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Fire Salamander

Fire Salamander — common World 5 pet. The heat tank — tougher balls that outlast the burn.

Overview

Fire Salamander is a common regular pet: The heat tank — tougher balls that outlast the burn.

It comes from the World 5 · Inferno claw machine and carries 3 abilities unlocked one per star.

Abilities

This pet has 3 abilities and unlocks them one per star: the first is live from the day you get it, the second needs 2★, the third 3★ (see fusion below).

AbilityLv 1Lv 25Lv 50Lv 75Lv 100Charm
1★Heat Pool11122CHARM
2★Ember Skin−0.00%−9.7%−20%−30%−40%CHARM
3★First Spark11111CHARM
  • Heat Pool — Every ball spawns with this much EXTRA vitality — it survives more heat damage before it melts.
  • Ember Skin — Balls take this much less heat damage — and only HALF the extra damage lava deals while submerged.
  • First Spark — Every ball shrugs off its FIRST point of heat damage.

Stars and fusion

Fuse 3 copies at the same star into one at the next — guaranteed, at the Fusion forge. The XP invested in all three copies is pooled into the result.

FuseNeedsEssence
1★ → 2★3 × 1★ Fire Salamander500
2★ → 3★3 × 2★ Fire Salamander1,500

Each star switches on the next ability in the table above.

Bring a 3★ copy to the Ball Grove to try for amped (purple) stars: each amped star adds +5% to that star's ability (1★ 1 in 10, 2★ 1 in 25, 3★ 1 in 50 on Hard; 1 in 30 / 1 in 75 / 1 in 150 on Regular).

A 3★ copy can become shiny by fusing an owned shiny Fire Salamander into it for 10,000 — see Shiny pets.

Levelling

Gold balls needed per level for a common pet (level-cost multiplier ×0.4):

LevelGold balls to next level
1 → 21
10 → 113
25 → 2618
50 → 5175
75 → 76170
99 → 100297
Total Lv 1 → 100
9,927

Salvage

Salvaging a copy yields 100, plus a 20% chance of 10 on top. Untradable (free-pull) copies yield nothing. See Pet Salvage.

How to get

  • World 5 · Inferno claw machine — 25% (1 in 3.99) per pull at 600
  • Base odds are before the Pet Score rare-pet boost and any luck buffs — the claw odds page shows the live numbers.
  • Free pulls (daily rewards, invites, the tutorial) give untradable copies; gem-paid pulls can be traded.

See also

  • Pets — Every pet in Ballin Tycoon — rarities, claw odds, abilities, levelling costs, stars, evolution, shinies and where each one comes from.
  • Claw Machine — Gems in, pets out — cost per world, the intro sale, free pulls, the exact roll with Pet Score boosts, mythic pity, shiny odds and every pet's chance per world.
  • Claw Odds — Exact pull chances for every pet in every world's Claw Machine, with and without the Pet Score boost, plus pity, intro pricing and shiny odds.
  • Pet Fusion — Fuse three copies of a pet into the next star tier — costs by rarity, what each star unlocks, and which pets can fuse.
  • Pet Salvage & Essence — Turn spare pets into Pet Essence — yields by rarity, the gem bonus, what cannot be salvaged, and everything essence pays for.
Generated from game data · version 2.13.7 (build 112). Spot a mistake? Tell us on Discord.