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Artifacts

25 one-time finds from Hoard chests. Each multiplies its own shard-shop row: ×2 Worn, ×3 Gilded, ×4 Divine.

Artifacts are the Hoard's collection: 25 statues, each found once. An artifact does not pay anything by being held. Instead every artifact family is a row in the shard shop that anyone can level with shards — and holding the artifact multiplies whatever you have bought in its row.

You holdRow multiplier
Nothing×1
WORN×2
GILDED×3
DIVINE×4

So a family pays levels bought × value per level × the multiplier. You can start levelling a row before you find its artifact, and both halves keep growing: more levels, and a better tier multiplying all of them. Many artifacts reach outside the Hoard — coins, candy, the Ball Factory, pet cards, sticker packs, shiny chance.

Finding artifacts

Every chest open rolls for artifacts. The families are split into bands by the lowest chest that carries them; a chest rolls once for its own band and once for each band below it, each roll an independent 2% (1 in 50). A roll that hits hands you a random family from that band that you do not own yet, always at WORN tier.

ChestArtifact rollsBands it can pay
COMMON CHESTCOMMON CHEST1COMMON CHEST
RARE CHESTRARE CHEST2COMMON CHEST RARE CHEST
LEGENDARY CHESTLEGENDARY CHEST3COMMON CHEST RARE CHEST LEGENDARY CHEST
MYTHIC CHESTMYTHIC CHEST4COMMON CHEST RARE CHEST LEGENDARY CHEST MYTHIC CHEST
CHAMPION CHESTCHAMPION CHEST5COMMON CHEST RARE CHEST LEGENDARY CHEST MYTHIC CHEST CHAMPION CHEST

Artifact Chance upgrades (shard shop, achievements, skill tree) multiply the roll, and Double Artifact Roll gives a chance to make the whole set of rolls twice. Once you own every family in a band, that band simply stops paying.

Whetstones

Chests only ever drop the WORN tier. Higher tiers are upgraded into with Whetstones, spent inside the artifact gallery on whichever artifact you choose.

Upgrade WhetstonesRow multiplier
WORN → GILDED1×2 → ×3
GILDED → DIVINE3×3 → ×4
Whetstone sourceChance per chest
MYTHIC CHESTMYTHIC CHEST1% (1 in 100)
CHAMPION CHESTCHAMPION CHEST2% (1 in 50)

There is only one kind of stone, so every whetstone is useful whatever you are saving for. Taking all 25 families to DIVINE needs 100 whetstones.

All artifacts

“Maxed ×1” is a finished row with no artifact; “Maxed DIVINE” is the same row under a DIVINE artifact (×4). Chance, pity and per-artifact rows are short (10 levels) and climb faster in price. All 25 rows together cost about 6.58M shards.

ArtifactFound fromEffectPer levelLevelsMaxed ×1Maxed DIVINEFirst levelTotal shards
THE SUNDERING KEYCOMMON CHESTEvery ball chips the world lock harder. GAME-WIDE+120+20+804083,582
COFFER OF PLENTYCOMMON CHESTEvery coin you earn, anywhere. GAME-WIDE+1%20+20%+80%4083,582
CANDIED CHALICECOMMON CHESTThe arcade’s candy cards pay more candy. GAME-WIDE+1%20+20%+80%4083,582
RAMSHEAD SEALCOMMON CHESTSwings at the GATE hit harder.+1%20+20%+80%4083,582
TRUESIGHT LENSCOMMON CHESTHit through armor. A gate needs as much accuracy as it has armor.+2.520+50+2004083,582
THE EVERBURNING WICKRARE CHESTFuel in the Ball Factory lasts longer. GAME-WIDE+1%20+20%+80%80167,111
THE BOTTOMLESS HOPPERRARE CHESTEach Ball Factory machine holds more balls before it is full. GAME-WIDE+1%20+20%+80%80167,111
QUICKSILVER GEARRARE CHESTThe Ball Factory makes balls faster. GAME-WIDE+1%20+20%+80%80167,111
CARDWRIGHT'S PLATERARE CHESTPet cards drop more often. GAME-WIDE+1%20+20%+80%80167,111
FOILWRIGHT'S SEALRARE CHESTSticker packs drop more often. GAME-WIDE+1%20+20%+80%80167,111
PICKLOCK SIGILLEGENDARY CHESTThe hoard bites a chest harder. Chests only — a gate has no lock.+0.1%20+2%+8%160334,253
SOCKETED GEODELEGENDARY CHESTChests give up more gems.+2%20+40%+160%160334,253
THE TWINNING PRISMLEGENDARY CHESTA launch sometimes fires a second ball. GAME-WIDE+0.2% chance10+2% chance+8% chance16057,258
TOTEM OF HASTEMYTHIC CHESTThe hoard swings faster.+1%20+20%+80%320668,793
THE HOARDER'S TITHEMYTHIC CHESTEverything a chest pays, raised.+0.5%10+5%+20%320114,520
GILDER'S LEAFLEGENDARY CHESTA better chance at a gold card. GAME-WIDE+1%10+10%+40%16057,258
IDOL OF STARSLEGENDARY CHESTEach star on a hoard pet (fusion and purple stars) makes it hit harder.+0.1%10+1%+4%16057,258
THE ASCENDANT STONEMYTHIC CHESTEvolved pets in the hoard hit harder.+0.5%20+10%+40%320668,793
THE LOADED DIEMYTHIC CHESTThe pet crates’ MYTHIC guarantee arrives sooner. GAME-WIDE+0.5%10+5%+20%320114,520
EXECUTIONER'S EDGEMYTHIC CHESTA CRIT swing lands for more.+2.5%20+50%+200%320668,793
TWICE-TOLD LEDGERCHAMPION CHESTA chest sometimes rolls for its artifact twice.+0.5% chance10+5% chance+20% chance640229,050
THE UNSPOOLING CHAINCHAMPION CHESTEvery gate attempt runs longer.+0.5%20+10%+40%6401.34M
PRISM SHARDCHAMPION CHESTEvery pet you find is likelier to be SHINY. GAME-WIDE+0.5%10+5%+20%640229,050
COLLECTOR'S CROWNCHAMPION CHESTGate damage for every artifact you hold. (value is per artifact held)+0.5%10+5%+20%640229,050
CURATOR'S EYECHAMPION CHESTAccuracy for every artifact you hold. (value is per artifact held)+0.510+5+20640229,050

See also

  • The Hoard — Your pets crack chests around the clock and besiege the 50 gates that unlock the rest of the game.
  • Hoard Chests — The five Hoard chest tiers: open times, loot, the chest cycle, banked chests, keys and every rare drop.
  • Gates — The 50-gate ladder: how attacks work, health and armor for every gate, and everything each gate unlocks.
  • Skill Tree — One long tree of 55 nodes and 5 keystones, bought with skill points from chests and gates.
  • Achievements — 151 one-time goals in three tiers — Easy, Hard and Extreme — and the Achievement Shop their points buy.
  • Bounties — Craft bars and collect ore while a bounty is live - or, rarely, win a raid or grove run - for Bounty Points, build a streak for bonus points, and spend them on upgrades that reset each prestige.
  • Hoard Pets — Rampart Ram, Vault Pangolin, Warlord Hyena — three pets only Hoard chests can pay, each built for one Hoard job.
Generated from game data · version 3.0.8 (build 122). Spot a mistake? Tell us on Discord.