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Aurora Wyrm

Aurora Wyrm — mythic World 2 pet. Aurora ribbons, frozen buckets + twin balls.

Overview

Aurora Wyrm is a mythic regular pet: Aurora ribbons, frozen buckets + twin balls.

It comes from the World 2 · Aurora claw machine and carries 3 abilities unlocked one per star.

Abilities

This pet has 3 abilities and unlocks them one per star: the first is live from the day you get it, the second needs 2★, the third 3★ (see fusion below).

AbilityLv 1Lv 25Lv 50Lv 75Lv 100Charm
1★Aurora Ribbonevery 200every 176every 151every 126every 101CHARM
2★Frozen Fortune0.00%2.4%4.9%7.5%10%CHARM
3★Twin Tails0.00%2.4%4.9%7.5%10%CHARM
  • Aurora Ribbon — A ribbon drifts across the pegs this often, in SECONDS — one second sooner per level. Each crossing takes 10s, and balls that pass through turn IRIDESCENT: they roll rare drops (candy, stickers, dice) at ×2 chance.
  • Frozen Fortune — Chance a landing FREEZES its bucket solid for 20s: landings in it pay ×1.5 coins, gems AND gold balls until it thaws. Portals unaffected.
  • Twin Tails — Chance a ball warping through a portal CLONES itself into every other OPEN portal on the board — each twin drops from its own portal and walks its own path to its own bin.

Stars and fusion

Fuse 3 copies at the same star into one at the next — guaranteed, at the Fusion forge. The XP invested in all three copies is pooled into the result.

FuseNeedsEssence
1★ → 2★3 × 1★ Aurora Wyrm15,000
2★ → 3★3 × 2★ Aurora Wyrm50,000

Each star switches on the next ability in the table above.

Bring a 3★ copy to the Ball Grove to try for amped (purple) stars: each amped star adds +5% to that star's ability (1★ 1 in 10, 2★ 1 in 25, 3★ 1 in 50 on Hard; 1 in 30 / 1 in 75 / 1 in 150 on Regular).

A 3★ copy can become shiny by fusing an owned shiny Aurora Wyrm into it for 10,000 — see Shiny pets.

Levelling

Gold balls needed per level for a mythic pet (level-cost multiplier ×12.7):

LevelGold balls to next level
1 → 21
10 → 1196
25 → 26602
50 → 512,409
75 → 765,422
99 → 1009,447
Total Lv 1 → 100
316,456

Salvage

Salvaging a copy yields 10,000, plus a 20% chance of 640 on top. Untradable (free-pull) copies yield nothing. See Pet Salvage.

How to get

  • World 2 · Aurora claw machine — 0.1% (1 in 1,000) per pull at 300
  • Base odds are before the Pet Score rare-pet boost and any luck buffs — the claw odds page shows the live numbers.
  • Pity: the 400th pull in a world without a mythic is a guaranteed mythic.
  • Free pulls (daily rewards, invites, the tutorial) give untradable copies; gem-paid pulls can be traded.

See also

  • Pets — Every pet in Ballin Tycoon — rarities, claw odds, abilities, levelling costs, stars, evolution, shinies and where each one comes from.
  • Claw Machine — Gems in, pets out — cost per world, the intro sale, free pulls, the exact roll with Pet Score boosts, mythic pity, shiny odds and every pet's chance per world.
  • Claw Odds — Exact pull chances for every pet in every world's Claw Machine, with and without the Pet Score boost, plus pity, intro pricing and shiny odds.
  • Pet Fusion — Fuse three copies of a pet into the next star tier — costs by rarity, what each star unlocks, and which pets can fuse.
  • Pet Salvage & Essence — Turn spare pets into Pet Essence — yields by rarity, the gem bonus, what cannot be salvaged, and everything essence pays for.
Generated from game data · version 2.13.7 (build 112). Spot a mistake? Tell us on Discord.