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Pet Slots & Loadouts

How many pets you can equip and activate, where every slot comes from, per-world loadouts and quick-swap sets.

Regular pet slots

Regular pets go into equip slots on the arcade HUD. You start with 3 and earn one each for unlocking World 2 · Aurora and World 3 · Flora (5 total). The Shop's GEM UPGRADES aisle sells 2 more for gems (50,000 and 150,000), and the Ballin Bundle adds 1, for a maximum of 8. The old paid Bonus Pet Slot packs are retired and no longer give a slot. Only one copy of a species can be equipped at once.

SlotHow to unlock
Slot 1Available from the start
Slot 2Available from the start
Slot 3Available from the start
Slot 4Unlock World 2 · Aurora
Slot 5Unlock World 3 · Flora
Slot 6Shop → GEM UPGRADES → BOARD PET SLOT, level 1 — 50,000 gems
Slot 7Shop → GEM UPGRADES → BOARD PET SLOT, level 2 — 150,000 gems
Slot 8The Ballin Bundle (a one-time purchase)

Elusive slots

Elusive pets do not use the slots above — they are activated from the ELUSIVE tab and have their own cap: 3 free, plus 9 more from the Marquee for 12 total.

SlotHow to unlock
Elusive slot 1Available from the start
Elusive slot 2Available from the start
Elusive slot 3Available from the start
Elusive slot 4Marquee level 20 — Elusive Pet Slot 4
Elusive slot 5Marquee level 40 — Elusive Pet Slot 5
Elusive slot 6Marquee level 60 — Elusive Pet Slot 6
Elusive slot 7Marquee level 80 — Elusive Pet Slot 7
Elusive slot 8Marquee level 100 — Elusive Pet Slot 8
Elusive slot 9Marquee level 120 — Elusive Pet Slot 9
Elusive slot 10Marquee level 140 — Elusive Pet Slot 10
Elusive slot 11Marquee level 160 — Elusive Pet Slot 11
Elusive slot 12Marquee level 180 — Elusive Pet Slot 12

Loadouts

One loadout per world

Every world remembers its own equipped pets and its own octopus charms. Hop to World 3 and your World 3 set comes back exactly as you left it; hop home and World 1's set returns. Pets that no longer fit (a slot was lost, or a copy was fused away) wait on a bench and re-seat when a slot frees up.

Quick-swap loadouts

Marquee level 15 (Pet Loadouts) adds two saved pet + charm sets per world, swapped instantly from the 1 / 2 buttons beside the ELUSIVE tab on the HUD. Marquee level 75 (Pet Loadout 3) adds a third. Applying a loadout replaces the current set outright.

Inventory space

Your pet inventory holds 50 pets to begin with. 69 Marquee rows each add 5 (level 3, level 12, level 21, …) for a ceiling of 395. A full inventory blocks new pulls and grants until you salvage, fuse or trade something out.

Pet items and cards

Each pet can wear one pet item. Pet Cards are a separate, per-world system with its own active slots unlocked on the Marquee.

See also

  • Pets — Every pet in Ballin Tycoon — rarities, crate odds, abilities, natures and jobs, levelling costs, stars, evolution, shinies and where each one comes from.
  • Elusive Pets — The 18 pets that never come from pet crates — where each one drops, its odds, and how the elusive slot cap grows.
  • Charm Octopus — How the Charm Octopus boosts your other pets — charm slots per star, strength per level, and which abilities it cannot touch.
  • The Marquee — One reward on every Arcade level up to 500: the arcade's lock damage, coin gain, gate damage, storage and slots, plus the stake ladder and a few pet features.
  • Shop — Every shop aisle: the perks and perk bundles, the Ballin Bundle, the weekly limited pet FIRE SALE rotation, gem upgrades, ball / coin / gem packs with prices, the free gift and how checkout works on each platform.
  • Worlds — The 5 worlds of Ballin Tycoon: locks and how to break them, each world's coin / gem / ball ladder, bin layouts, portals, mechanics, crate pets and World Hop.
Generated from game data · version 3.1.1 (build 137). Spot a mistake? Tell us on Discord.