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Pyre Moth

Pyre Moth — uncommon World 5 pet. Drawn to the flame — the hotter it burns, the richer it lands.

Overview

Pyre Moth is a uncommon regular pet: Drawn to the flame — the hotter it burns, the richer it lands.

It comes from the World 5 · Inferno claw machine and carries 3 abilities unlocked one per star.

Abilities

This pet has 3 abilities and unlocks them one per star: the first is live from the day you get it, the second needs 2★, the third 3★ (see fusion below).

AbilityLv 1Lv 25Lv 50Lv 75Lv 100Charm
1★Drawn to Flame+0.00%+2.9%+5.9%+9.0%+12%CHARM
2★Ember Wings11111CHARM
3★Immolation11111CHARM
  • Drawn to Flame — Shifts bucket odds toward SILVER and GOLD, SCALED BY HEAT — nothing on a cold board, full strength at HEAT 100.
  • Ember Wings — The shift also reaches EMERALD and RUBY.
  • Immolation — Above HEAT 80 the whole shift is DOUBLED — the deep end of the volcano is where the moth pays.

Stars and fusion

Fuse 3 copies at the same star into one at the next — guaranteed, at the Fusion forge. The XP invested in all three copies is pooled into the result.

FuseNeedsEssence
1★ → 2★3 × 1★ Pyre Moth1,000
2★ → 3★3 × 2★ Pyre Moth3,000

Each star switches on the next ability in the table above.

Bring a 3★ copy to the Ball Grove to try for amped (purple) stars: each amped star adds +5% to that star's ability (1★ 1 in 10, 2★ 1 in 25, 3★ 1 in 50 on Hard; 1 in 30 / 1 in 75 / 1 in 150 on Regular).

A 3★ copy can become shiny by fusing an owned shiny Pyre Moth into it for 10,000 — see Shiny pets.

Levelling

Gold balls needed per level for a uncommon pet (level-cost multiplier ×0.8):

LevelGold balls to next level
1 → 21
10 → 116
25 → 2637
50 → 51151
75 → 76341
99 → 100595
Total Lv 1 → 100
19,892

Salvage

Salvaging a copy yields 200, plus a 20% chance of 20 on top. Untradable (free-pull) copies yield nothing. See Pet Salvage.

How to get

  • World 5 · Inferno claw machine — 15% (1 in 6.66) per pull at 600
  • Base odds are before the Pet Score rare-pet boost and any luck buffs — the claw odds page shows the live numbers.
  • Free pulls (daily rewards, invites, the tutorial) give untradable copies; gem-paid pulls can be traded.

See also

  • Pets — Every pet in Ballin Tycoon — rarities, claw odds, abilities, levelling costs, stars, evolution, shinies and where each one comes from.
  • Claw Machine — Gems in, pets out — cost per world, the intro sale, free pulls, the exact roll with Pet Score boosts, mythic pity, shiny odds and every pet's chance per world.
  • Claw Odds — Exact pull chances for every pet in every world's Claw Machine, with and without the Pet Score boost, plus pity, intro pricing and shiny odds.
  • Pet Fusion — Fuse three copies of a pet into the next star tier — costs by rarity, what each star unlocks, and which pets can fuse.
  • Pet Salvage & Essence — Turn spare pets into Pet Essence — yields by rarity, the gem bonus, what cannot be salvaged, and everything essence pays for.
Generated from game data · version 2.13.7 (build 112). Spot a mistake? Tell us on Discord.