Sun Hummingbird
Sun Hummingbird — rare World 3 pet. World 3: deeper pollen sacks, double nectar + sticky pollen.
Overview
Sun Hummingbird is a rare regular pet: World 3: deeper pollen sacks, double nectar + sticky pollen.
It comes from the World 3 · Flora claw machine and has one core ability that grows with level.
Abilities
| ★ | Ability | Lv 1 | Lv 25 | Lv 50 | Lv 75 | Lv 100 | Charm |
|---|---|---|---|---|---|---|---|
| 1★ | Double Nectar | +0.00% | +6.1% | +12% | +19% | +25% | CHARM |
- Double Nectar — World 3 garden: a pick has this chance to grant +1 EXTRA pollen.
Stars and fusion
Fuse 3 copies at the same star into one at the next — guaranteed, at the Fusion forge. The XP invested in all three copies is pooled into the result.
| Fuse | Needs | Essence |
|---|---|---|
| 1★ → 2★ | 3 × 1★ Sun Hummingbird | |
| 2★ → 3★ | 3 × 2★ Sun Hummingbird |
What each star gives
This pet has one core ability — its stars add perks around it:
| ★ | Ability | Effect | Lv 1 | Lv 100 | Charm |
|---|---|---|---|---|---|
| 1★ | Double Nectar | Chance a pick grants +1 EXTRA pollen | 0.3% | 25% | CHARM |
| 2★ | Pollen Sack | Pollen cap 5 -> 7 | — | — | — |
| 3★ | Sticky Pollen | Chance a finished ball hands ALL its pollen to a fresh building ball | 0.2% | 20% | CHARM |
Bring a 3★ copy to the Ball Grove to try for amped (purple) stars: each amped star adds +5% to that star's ability (1★ 1 in 10, 2★ 1 in 25, 3★ 1 in 50 on Hard; 1 in 30 / 1 in 75 / 1 in 150 on Regular).
A 3★ copy can become shiny by fusing an owned shiny Sun Hummingbird into it for
10,000 — see Shiny pets.
Levelling
Gold balls needed per level for a rare pet (level-cost multiplier ×1.6):
| Level | Gold balls to next level |
|---|---|
| 1 → 2 | |
| 10 → 11 | |
| 25 → 26 | |
| 50 → 51 | |
| 75 → 76 | |
| 99 → 100 |
- Total Lv 1 → 100
39,830
Salvage
Salvaging a copy yields
400, plus a 20% chance of
40 on top. Untradable (free-pull) copies yield nothing. See Pet Salvage.
How to get
- World 3 · Flora claw machine — 15% (1 in 6.67) per pull at
400 - Base odds are before the Pet Score rare-pet boost and any luck buffs — the claw odds page shows the live numbers.
- Free pulls (daily rewards, invites, the tutorial) give untradable copies; gem-paid pulls can be traded.
See also
- Pets — Every pet in Ballin Tycoon — rarities, claw odds, abilities, levelling costs, stars, evolution, shinies and where each one comes from.
- Claw Machine — Gems in, pets out — cost per world, the intro sale, free pulls, the exact roll with Pet Score boosts, mythic pity, shiny odds and every pet's chance per world.
- Claw Odds — Exact pull chances for every pet in every world's Claw Machine, with and without the Pet Score boost, plus pity, intro pricing and shiny odds.
- Pet Fusion — Fuse three copies of a pet into the next star tier — costs by rarity, what each star unlocks, and which pets can fuse.
- Pet Salvage & Essence — Turn spare pets into Pet Essence — yields by rarity, the gem bonus, what cannot be salvaged, and everything essence pays for.