Vent Crab
Vent Crab — epic World 5 pet. Mark one portal for a flat boost — and portals mend your ball.
Overview
Vent Crab is a epic regular pet: Mark one portal for a flat boost — and portals mend your ball.
It comes from the World 5 · Inferno claw machine and carries 3 abilities unlocked one per star.
Abilities
This pet has 3 abilities and unlocks them one per star: the first is live from the day you get it, the second needs 2★, the third 3★ (see fusion below).
| ★ | Ability | Lv 1 | Lv 25 | Lv 50 | Lv 75 | Lv 100 | Charm |
|---|---|---|---|---|---|---|---|
| 1★ | Marked Vent | +0.00% | +2.4% | +4.9% | +7.5% | +10% | CHARM |
| 2★ | Steam Balm | 0.00% | 4.8% | 9.9% | 15% | 20% | CHARM |
| 3★ | Vent Chain | 1 | 1 | 1 | 1 | 1 | CHARM |
- Marked Vent — HOLD the Vent Crab in your pet bar, then tap a PORTAL to MARK it. That portal gains a FLAT +X% chance to fire on every landing — added straight on, with none of the diminishing returns other portal boosts suffer. One portal at a time.
- Steam Balm — Landing in a PORTAL has this chance to fully restore the ball's vitality — every point of heat damage healed off.
- Vent Chain — Your MARKED portal keeps working on balls that have already portaled — every other portal boost in the game switches off after the first hop, so only the marked vent can chain.
Stars and fusion
Fuse 3 copies at the same star into one at the next — guaranteed, at the Fusion forge. The XP invested in all three copies is pooled into the result.
| Fuse | Needs | Essence |
|---|---|---|
| 1★ → 2★ | 3 × 1★ Vent Crab | |
| 2★ → 3★ | 3 × 2★ Vent Crab |
Each star switches on the next ability in the table above.
Bring a 3★ copy to the Ball Grove to try for amped (purple) stars: each amped star adds +5% to that star's ability (1★ 1 in 10, 2★ 1 in 25, 3★ 1 in 50 on Hard; 1 in 30 / 1 in 75 / 1 in 150 on Regular).
A 3★ copy can become shiny by fusing an owned shiny Vent Crab into it for
10,000 — see Shiny pets.
Levelling
Gold balls needed per level for a epic pet (level-cost multiplier ×3.2):
| Level | Gold balls to next level |
|---|---|
| 1 → 2 | |
| 10 → 11 | |
| 25 → 26 | |
| 50 → 51 | |
| 75 → 76 | |
| 99 → 100 |
- Total Lv 1 → 100
79,704
Salvage
Salvaging a copy yields
800, plus a 20% chance of
80 on top. Untradable (free-pull) copies yield nothing. See Pet Salvage.
How to get
- World 5 · Inferno claw machine — 4.01% (1 in 25) per pull at
600 - Base odds are before the Pet Score rare-pet boost and any luck buffs — the claw odds page shows the live numbers.
- Free pulls (daily rewards, invites, the tutorial) give untradable copies; gem-paid pulls can be traded.
See also
- Pets — Every pet in Ballin Tycoon — rarities, claw odds, abilities, levelling costs, stars, evolution, shinies and where each one comes from.
- Claw Machine — Gems in, pets out — cost per world, the intro sale, free pulls, the exact roll with Pet Score boosts, mythic pity, shiny odds and every pet's chance per world.
- Claw Odds — Exact pull chances for every pet in every world's Claw Machine, with and without the Pet Score boost, plus pity, intro pricing and shiny odds.
- Pet Fusion — Fuse three copies of a pet into the next star tier — costs by rarity, what each star unlocks, and which pets can fuse.
- Pet Salvage & Essence — Turn spare pets into Pet Essence — yields by rarity, the gem bonus, what cannot be salvaged, and everything essence pays for.