Charm Octopus
Charm Octopus — legendary World 1 pet. Charms your other equipped pets.
Overview
Charm Octopus is a legendary regular pet: Charms your other equipped pets.
It comes from the World 1 · Classic claw machine and has one core ability that grows with level.
Abilities
| ★ | Ability | Lv 1 | Lv 25 | Lv 50 | Lv 75 | Lv 100 | Lv 200 (evolved) |
|---|---|---|---|---|---|---|---|
| 1★ | Charm Strength | +0.00% | +6.1% | +12% | +19% | +25% | +50% |
- Charm Strength — Adds to the buff of each CHARMED pet. Applied last. Grows with the octopus’s level; ★ decides how many pets it can charm.
Levels 101–200 are only reachable once the pet has evolved; every ability keeps growing to exactly twice its level-100 value.
Stars and fusion
Fuse 3 copies at the same star into one at the next — guaranteed, at the Fusion forge. The XP invested in all three copies is pooled into the result.
| Fuse | Needs | Essence |
|---|---|---|
| 1★ → 2★ | 3 × 1★ Charm Octopus | |
| 2★ → 3★ | 3 × 2★ Charm Octopus |
What each star gives
This pet has one core ability — its stars add perks around it:
| ★ | Ability | Effect | Lv 1 | Lv 100 | Lv 200 (evolved) |
|---|---|---|---|---|---|
| 1★ | Charm | Tap & hold the octopus, then a regular pet — boosts its buff | 0.3% | 25% | 50% |
| 2★ | Twin Charm | Charm a 2nd regular pet too | 0.3% | 25% | 50% |
| 3★ | Triple Charm | Charm a 3rd regular pet too | 0.3% | 25% | 50% |
Bring a 3★ copy to the Ball Grove to try for amped (purple) stars: each amped star adds +5% to that star's ability (1★ 1 in 10, 2★ 1 in 25, 3★ 1 in 50 on Hard; 1 in 30 / 1 in 75 / 1 in 150 on Regular).
A 3★ copy can become shiny by fusing an owned shiny Charm Octopus into it for
10,000 — see Shiny pets.
Levelling
Gold balls needed per level for a legendary pet (level-cost multiplier ×6.4):
| Level | Gold balls to next level |
|---|---|
| 1 → 2 | |
| 10 → 11 | |
| 25 → 26 | |
| 50 → 51 | |
| 75 → 76 | |
| 99 → 100 | |
| 100 → 101 | |
| 150 → 151 | |
| 199 → 200 |
- Total Lv 1 → 100
159,452- Total Lv 1 → 200
3,585,170- Lv 100 → 200 only
3,425,718
Evolution
→

- Requirements
- 3★ and level 100, EVO workshop unlocked (Marquee level 15 (Pet Evolution))
- Cost to start the trial
- 1 ×
Evolution Stone +
150,000 — paid up front, not refunded if you cancel - Level cap after evolving
- 200 — abilities reach ×2 at 200
Trial: EIGHT ARMS
50,000 bin landings with EACH World 1 pet charmed — Every World 1 pet has to be carried. The octopus holds TWO charms at once, so two bars fill per landing — about 150,000 landings if you always pair them.
| Goal | Target |
|---|---|
| Lucky Rabbit | 50,000 |
| Piggy Banker | 50,000 |
| Silver Magpie | 50,000 |
| Bandit Raccoon | 50,000 |
| Sticker Fox | 50,000 |
| Crystal Cat | 50,000 |
One trial at a time, no time limit. Progress counts while the pet is in your loadout.
Salvage
Salvaging a copy yields
1,600, plus a 20% chance of
160 on top. Untradable (free-pull) copies yield nothing. See Pet Salvage.
How to get
- World 1 · Classic claw machine — 0.75% (1 in 133) per pull at
200 - Base odds are before the Pet Score rare-pet boost and any luck buffs — the claw odds page shows the live numbers.
- Free pulls (daily rewards, invites, the tutorial) give untradable copies; gem-paid pulls can be traded.
See also
- Pets — Every pet in Ballin Tycoon — rarities, claw odds, abilities, levelling costs, stars, evolution, shinies and where each one comes from.
- Claw Machine — Gems in, pets out — cost per world, the intro sale, free pulls, the exact roll with Pet Score boosts, mythic pity, shiny odds and every pet's chance per world.
- Claw Odds — Exact pull chances for every pet in every world's Claw Machine, with and without the Pet Score boost, plus pity, intro pricing and shiny odds.
- Pet Fusion — Fuse three copies of a pet into the next star tier — costs by rarity, what each star unlocks, and which pets can fuse.
- Pet Evolution — Evolve a 3★ level-100 pet through its trial — stones, essence, the 9 trials, and the level-200 forms.
- Pet Salvage & Essence — Turn spare pets into Pet Essence — yields by rarity, the gem bonus, what cannot be salvaged, and everything essence pays for.