESTS (its own share of hoard chest speed), GATES (damage to the hoard gate); a few natures are neutral. Elusive pets have none, and the board never reads natures.

One pet, one job. A single copy can only be in one place at a time on the board's side: on the board, on an expedition or working a Ball Factory machine. A pet that is working somewhere else is drawn greyed out in the Pets inventory with a gold banner naming the place (EXPEDITION, FACTORY…), and tapping it to equip only tells you where it is busy — take it off that job first. The Hoard is its own screen and can use any pet you own, even one on the board. A pet cannot be traded while it is working or in the Hoard, and a pet in a pending trade can't be equipped or put to work until the trade ends.

Abilities

This pet has 3 abilities and unlocks them one per star: the first is live from the day you get it, the second needs 2★, the third 3★ (see fusion below).

★AbilityLv 1Lv 25Lv 50Lv 75Lv 100Charm
1★Horn Charge+0.00%+3.6%+7.4%+11%+15%—
2★Boulder Bash+0.00%+2.4%+4.9%+7.5%+10%—
3★Stampede+0.00%+1.2%+2.5%+3.7%+5.0%—
  • Horn Charge — On an expedition, its crew brings home this much more ore.
  • Boulder Bash — The chance a full trip of its crew also brings home a Hoard chest key.
  • Stampede — The chance a full trip of its crew brings home double the ore.

Stars and fusion

Fuse 3 copies at the same star into one at the next — guaranteed, at the Fusion forge. The XP invested in all three copies is pooled into the result.

FuseNeedsEssence
1★ → 2★3 × 1★ Trihorn2,500
2★ → 3★3 × 2★ Trihorn7,500

Each star switches on the next ability in the table above.

A 3★ copy can become shiny by fusing an owned shiny Trihorn into it for 10,000 — see Shiny pets.

Levelling

Gold balls needed per level for a legendary pet (level-cost multiplier ×11.037):

LevelGold balls to next level
1 → 2549
10 → 11782
25 → 261,294
50 → 512,495
75 → 764,129
99 → 1006,104
Total Lv 1 → 100
275,013

Salvage

Salvaging a copy yields 1,600, plus a 20% chance of 160 on top. See Pet Salvage.

How to get

  • Revived in the Boneyard from the HORNED SKULL (a World 3 fossil, 168 hours in the revival chamber, paid in that world's bars). Never in the pet crates — see Fossils and fossil pets
  • The fossil itself is a rare expedition find (0.6% per hour of a completed trip in a World 3 mine) and its forge recipe is learned by uncovering the whole fossil in a Boneyard dig.
  • Revive it again for more copies — three fuse into the next star, and each star switches on the next ability.

See also

  • Pets — Every pet in Ballin Tycoon — rarities, crate odds, abilities, natures and jobs, levelling costs, stars, evolution, shinies and where each one comes from.
  • Fossils and Fossil Pets — Strange Slabs, the Fossil Excavator dig, bone dust perks, and forging the 6 fossil pets in the Boneyard.
  • Expeditions — Send crews of pets down 15 mines to dig ore while you are away. Mines, trip lengths, crew power, rare finds, pet items and every world's upgrade shop.
  • Pet Natures — Every regular and limited pet has one of 13 natures: +15% at one job, −10% at another. The full grid, what each job means, how natures are rolled, and the one-pet-one-job rule.
  • Pet Fusion — Fuse three copies of a pet into the next star tier — costs by rarity, what each star unlocks, and which pets can fuse.
  • Pet Salvage & Essence — Turn spare pets into Pet Essence — yields by rarity, the gem bonus, what cannot be salvaged, and everything essence pays for.
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