Artifacts
25 one-time finds from Hoard chests. Each multiplies its own shard-shop row: ×2 Worn, ×3 Gilded, ×4 Divine.
Artifacts are the Hoard's collection: 25 statues, each found once. An artifact does not pay anything by being held. Instead every artifact family is a row in the shard shop that anyone can level with
shards — and holding the artifact multiplies whatever you have bought in its row.
| You hold | Row multiplier |
|---|---|
| Nothing | ×1 |
| WORN | ×2 |
| GILDED | ×3 |
| DIVINE | ×4 |
So a family pays levels bought × value per level × the multiplier. You can start levelling a row before you find its artifact, and both halves keep growing: more levels, and a better tier multiplying all of them. Many artifacts reach outside the Hoard — coins, candy, the Ball Factory, pet cards, sticker packs, shiny chance.
Finding artifacts
Every chest open rolls for artifacts. The families are split into bands by the lowest chest that carries them; a chest rolls once for its own band and once for each band below it, each roll an independent 2% (1 in 50). A roll that hits hands you a random family from that band that you do not own yet, always at WORN tier.
| Chest | Artifact rolls | Bands it can pay |
|---|---|---|
| 1 | COMMON CHEST | |
| 2 | COMMON CHEST RARE CHEST | |
| 3 | COMMON CHEST RARE CHEST LEGENDARY CHEST | |
| 4 | COMMON CHEST RARE CHEST LEGENDARY CHEST MYTHIC CHEST | |
| 5 | COMMON CHEST RARE CHEST LEGENDARY CHEST MYTHIC CHEST CHAMPION CHEST |
Artifact Chance upgrades (shard shop, achievements, skill tree) multiply the roll, and Double Artifact Roll gives a chance to make the whole set of rolls twice. Once you own every family in a band, that band simply stops paying.
Whetstones
Chests only ever drop the WORN tier. Higher tiers are upgraded into with
Whetstones, spent inside the artifact gallery on whichever artifact you choose.
| Upgrade | Row multiplier | |
|---|---|---|
| WORN → GILDED | 1 | ×2 → ×3 |
| GILDED → DIVINE | 3 | ×3 → ×4 |
| Whetstone source | Chance per chest |
|---|---|
| 1% (1 in 100) | |
| 2% (1 in 50) |
There is only one kind of stone, so every whetstone is useful whatever you are saving for. Taking all 25 families to DIVINE needs 100 whetstones.
All artifacts
“Maxed ×1” is a finished row with no artifact; “Maxed DIVINE” is the same row under a DIVINE artifact (×4). Chance, pity and per-artifact rows are short (10 levels) and climb faster in price. All 25 rows together cost about 6.58M shards.
| Artifact | Found from | Effect | Per level | Levels | Maxed ×1 | Maxed DIVINE | First level | Total shards |
|---|---|---|---|---|---|---|---|---|
| COMMON CHEST | Every ball chips the world lock harder. GAME-WIDE | +1 | 20 | +20 | +80 | 40 | 83,582 | |
| COMMON CHEST | Every coin you earn, anywhere. GAME-WIDE | +1% | 20 | +20% | +80% | 40 | 83,582 | |
| COMMON CHEST | The arcade’s candy cards pay more candy. GAME-WIDE | +1% | 20 | +20% | +80% | 40 | 83,582 | |
| COMMON CHEST | Swings at the GATE hit harder. | +1% | 20 | +20% | +80% | 40 | 83,582 | |
| COMMON CHEST | Hit through armor. A gate needs as much accuracy as it has armor. | +2.5 | 20 | +50 | +200 | 40 | 83,582 | |
| RARE CHEST | Fuel in the Ball Factory lasts longer. GAME-WIDE | +1% | 20 | +20% | +80% | 80 | 167,111 | |
| RARE CHEST | Each Ball Factory machine holds more balls before it is full. GAME-WIDE | +1% | 20 | +20% | +80% | 80 | 167,111 | |
| RARE CHEST | The Ball Factory makes balls faster. GAME-WIDE | +1% | 20 | +20% | +80% | 80 | 167,111 | |
| RARE CHEST | Pet cards drop more often. GAME-WIDE | +1% | 20 | +20% | +80% | 80 | 167,111 | |
| RARE CHEST | Sticker packs drop more often. GAME-WIDE | +1% | 20 | +20% | +80% | 80 | 167,111 | |
| LEGENDARY CHEST | The hoard bites a chest harder. Chests only — a gate has no lock. | +0.1% | 20 | +2% | +8% | 160 | 334,253 | |
| LEGENDARY CHEST | Chests give up more gems. | +2% | 20 | +40% | +160% | 160 | 334,253 | |
| LEGENDARY CHEST | A launch sometimes fires a second ball. GAME-WIDE | +0.2% chance | 10 | +2% chance | +8% chance | 160 | 57,258 | |
| MYTHIC CHEST | The hoard swings faster. | +1% | 20 | +20% | +80% | 320 | 668,793 | |
| MYTHIC CHEST | Everything a chest pays, raised. | +0.5% | 10 | +5% | +20% | 320 | 114,520 | |
| LEGENDARY CHEST | A better chance at a gold card. GAME-WIDE | +1% | 10 | +10% | +40% | 160 | 57,258 | |
| LEGENDARY CHEST | Each star on a hoard pet (fusion and purple stars) makes it hit harder. | +0.1% | 10 | +1% | +4% | 160 | 57,258 | |
| MYTHIC CHEST | Evolved pets in the hoard hit harder. | +0.5% | 20 | +10% | +40% | 320 | 668,793 | |
| MYTHIC CHEST | The pet crates’ MYTHIC guarantee arrives sooner. GAME-WIDE | +0.5% | 10 | +5% | +20% | 320 | 114,520 | |
| MYTHIC CHEST | A CRIT swing lands for more. | +2.5% | 20 | +50% | +200% | 320 | 668,793 | |
| CHAMPION CHEST | A chest sometimes rolls for its artifact twice. | +0.5% chance | 10 | +5% chance | +20% chance | 640 | 229,050 | |
| CHAMPION CHEST | Every gate attempt runs longer. | +0.5% | 20 | +10% | +40% | 640 | 1.34M | |
| CHAMPION CHEST | Every pet you find is likelier to be SHINY. GAME-WIDE | +0.5% | 10 | +5% | +20% | 640 | 229,050 | |
| CHAMPION CHEST | Gate damage for every artifact you hold. (value is per artifact held) | +0.5% | 10 | +5% | +20% | 640 | 229,050 | |
| CHAMPION CHEST | Accuracy for every artifact you hold. (value is per artifact held) | +0.5 | 10 | +5 | +20 | 640 | 229,050 |
See also
- The Hoard — Your pets crack chests around the clock and besiege the 50 gates that unlock the rest of the game.
- Hoard Chests — The five Hoard chest tiers: open times, loot, the chest cycle, banked chests, keys and every rare drop.
- Gates — The 50-gate ladder: how attacks work, health and armor for every gate, and everything each gate unlocks.
- Skill Tree — One long tree of 55 nodes and 5 keystones, bought with skill points from chests and gates.
- Achievements — 151 one-time goals in three tiers — Easy, Hard and Extreme — and the Achievement Shop their points buy.
- Bounties — Craft bars and collect ore while a bounty is live - or, rarely, win a raid or grove run - for Bounty Points, build a streak for bonus points, and spend them on upgrades that reset each prestige.
- Hoard Pets — Rampart Ram, Vault Pangolin, Warlord Hyena — three pets only Hoard chests can pay, each built for one Hoard job.