Baby Shark
Baby Shark — mythic World 4 pet. Breaks gates — crits world locks, bites Hoard gates harder and twice.
Overview
Baby Shark is a mythic regular pet: Breaks gates — crits world locks, bites Hoard gates harder and twice.
It comes from the World 4 · Maelstrom pet crate and carries 3 abilities unlocked one per star.
Abilities
This pet has 3 abilities and unlocks them one per star: the first is live from the day you get it, the second needs 2★, the third 3★ (see fusion below).
| ★ | Ability | Lv 1 | Lv 25 | Lv 50 | Lv 75 | Lv 100 | Charm |
|---|---|---|---|---|---|---|---|
| 1★ | Iron Jaw | 0.00% | 2.4% | 4.9% | 7.5% | 10% | CHARM |
| 2★ | Breaching Bite | +0.00% | +12% | +25% | +37% | +50% | CHARM |
| 3★ | Double Bite | 0.00% | 2.4% | 4.9% | 7.5% | 10% | CHARM |
- Iron Jaw — A gem-bin landing has this chance to CRIT the world gate — double damage on that hit.
- Breaching Bite — This pet deals this much more damage to Hoard gates.
- Double Bite — When this pet hits a Hoard gate, this chance a shark bite chomps it twice for an extra hit.
Stars and fusion
Fuse 3 copies at the same star into one at the next — guaranteed, at the Fusion forge. The XP invested in all three copies is pooled into the result.
| Fuse | Needs | Essence |
|---|---|---|
| 1★ → 2★ | 3 × 1★ Baby Shark | |
| 2★ → 3★ | 3 × 2★ Baby Shark |
Each star switches on the next ability in the table above.
Bring a 3★ copy to the Ball Grove to try for amped (purple) stars: each amped star adds +5% to that star's ability (1★ 1 in 10, 2★ 1 in 25, 3★ 1 in 50 on Hard; 1 in 30 / 1 in 75 / 1 in 150 on Regular).
A 3★ copy can become shiny by fusing an owned shiny Baby Shark into it for
10,000 — see Shiny pets.
Levelling
Gold balls needed per level for a mythic pet (level-cost multiplier ×16.053):
| Level | Gold balls to next level |
|---|---|
| 1 → 2 | |
| 10 → 11 | |
| 25 → 26 | |
| 50 → 51 | |
| 75 → 76 | |
| 99 → 100 |
- Total Lv 1 → 100
400,015
Salvage
Salvaging a copy yields
10,000, plus a 20% chance of
640 on top. See Pet Salvage.
How to get
- World 4 · Maelstrom pet crate — 0.1% (1 in 1,000) per pull at
500 - Base odds are before the Pet Score rare-pet boost and any luck buffs — the pet crate odds page shows the live numbers.
- Pity: the 400th pull in a world without a mythic is a guaranteed mythic.
- Every copy can be traded, free pulls included (free-pull copies salvage for full essence too, only without the bonus gem roll). A trade is a straight swap — shiny, stars, purple stars, evolution, nature and worn items go with the pet, its level resets to 1, and it can be traded again.
See also
- Pets — Every pet in Ballin Tycoon — rarities, crate odds, abilities, natures and jobs, levelling costs, stars, evolution, shinies and where each one comes from.
- Pet Crates — Gems in, pets out — cost per world, the intro sale, free pulls, the exact roll with Pet Score boosts, mythic pity, shiny odds and every pet's chance per world.
- Pet Crate Odds — Exact chances for every pet in every world's pet crate, with and without the Pet Score boost, plus pity, intro pricing and shiny odds.
- Pet Fusion — Fuse three copies of a pet into the next star tier — costs by rarity, what each star unlocks, and which pets can fuse.
- Pet Salvage & Essence — Turn spare pets into Pet Essence — yields by rarity, the gem bonus, what cannot be salvaged, and everything essence pays for.