Forge Bear
Forge Bear — uncommon World 2 pet. World 2: forges reinforced siege balls.
Overview
Forge Bear is a uncommon regular pet: World 2: forges reinforced siege balls.
It comes from the World 2 · Aurora claw machine and has one core ability that grows with level.
Abilities
| ★ | Ability | Lv 1 | Lv 25 | Lv 50 | Lv 75 | Lv 100 | Charm |
|---|---|---|---|---|---|---|---|
| 1★ | Reinforced Ball Chance | 0.00% | 6.1% | 12% | 19% | 25% | CHARM |
- Reinforced Ball Chance — Chance on launch (25% at Lv 100) to forge a REINFORCED steel ball that hits for 1.25× damage. While an OBSTACLE stands it always RAMS it; elsewhere it punches its target one bin rightward (never into Ruby/Diamond).
Stars and fusion
Fuse 3 copies at the same star into one at the next — guaranteed, at the Fusion forge. The XP invested in all three copies is pooled into the result.
| Fuse | Needs | Essence |
|---|---|---|
| 1★ → 2★ | 3 × 1★ Forge Bear | |
| 2★ → 3★ | 3 × 2★ Forge Bear |
What each star gives
This pet has one core ability — its stars add perks around it:
| ★ | Ability | Effect | Lv 1 | Lv 100 | Charm |
|---|---|---|---|---|---|
| 1★ | Forgemaster | Extra chance to forge a REINFORCED ball — a forged ball rams obstacles for bonus damage (shown below) | 0.1% | 10% | CHARM |
| 2★ | Tempered Steel | Reinforced balls hit HARDER — stacks with the forge bonus | 0.3% | 25% | CHARM |
| 3★ | Twin Casting | When a ball forges, the NEXT launch is auto-reinforced (chains) | 0.3% | 30% | CHARM |
Bring a 3★ copy to the Ball Grove to try for amped (purple) stars: each amped star adds +5% to that star's ability (1★ 1 in 10, 2★ 1 in 25, 3★ 1 in 50 on Hard; 1 in 30 / 1 in 75 / 1 in 150 on Regular).
A 3★ copy can become shiny by fusing an owned shiny Forge Bear into it for
10,000 — see Shiny pets.
Levelling
Gold balls needed per level for a uncommon pet (level-cost multiplier ×0.8):
| Level | Gold balls to next level |
|---|---|
| 1 → 2 | |
| 10 → 11 | |
| 25 → 26 | |
| 50 → 51 | |
| 75 → 76 | |
| 99 → 100 |
- Total Lv 1 → 100
19,892
Salvage
Salvaging a copy yields
200, plus a 20% chance of
20 on top. Untradable (free-pull) copies yield nothing. See Pet Salvage.
How to get
- World 2 · Aurora claw machine — 15% (1 in 6.67) per pull at
300 - Base odds are before the Pet Score rare-pet boost and any luck buffs — the claw odds page shows the live numbers.
- Free pulls (daily rewards, invites, the tutorial) give untradable copies; gem-paid pulls can be traded.
See also
- Pets — Every pet in Ballin Tycoon — rarities, claw odds, abilities, levelling costs, stars, evolution, shinies and where each one comes from.
- Claw Machine — Gems in, pets out — cost per world, the intro sale, free pulls, the exact roll with Pet Score boosts, mythic pity, shiny odds and every pet's chance per world.
- Claw Odds — Exact pull chances for every pet in every world's Claw Machine, with and without the Pet Score boost, plus pity, intro pricing and shiny odds.
- Pet Fusion — Fuse three copies of a pet into the next star tier — costs by rarity, what each star unlocks, and which pets can fuse.
- Pet Salvage & Essence — Turn spare pets into Pet Essence — yields by rarity, the gem bonus, what cannot be salvaged, and everything essence pays for.