Aurora Wyrm
Aurora Wyrm — mythic World 2 pet. Aurora ribbons, frozen buckets + twin balls.
Overview
Aurora Wyrm is a mythic regular pet: Aurora ribbons, frozen buckets + twin balls.
It comes from the World 2 · Aurora claw machine and carries 3 abilities unlocked one per star.
Abilities
This pet has 3 abilities and unlocks them one per star: the first is live from the day you get it, the second needs 2★, the third 3★ (see fusion below).
| ★ | Ability | Lv 1 | Lv 25 | Lv 50 | Lv 75 | Lv 100 | Charm |
|---|---|---|---|---|---|---|---|
| 1★ | Aurora Ribbon | every 200 | every 176 | every 151 | every 126 | every 101 | CHARM |
| 2★ | Frozen Fortune | 0.00% | 2.4% | 4.9% | 7.5% | 10% | CHARM |
| 3★ | Twin Tails | 0.00% | 2.4% | 4.9% | 7.5% | 10% | CHARM |
- Aurora Ribbon — A ribbon drifts across the pegs this often, in SECONDS — one second sooner per level. Each crossing takes 10s, and balls that pass through turn IRIDESCENT: they roll rare drops (candy, stickers, dice) at ×2 chance.
- Frozen Fortune — Chance a landing FREEZES its bucket solid for 20s: landings in it pay ×1.5 coins, gems AND gold balls until it thaws. Portals unaffected.
- Twin Tails — Chance a ball warping through a portal CLONES itself into every other OPEN portal on the board — each twin drops from its own portal and walks its own path to its own bin.
Stars and fusion
Fuse 3 copies at the same star into one at the next — guaranteed, at the Fusion forge. The XP invested in all three copies is pooled into the result.
| Fuse | Needs | Essence |
|---|---|---|
| 1★ → 2★ | 3 × 1★ Aurora Wyrm | |
| 2★ → 3★ | 3 × 2★ Aurora Wyrm |
Each star switches on the next ability in the table above.
Bring a 3★ copy to the Ball Grove to try for amped (purple) stars: each amped star adds +5% to that star's ability (1★ 1 in 10, 2★ 1 in 25, 3★ 1 in 50 on Hard; 1 in 30 / 1 in 75 / 1 in 150 on Regular).
A 3★ copy can become shiny by fusing an owned shiny Aurora Wyrm into it for
10,000 — see Shiny pets.
Levelling
Gold balls needed per level for a mythic pet (level-cost multiplier ×12.7):
| Level | Gold balls to next level |
|---|---|
| 1 → 2 | |
| 10 → 11 | |
| 25 → 26 | |
| 50 → 51 | |
| 75 → 76 | |
| 99 → 100 |
- Total Lv 1 → 100
316,456
Salvage
Salvaging a copy yields
10,000, plus a 20% chance of
640 on top. Untradable (free-pull) copies yield nothing. See Pet Salvage.
How to get
- World 2 · Aurora claw machine — 0.1% (1 in 1,000) per pull at
300 - Base odds are before the Pet Score rare-pet boost and any luck buffs — the claw odds page shows the live numbers.
- Pity: the 400th pull in a world without a mythic is a guaranteed mythic.
- Free pulls (daily rewards, invites, the tutorial) give untradable copies; gem-paid pulls can be traded.
See also
- Pets — Every pet in Ballin Tycoon — rarities, claw odds, abilities, levelling costs, stars, evolution, shinies and where each one comes from.
- Claw Machine — Gems in, pets out — cost per world, the intro sale, free pulls, the exact roll with Pet Score boosts, mythic pity, shiny odds and every pet's chance per world.
- Claw Odds — Exact pull chances for every pet in every world's Claw Machine, with and without the Pet Score boost, plus pity, intro pricing and shiny odds.
- Pet Fusion — Fuse three copies of a pet into the next star tier — costs by rarity, what each star unlocks, and which pets can fuse.
- Pet Salvage & Essence — Turn spare pets into Pet Essence — yields by rarity, the gem bonus, what cannot be salvaged, and everything essence pays for.