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Gates

The 50-gate ladder: how attacks work, health and armor for every gate, and everything each gate unlocks.

Behind the chest in THE HOARD stands a gate. Chests crack themselves; a gate you have to attack. Press ATTACK GATE and the crew is let loose on it for 30s, then the gate goes on a 20m cooldown — 3 attempts an hour before upgrades. The gate keeps every point of damage between attempts, so any gate falls eventually. The chest keeps cracking the whole time.

An attack only lands while the game is open. The top bar and the nav step aside for the fight; switching to another browser tab is fine and the attack keeps going, but if you close or restart the game (or your phone suspends it in the background), the attack ends where you left it, after a few seconds' grace for a slow connection. The damage done so far is kept; the rest of the attempt is not.

When a gate's health reaches zero you claim it: it pays gems and skill points, opens whatever sits on that rung of the ladder, and the next, much tougher gate stands up. Gate progress is limited by real time, not by how long the app is open.

Health, armor and block

LockWhat it isWhat beats it
HealthThe total damage the gate takes to break. Each gate has about ×3.7 the health of the one before it.Gate damage — and patience: damage is saved.
ArmorThe plate on the gate's face. You need as much Accuracy as the gate has Armor for every swing to land. Below that, swings miss on a curve (ratio to the power 1.5): with half the accuracy you need, about 35% of swings land. At worst 10% always land. Armor climbs with every gate (15 at gate 1, 21 at gate 2, 108 at gate 8), so expect to buy a few more GATE ACCURACY levels for each new gate.Accuracy (base 12 + a few points per pet + upgrades), Armor Pierce (ignores armor outright) and Armor Reduction (prestige).
Blocks / hitDamage the plate takes off every swing that lands. A swing always does at least 5% of its damage.Armor Pierce shrinks the block along with the armor — at full pierce nothing is blocked. Bigger single swings lose a smaller share.

Crits, mega hits and ferocity

  • A crit lands double; Crit Damage upgrades raise that.
  • A super crit (bounties) lands ×5 and replaces the crit roll.
  • A mega hit (research) lands ×10.
  • Ferocity (the Warlord Hyena) gives every hit that lands a chance to strike again right after. The second strike is a normal hit with its own number, never a crit, and the armor blocks it like any other swing.

Attempt length and cooldown

Gate Attempt Time upgrades add seconds to the 30s attempt, and Faster Cooldown upgrades take a percentage off the 20m wait. Both come from the Achievement Shop, the Shard Shop, the skill tree, heirlooms and one artifact. There is no floor on the cooldown — the sources simply do not add up to much more than half.

What the gates unlock

A gate level here means gates broken. Every account goes through the same ladder — nothing is grandfathered. A gate opens a menu or a shop row, never a stat.

GateUnlocksKindWhat it is
1THE ARMORYFEATUREPermanent upgrades, bought with bars. Every gate you break unlocks more of them.
2BONUS WHEELFEATUREThe bonus wheel starts spinning on the board.
2RED DICEFEATURERoll a 6 to enter the Bonus Map — up to 3 runs a day.
3GUILDSFEATUREForm or join a Guild — chat, ranks, ball gifting, and a badge.
4BALL FACTORYMODEThe machine that builds balls while you are away.
5EXPEDITIONSMODESend crews of pets down the mines and bring home ore for your bars.
6TICKET TROVEMODEThe prize machine opens.
7STICKER VAULTFEATURETrade spare stickers and Sticker Stars for balls, gems and packs.
8BOSS RAIDMODETeam up and bring down raid bosses.
8PET EVOLUTIONFEATUREEvolve your pets with evolution stones.
9TIER 2 HEIRLOOMSFEATUREA new tier of heirlooms to unearth with Prestige Points on the PRESTIGE page.
10BOUNTIESMODEHand in bars for Bounty Points, and spend them on upgrades that reset each prestige.
11ACHIEVEMENTSFEATUREAchievements, and the ACHIEVEMENT SHOP they pay into.
12SKILL TREEFEATURESpend skill points on the hoard.
14TIER 3 HEIRLOOMSFEATUREA new tier of heirlooms to unearth with Prestige Points on the PRESTIGE page.
15BALL GROVEMODEThe grove and its baskets open.
16WORLD 2 MINESHAFTSFEATUREThe frozen mines can be bought, and World 2's shop rows start opening.
19TIER 4 HEIRLOOMSFEATUREA new tier of heirlooms to unearth with Prestige Points on the PRESTIGE page.
20RESEARCH HALLFEATUREResearch and build the statues.
22WORLD 3 MINESHAFTSFEATUREThe overgrown mines can be bought, and World 3's shop rows start opening.
30WORLD 4 MINESHAFTSFEATUREThe drowned mines can be bought, and World 4's shop rows start opening.
38WORLD 5 MINESHAFTSFEATUREThe burning mines can be bought, and World 5's shop rows start opening.

Most other gates open rows inside menus you already have: named rows in THE ARMORY and rows in each world's expedition shop. The full ladder below lists them per gate. Deeper skill tree rows (gates 14, 17, 20, 24, 28, 32, 37, 42, 47) and Shard Shop tiers II and III (gates 20 and 35) are gate-locked too.

The full gate ladder

Health, Armor and Blocks / hit for all 50 gates, with everything each one opens when it breaks. Every broken gate also pays 2 skill points and gems (the whole ladder pays 171,500 gems).

GateNameHealthArmorBlocks / hit GemsOpens
1Rootbound ThresholdRootbound Threshold5,0001561,100THE ARMORY · Armory: KEEN EYES
2Badger BurrowBadger Burrow43,0002191,200BONUS WHEEL · RED DICE · Armory: COIN POLISH
3Stagwatch KeepStagwatch Keep273,00029151,300GUILDS · Armory: LOCK BREAKERS
4Bramble BellhouseBramble Bellhouse1.73M40231,400BALL FACTORY · Armory: PRY TOOLS
5Elderwood BastionElderwood Bastion11M55361,500EXPEDITIONS · Armory: SHARD PANS · 2 world shop rows
6Dune CaravanseraiDune Caravanserai69.5M76571,600TICKET TROVE · Armory: LAMP OIL · 1 world shop row
7Scarab SunlockScarab Sunlock224M84711,700STICKER VAULT · Armory: ORE CHUTES · 1 world shop row
8Hourglass TombHourglass Tomb863M108881,800BOSS RAID · PET EVOLUTION · Armory: PROSPECTOR'S NOTES · 1 world shop row
9Oasis WaterwheelOasis Waterwheel3.55B1291901,900TIER 2 HEIRLOOMS · 2 world shop rows
10Sultan's SealSultan's Seal14.2B1595012,000BOUNTIES · Armory: FOURTH CART
11Barnacle BulkheadBarnacle Bulkhead56.4B1781,5302,100ACHIEVEMENTS
12Pearl ClamshellPearl Clamshell233B2234,8802,200SKILL TREE · Armory: SECOND DICE RUN · 2 world shop rows
13Kelp SluiceKelp Sluice1.9T28228,0002,3001 world shop row
14Kraken AnchorageKraken Anchorage8.63T377158,0002,400TIER 3 HEIRLOOMS · 1 world shop row
15Leviathan TridentLeviathan Trident66.5T6464.32M2,500BALL GROVE
16Snowdrift LodgeSnowdrift Lodge417T66537.2M2,600WORLD 2 MINESHAFTS · Armory: FROST LANTERNS, FROSTIRON PRYBARS · 4 world shop rows
17Glacier TeethGlacier Teeth3.49E15796298M2,7001 world shop row
18Aurora ObservatoryAurora Observatory3.62E169216.65B2,8003 world shop rows
19Tuskwarden HoldTuskwarden Hold3.03E171,22089.5B2,900TIER 4 HEIRLOOMS · 1 world shop row
20Winter CrownWinter Crown2.22E181,59816.1T3,000RESEARCH HALL · Armory: SURVEY LEDGER, WIDER HARNESS · 1 world shop row
21Bamboo Moon DoorBamboo Moon Door8.58E182,01345.5T3,100Armory: SIEGE SPIKES, FIFTH CART · 3 world shop rows
22Jade TortoiseJade Tortoise3.32E192,450117T3,200WORLD 3 MINESHAFTS · Armory: ROOT MAPS · 3 world shop rows
23Dragon PagodaDragon Pagoda1.34E202,836611T3,300Armory: BLOOMGOLD SIGHTS · 2 world shop rows
24Lotus FloodgateLotus Floodgate5.25E203,1131.61E153,400Armory: THIRD DICE RUN, SHARD SIFTER · 1 world shop row
25Emerald EmperorEmerald Emperor2.72E213,5321.26E163,500—
26Geode HatchGeode Hatch1.63E223,8618.68E163,6001 world shop row
27Prism OrreryPrism Orrery5.40E224,4511.70E173,7002 world shop rows
28Glasswing SanctumGlasswing Sanctum2.16E235,4564.16E173,800Armory: ROOTWOOD SPUR · 3 world shop rows
29Miner's Great LiftMiner's Great Lift2.46E236,9531.51E183,9003 world shop rows
30Violet CathedralViolet Cathedral2.78E247,2051.88E184,000WORLD 4 MINESHAFTS · Armory: DIVING BELLS · 3 world shop rows
31Cinder FurnaceCinder Furnace1.02E258,4436.01E194,100Armory: ABYSS NETS · 2 world shop rows
32Magma JawMagma Jaw3.65E259,1661.05E204,200Armory: TIDE PRESS · 1 world shop row
33Foundry HammerfallFoundry Hammerfall3.26E269,7937.47E204,300Armory: CORAL HOOKS · 2 world shop rows
34Phoenix SealPhoenix Seal1.25E2710,0872.32E214,400—
35Caldera CrownCaldera Crown1.87E2710,4115.17E214,5002 world shop rows
36Gravekeeper's WicketGravekeeper's Wicket1.00E2810,7231.66E224,600Armory: DIVING RAILS · 4 world shop rows
37Ribcage ReliquaryRibcage Reliquary6.67E2811,3071.50E234,700Armory: DEEP HARNESS · 4 world shop rows
38Moth MausoleumMoth Mausoleum2.32E2913,5862.43E234,800WORLD 5 MINESHAFTS · 3 world shop rows
39Bone OrganBone Organ7.82E2916,0369.99E234,9002 world shop rows
40Lich's JudgmentLich's Judgment3.84E3019,7214.00E245,000Armory: PYRELITH RIVETS · 1 world shop row
41Starfall ApertureStarfall Aperture1.25E3121,5448.21E245,1002 world shop rows
42Gravity LockGravity Lock7.13E3022,1903.31E255,200—
43Eclipse DialEclipse Dial2.02E3022,8561.13E265,3001 world shop row
44Dreamweaver LoomDreamweaver Loom8.09E3223,5421.16E265,400Armory: MOLTEN WARHORN · 2 world shop rows
45Event HorizonEvent Horizon2.55E3324,2481.16E285,5002 world shop rows
46Dawnwatch PorticoDawnwatch Portico1.04E3424,9751.82E285,600Armory: EVERBURNING LAMPS · 2 world shop rows
47Solar LionSolar Lion3.64E3425,8543.29E285,700—
48Astral HarpAstral Harp1.18E3528,6725.84E285,800Armory: MOUNTAIN RAILS · 2 world shop rows
49Seraph's WingsSeraph's Wings4.31E3533,7221.95E295,900Armory: THE MOUNTAIN'S CROWN · 2 world shop rows
50Crown of the HeavensCrown of the Heavens4.89E4061,3921.52E35never fallsThe last gate

The gates come in 10 material bands of 5: MOSSLIT STONE SUNKEN SANDSTONE TIDEWORN CORAL FROSTBOUND ICE VERDANT JADE AMETHYST VAULT EMBER OBSIDIAN BONE RELIQUARY VOIDSTONE CELESTIAL GOLD.

NOTE
The last gate never falls. There is no gate 51, so gate 50 stops at 1 HP and stands as the wall a finished hoard is measured against. Its health is a huge jump over gate 49 on purpose. It pays no gems; anything that once asked for gate 50 broken asks for gate 49 instead.

Gate damage sources

Gate damage is the one stat in the Hoard that compounds: levels inside one menu add together, but each menu multiplies the others. Ten small sources beat one big one, and a source you have ignored is usually the cheapest multiplier available. The sources:

SourceWhereNotes
Your crewThe HoardMore slots, higher levels, stars, evolutions and gate-leaning natures. Rampart Ram and Warlord Hyena add gate stats of their own.
UPGRADES (bars)UpgradesHoard Power, gate damage, accuracy and pierce rows bought with bars.
THE ARMORYThe ArmoryPermanent gate damage, accuracy and pierce rows; more open with every gate.
World shop SIEGE rowsExpeditionsEach world's shop has siege rows; later worlds' rows are roughly double the last.
Statues (the Kings)Research HallThe ninth statue of each world is its gate damage statue. Kings multiply each other — the biggest single multipliers in the game.
Shard ShopShard ShopBattering Ram, Keen Sights, Wedge Bits and their gate-locked II / III tiers.
ArtifactsArtifactsRamshead Seal, Truesight Lens, and the Collector's Crown / Curator's Eye that scale with artifacts held.
Achievement ShopAchievementsSiege Practice, accuracy and pierce rows in every tier.
Skill treeSkill TreeThe whole right-hand side, plus Apex Predator (gate damage per shiny species in your dex).
BountiesBountiesGate Damage Per Bounty: +1% for every bounty you have ever completed — open-ended.
PrestigePrestigeHeirlooms carry gate damage, cooldown and armor reduction across prestiges.
Gem upgradeShopGATE DAMAGE: 10 levels, ×1.2 each (×6.19 maxed), 1,000–80,000 gems a level.
Ticket TroveTicket TroveThe last levels of the Trove pay Hoard Damage and Gate Damage.
Guild and sticker upgradesGuilds · Sticker upgradesGuild perks and the album MIGHT rows add gate damage too.
TIP
Stuck on a gate? Check the gate page's numbers first. If your Accuracy is under the gate's Armor, accuracy and pierce are worth more than any damage row, because missed swings deal nothing.

See also

  • The Hoard — Your pets crack chests around the clock and besiege the 50 gates that unlock the rest of the game.
  • Hoard Chests — The five Hoard chest tiers: open times, loot, the chest cycle, banked chests, keys and every rare drop.
  • Artifacts — 25 one-time finds from Hoard chests. Each multiplies its own shard-shop row: ×2 Worn, ×3 Gilded, ×4 Divine.
  • Skill Tree — One long tree of 55 nodes and 5 keystones, bought with skill points from chests and gates.
  • Achievements — 151 one-time goals in three tiers — Easy, Hard and Extreme — and the Achievement Shop their points buy.
  • Bounties — Craft bars and collect ore while a bounty is live - or, rarely, win a raid or grove run - for Bounty Points, build a streak for bonus points, and spend them on upgrades that reset each prestige.
  • Hoard Pets — Rampart Ram, Vault Pangolin, Warlord Hyena — three pets only Hoard chests can pay, each built for one Hoard job.
  • The Armory — The permanent bar shop that opens at gate 1. 32 rows that survive every prestige — each unlocked by a gate — including the extra daily dice runs.
  • Research Hall — Two tabs: 45 statues (3 tiers each) that buff the whole account, and 9 research projects. Paid in bars, gems and alloy — every purchase is instant. Opens at gate 20.
  • Prestige — Reset your level, bars and UPGRADES at level 10+ for Prestige Points, and spend them on 25 permanent heirlooms across 4 tiers.
Generated from game data · version 3.0.8 (build 122). Spot a mistake? Tell us on Discord.